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Posts posted by Hoppah
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i thought it was supposed to say SWAT where it says LAPD
No, look at this. It says LAPD:
http://www.piercehomelandsecurity.com/vehi...les/LA_SWAT.cfm
edit:
'Change clothes' script added to mod.
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Yes, it's possible to open doors by command.
But you can't really use it for cover.
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Not in v1.0, because I don't have any special commands yet for them.
@ Brandon:
So when you work at LASD you are a sheriff instead of an officer?
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Great News Hoppah, can Hardly wait...
Edit: Will in the 1 version their also be CHP Officers and Sherrifs or are they planned later on???
Yes, because there are LASD and CHP cars too, there will be CHP and LASD officers (sheriff's?) too.
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Ok, you're right.
The Engineer Vehicle won't have a siren.
LASD, CHP and Unmarked patrol cars are finished.
They look almost the same as the Em3 version, but I have added antenna's.
Check my website for pics (in 'Units' section)
I am working on the last vehicle for my mod:
LAPD SWAT truck: picture
This doesn't mean my mod will be ready in a week.
I have to create 1 script (for units to change clothes) and I need to test everything by myself first. Then I'm going to make a test-version for some (3 or 4) people, so they can test too. I want to make sure v1.0 doesn't have ANY bugs.
If everything works and there aren't any bugs found v1.0 should be released within a month.
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Hi, and welcome to the forum.
If you encounter a problem with the patch, run TNT-FIX.REGYou've runned TNT-FIX.reg too?
That changes a registry key so you can install the German patch on an English version of the game.
Where you've bought the game?
If you've bought it in the US, you don't have to install any patch.
Because the US version of Emergency 3 is already patched.
If you have the UK version you have to install the patch.
Hoppah
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Does the TEC van have a siren?
G.
Yes.
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just post the whole script or send it by pm(prefered by the admins)[*] No Support By Private Message (PM)
No PM.
Post script here or tell us what the missions objectives are so I/we can create one.
If the objectives are the exact same one as mission 1 you just need to give all cars, persons, triggers and virtuel objects the same name as the original mission. So, if the wreckage is named 'car01' in the original mission you need to name the car in your mission also car01. If there is one wreckage in the original mission, your mission also has 1 wreckage. The same thing for the injured persons. Just compare with the original mission. It's not very hard.
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New 'small' mod finished.
It's a mod with 2 new lightbars:
- Code 3 MX-7000 lightbar
- Federal Signal Vector lightbar
It's each lightbar has a small and large version.
Example of how the lightbars can be used on vehicles:
You can download the lightbars from my website.
Hope you like it,
Hoppah
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Why your game doesn't work, do you get any errors?
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Four new vehicles completed:
- Crane
- Pontoon Bridge Vehicle
- Bulldozer
- Bulldozer Transporter
Picture:
I've updated my website with 2 new screens and pictures of the new units too.
Hoppah
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Working on 4 Tec vehicles:
Crane
Pontoon Bridge Vehicle
Bulldozer
Bulldozer Transporter
No new models for those. Just reskins. However, I've enlarged the Crane.
Hoppah
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I don't have and don't need it.
Maybe he has written the program itself.
If this is 'downloadable' somewhere you should find more info on the German forums.
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standard in my c programming
here is a ss from the prog and no I am not giving it to anyone
Way too simple, mission script are far more complicated than that.
But it looks great for a beginner.
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not true is from my own mission standards and just created a mission and it was 16 :-
BTW for missions I have a nice proggie for my own to make them and it makes the mission scripts fully automatic and changes all the files nescesary
Still funny that the redirect names (NAME_VEHICLE_I, NAME_VEHICLE_II and MISSION16_TRANSPORT_VEHICLE) are the exact same as I used for all my missions with that objective. You have explanation for that too?
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Bad news,
I am holding a break with modding for at least one week, because I feel quite miserable. Reasons are personal.
Hoppah
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Make injured person and give it a name (in the properties window).
Then place a car, go to properties and traits and you can add an enclosed person there. You should see the name of the injured person.
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How do you make smoke and fire and how do you get it to stop.My cars just keep on smoking and for some resion the game will just not end .Thanks for helping me out I am just trying to learn .
To start a fire:
Place object on map, select it, click properties, you change fireobjects and more stuff there.
About the smoke. The smoke of the smoking car in mission 1 is scripted. The smoke is added by script, the smoke becomes more intense by script and when you don't 'extinguish' the car, it will explode.
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Well I did what you told me the mission will not end .Hum I must have done something wrong :?No it a new mission it from mission 01 .It is a Traffic Accident with several cars on there way into NY ..Also can't get that dang smoke out .Thanks for your help guys
No, missions won't fail, but I think you are using the original script of missions 1, right?
To make an injured person:
Place person on map, select it, click properties, traits, you change health and more stuff there.
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lol, that part is from a script of my LA mod MISSION16_TRANSPORT_VEHICLE).
What are the objectives for the mission?
freeplay with LA Mod problem
in General Help
Posted
You have to install the Los Angeles Mod with the ModInstaller.
The ModInstaller is included in a patch for Emergency 3.
So, after you've reinstalled Emergency 3, try to install the Los Angeles Mod (before you install any patch). If you have the US version of Emergency 3 you can install it, because the US version is already patched.
If the game doesn't 'find' the ModInstaller, you don't have the US version of Emergency 3 and you have to install the latest patch.
An easy way to find out if you have the US or UK version of the game.
Hoppah