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Xplorer4x4

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Everything posted by Xplorer4x4

  1. You used to but they changed it. First, delete metastrings.xml, then find metastrings.en, and rename it to metastrings.xml. Its in the specs folder. Now your all done, but the translations are quite rough, and the way you have to dispatch units, really sucks imo. It disables the hotkey function and you cant get any over view of what personnel or equipment are in the apparatus so you basically have to memorize it, and I find I usually end up sending several units to a scene to find which one has the jaws of life.
  2. I still havent gotten around to working on a script to make it functional as a quint but as for your question Roster: Its a Ferrara quint, I believe, with a Spartan Gladiator cab in case your wondering where each comes in at. Just a fun fact, heres the quint it replaced: http://img541.imageshack.us/img541/6981/quint9os21296315.jpg
  3. From the little bit I have listened to the LAFD scanner feed online, the same applies to LA. I have hear medical calls where a light force was sent despite having resources on scene. I could understand an engine for lift assistance but, in my uneducated opinion, a light force just seems like to many people for anything else. How many guys can work on one patient at a time?
  4. Ok first things first, I could have done with out the awful music during the credits! Anyways the alert system looks good. Did you do it your self or did your borrow the script from winterberg? I assume that this a volunteer department which is why it took so long for people to run in to the station..I would have zoomed out to show people arriving. And the last thing, the fact you changed the background behind the command buttons is cool, BUT imo, it looks bad. I would personally go back to the blue background. Its a cool idea, but not all cool ideas belong in mods. Keep up the good work!
  5. I have to admit, I actually like that truck but wow those FFs look goofy as heel with out a helmet on lol.
  6. The axis definitely needs work. Half the tire on the engine in the middle is stuck in the ground.
  7. Ill give a technical explanation if you like, but the lazy explanation is, this is normal. Its not a screw up in the editor, just the editor showing children. It would function normal in game.
  8. Depends on the mod, thats not the case with the LA Mod.
  9. Exactly, although, I admit I might use it more if say we pushed the to fire station button, then the BC went, parked the trailer and unhooked it, then drove to his assigned spot and parked.
  10. Why are you thinking of getting something else? I think you misread Miekys post, he said to learn and make models in zmodeler, not sketch up. Zmod is worth the investment. Actually you dont have to buy zmod to learn. Save the models as zmodler format and pm it to some one with the full copy to export it as v3o.
  11. I always found this to be the most pointless feature.
  12. The connections have to be done under the edit child menu, and added as a superstructure I think.
  13. I think your right, and then every person after that would be a,b,c,etc..
  14. I understand what you mean sax, I can do you one better. Here, every station but 2 are single engine houses. Although Single engine house might not be the best term as theres about 4 stations housing just a quint. 2 Stations have a engine,ladder and rescue. One of those two have a brush truck used to pull the departments rescue boat. However, the number of units at station 1 is not unrealistic as it is(going off my first submod). I decided to base FS1 off of LAFD Station 88. There are 27 front line apertures at 88. Now keep in mind that account for a water tender, several bulldozers, dozer tenders, and dump trucks. As for FS2, its about 2 units over the limit if you dont count the cycle team trailer and SWR Trailer. But yes I am looking in to reducing units to some extent.
  15. Winterburd requires you to rename one file. I forget the file name but it has a .en extension. Delete the en part of the name and change it to xml over writing the original XML, and your done.
  16. It was reopened a day or two ago. It shut down like 3 or 4 days ago because the mod leaders hard drive crashed. As for screens no idea lol.
  17. First of all, the word is reason. Rezen is not a work. And your lucky I am helping you in the first place after your smart ass remarks in the past and pming me some stupid question the other day. You want to make smart ass remarks like "any bright ideas" Im done helping you. You consitnstley have smart ass remarks when I do try to help you so give me any reason to bother helping you.
  18. I dont recall off hand but Im sure its got to be around here some where. Other then that, just open the editor and look how other MVAs are done and hazmat events. I know for the toxic cloud you have to do a path for it with a certain name.
  19. Where did you get that from because that just doesnt sound right to me. EDIT: Why did you bring up a year old(almost) thread for this?
  20. Other pic? There only one that mentions "real time" so what else would we be talking about.
  21. I have been thinking about this out of pure curiosity, and Im wondering if maybe you could do it how the medic w/ emergence case is: p.SetEquipment(EQUIP_K9DOG);
  22. That has absolutely nothing to do with Windows 7. That has been there since the Windows XP days but not many people adopted Windows XP x64(64bit) because the driver support just wasnt there. Vista was different Vista saw a lot of driver support for x64 systems, and now with Win 7 x64 is really starting to hit mainstream. Now if you ever use Windows XP x66 or Vista x64 you will find the exact same directory structure. The reason programs install to Program Files x86, is because there programed for Windows 32 bit(x86) not Windows 64 bit(x64). Since there 32 bit apps they cant take advantages of a 64 bit OS, which is mainly greater memory bandwidth allowing the system to support a full 4GB of RAM which 32 bit systems can not. None the less 32 bit apps will work fine in a 64 bit environment 99% of the time.
  23. What do you think we were talking about?
  24. Use the path tool in the editor.
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