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nbrown8568

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Posts posted by nbrown8568

  1. Update time, things are going along pretty slow. Plenty of things going on.

    Lending a hand on the Ocean City, Maryland mod. One thing I want to do in

    this mod is for PD to deliver the prisoner to station and then go to a designated

    spot on the map. I also want all the vehicles to already be on the map, as it was

    with the Shane Green mod. I think if I had the script, I can do the VO's per the

    script.

     

    Norm,

  2. Hows everything going?

    Things have slowed a bit still working on reskins and adding a few more vehicles. Still having problems with the vehicle menu

    icons, been told I lost the Alpha Channel (listed above). Still need lighting when done. Would like to have Police drop off arrestee

    at station and then proceed to a designated spot on map. looking a script from North Creek I think. Right now going it alone, with

    very little experience.

     

    Vehicle Progress

    Baltimore City Police: 75%

    Baltimore County Police: 50%

    Baltimore City Sheriff: 0%

    Maryland Transportation Authority Police:0%

    Maryland State Trooper: 50%

    Baltimore City Fire Department: 5%

    Baltimore City Fire Department EMS: 25%

    Baltimore County Fire Department: 0%

    Homeland Security: 100%

    Baltimore Department of Public Works: 100%

     

    Norm,

     

    BCFD EMS 4 redone.

    post-35523-0-78876600-1415642568_thumb.p

  3. Paint.Net works fine for me. Maybe its the format.

    Most unit images use DXT3. DXT1 makes all transparent colors white or black. DXT5 is the best quality but biggest file size.

    You would want DXT3 because the unit images and command icons are semi transparent.

     

     

    My guess you lost the alpha channels and that messed things up

    All of that has went over my head lol. :nixweiss:   I can only cut and paste, Maybe someone can do a tutorial on it.

     

    Norm,

  4. I'm really sorry if that was posted already, but tow truck has no rear wheels at all. Just a side note. 

     

    Looks so good, really. Only thing that freeplay map is missing is park patrol, in my opinion. 

     

     

    The tow truck is a known bug, not sure if a fix has been found yet or not. I believe it was a scaling issue, from memory.

    I just opened the editor and open the childs on the tow truck and changed the wheels, it used the freightliner

    wheels on the front and none on the rear. I found the topkick wheels and added them.

     

    Anyway, there're two models of flatbed in game... Gives options. 

    I don't remember having two available in-game.

     

    Hey Xplorer, I noticed after I did the wheels on the topkick that the vehicle sat kind of low,

    if I give them the proper clearance the wheels are partially below the ground. so I adjusted

    them so that the rear wheels are past the wheel wells. In-game it doesn't look at all noticeable.

     

    Norm,

  5. Here is an example; the generic big.dds from Hoppah's tutorial is 16.1 KB's. The big.dds file for 110lapdsuv is also 16.1 KB's.

    I can open some dds files in Nero Photosnap Viewer, this comes with the Nero Burning Software. I then convert it usually to a png

    file. I then open it in GIMP and cut and paste from a FRAPS screenshot from the EM4 Editor. I then use Nero Photosnap Viewer to

    convert it back to a dds file. After doing this for my Baltimore County Suburban the big.dds file is now 14.4 KB's. If I use the blank

    big.dds file from Hoppah's tutorial it will show up ingame as the blue with white grid lines without the vehicle. If I use the edited file with my

    BCoPD Suburban, it will show up ingame as a white spot. I tried to upload the dds file (before and after editing), but that format

    is not allowed.

     

    Norm,

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