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nbrown8568

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Everything posted by nbrown8568

  1. Thanks, I did not have to add the const char at the top, just had to add the proto info down in the get section and remove section. Norm,
  2. Thanks Itchboy you've come through again!!! Norm,
  3. Currently working on the Bomb Squad. Having problems with getting the bomb robot from the vehicle. FIXED with help from Itchboy Norm,
  4. I added the Bomb Squad from another mod. The officer is there, the uniformed officer is there, but when I try to get the bomb robot, it gives me an x symbol. I looked at the Unit XML and the Editor as well as several other places. What am I missing? Norm,
  5. Just getting back to working on my mod. I know I have to edit the tga map file. The question I have is, do I have to convert the .dds file to .tga or the .eft file? Norm,
  6. Baltimore City uses whatever vehicles they feel like. I heard that they are hybrids and that's why they use them.
  7. Here are some more goodies(don't mean to double post) BCFD Brush 1 is parked at station 2, I just have to reskin it. BCFD Battalion Chief 5 BCFD EMS 5 Baltimore City Department of Public Works SUV Baltimore City Dept of Public Works Rollback w/ Engineer. Also I want to thank Loot for helping me to get the Engineer to staff the Rollback and Tow Trucks. I had a problem with the enter car script at first, and I can't really script. Norm,
  8. Glad to hear that Bam, I had a big problem here on my end and lost all of my work. In the process of getting everything back. Will be glad to have this one back. Norm,
  9. Don't know if your still having the problem, but you have given this character a few too many commands. 11 commands max, I don't know if this is affecting it though. Norm,
  10. You may be able to follow this. it really helped me step up my game in modding. Basic Modding Info (revised).pdf
  11. That would so fit the Baltimore City mod (wip). Here we have Central Booking which is at the City Jail. A prisoner is taken to the district station if they need further questions and investigation. Norm,
  12. Here is a tutorial that I had come across a while back; it has really helped me to create my own mod. I hope that it will be a great tool in creating your mod. I am not the author, that privilege goes to rodneymillerpca. There are others who have been given credit for this tutorial, they are credited in the tutorial. http://forum.emergency-planet.com/topic/15316-how-to-make-your-own-mod-add-vehicles-from-other-mods-to-it/?p=209539#entry209539 Norm,
  13. I think the Northview - South County v2.0.5 has what your looking for. I am going to try and do my mod the same way.
  14. I don't know much about scripting, but I am learning more and more. Just one thing that I want to change and that is the patrol part. It's fine if they have a prisoner and they are waiting to drop them off. I want them to go to their designated spot afterward and standby, like in North Creek Mod. I will either use Xplorer's original 4x4 mod or North Creek. So how do I stop them from patrolling? Norm,
  15. I was just thinking that if it was possible to create lightbars (model and prototype files) and already have the lighting done. Could this be a mod that can be made, so that we can choose to use whichever we needed. I don't know much about lighting at this point in time, but if I was able, I would attempt it. Norm,
  16. Thanks, it's slow going. Got a few bugs, so after I get my vehicles done. I'll need a few testers. I posted that I had to restart the mod due to my hard drive taking a dive. I staffed the Rollback/Tow Truck with an Engineer/Mechanic. I have a problem, the engineer can exit the vehicle but he cannot re-enter. Loot helped me out with the entercar.script. Due to my hard drive going I lost a lot of modified scripts. I tried but could not make the script work. Can someone help out. PLEASE!!!!!!! Enter Car script has been added for engineer to enter Rollback. Norm,
  17. Here is update BC DPW Rollback and BC DPW Ford Explorer. https://youtu.be/W8oXnlq8FWA
  18. Version v.01

    626 downloads

    I brought my version of the game from amazon. I was not able to get the Modinstaller to work. I searched the forum for a fix after I applied the fix, I saw others where still having a problem. Here is the file if your game is from Wizard Works and you are running Windows 7, and on a 64 bit system. (David White, on 27 Dec 2013 - 11:47 PM, said: I'm running 64-bit anyway to fix and I'm using windows 7 Games bought from steam) If anyone is still having this problem, here is a solution. I had brought my game from amazon. Here is the file if your game is from Wizard Works and you are running Windows 7, and on a 64 bit system. If it opens in notepad when you double-click it, right click it and choose open with Registry Editor. Norm,
  19. For sake of realism, if a vehicle is in need of repair, I call a tow truck or mechanic. A few modders have done this. In my private mod I have it like this.
  20. Hey, Explorer, have you thought about staffing the tow truck with the engineer?
  21. Here are recent insights from the development: Greets from Germany, Luca Hey Luca, just wanted to let you know all ambulances here are ALS. Can't wait til this mod comes out!!!!
  22. Don't know but let me ask around. Norm,
  23. Thanks, Let me know if you would like to use this, the model is courtesy of itchboy.
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