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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Did you download the mod, extract it using winzip or winrar, and then double click the exe file?
  2. Cleaner and Defrag should be the first steps. For defrag i like Vopt and SmartDefrag, and schedule them to run once a day when your sleeping. Also find Malwarebytes, the free version will do fine, and install it, update it, and then run a full scan. Another good one I recentley used was F-Secure Rescue CD. Its built on a linux kernal so windows never gets to load the viruses and can do a more efficient job of cleaning these viruses out then windows based anti viruses, gotta admit I do love linux for that "live" experience, and of course server atmosphere.
  3. Sounds like real life to me. In a recent fire by the time units got there it was to late to get in the structure for very long and had to fight the fire from the outside for about 3-4 hours, maybe longer, but it was 100 year old building so of course that didnt help matters. Oh and personally I think it makes it more fun to have some big fires. What fun is it if every fire can be put it out in 2 mins with one engine?
  4. Dont know how to maintain a windows os eh? As for quint-rescues, well that depends. It up to the department as to what equipment is on board. Every ladder in the cit here is a quint so to speak, but if its stored with an engine, then it is used as a dedicated ladder. If its stored by itself then it functions as a quint.
  5. Or right click on the desktop and go to properties. The game should technically support any resolution. My native res is 1680x1050 which is not officially supported by EM4 but it upscales just fine. Let me guess your running vista? If so you dont want to edit the file directly from with in the program files folder. Copy it to your desktop, edit, save, then paste back to where you got it from.
  6. Well of course things have to be improvised for games sake. Doesnt matter if you do the changes manually. If you use the installer, then check if the stop lights added in patch 3 are present or not. If not then obviously this has to be updated.
  7. lafirestation.script,lafirestationstart.script.latopolicestation.script(or something like that). or maybe he just has a better computer then you. Those of us with high end pcs arent going to notice much difference with 5-50 models compared to some one with a Pentium or Celeron processor.
  8. Im a bit late but great job guys! Keep up the good work!
  9. I swear the motorcycle chase thing has been brought up like 3 times this week already. Not to say Hoppah wont ever add it, but its alot of work, so let it go already.
  10. ^new mapping system? I thought NY Mod was the only one to use this and they havent released there secret...or did I miss something?
  11. lol i cant say i have ver had that but some times for brush fires I cant seem to find the source of the fire as soon as it is dispatched.
  12. Lies! You could make it possible! In all seriousness, they do search ship hulls for bombs and such to, but i suppose that could be included in the terrorist attacks and such.
  13. Im in favor of the random message idea. Maybe it could say stolen car, so the cop lights em up and the stolen car takes off like the current stolen car event running people over and so forth before finally crashing(cut scene maybe) or they finally decide to stop.
  14. First off theres no need for two threads. Secondly, most of this can be covered with searching but I will gice you a quick run down of your questions: 1)What program/how do I build Custom Objects and Vehicles? - Zmodeler - Photoshop to make texcture. 2)How do I apply textures to said Buildings/Vehicles? See 1 3)How do I convert these files and such so that they appear in the game's editor? See 1 4)Obviously, engines and things are going to need objects in them, Pump connections, etc. (Which Are All In The Editor) and are obviously going to need to be available on the engine, so they will need to be linked on to the objects. Is that done in the editor or via scripting? - Both 5)Spawn Points, Vehicle Boundaries, Fires, What The Fires Look Like, How They Spread, When They Spawn, Where They spawn, is that all done in the editor or somewhere in scripting? - Scripting 6)What EXACTLY is done in the editor? Placing building on a map texture. Placing virtual objects linked to scripts. Placing events, etc. 7)What EXACTLY is done in the scripting section? Every single command relies on a script written in C++ which is something you learn in a night. Now as for a team, good luck, but theres tons of people out there right now trying to create a mod that, no offense, like you have no idea what there doing. First you need to learn all these things or atleast some of them, if you want to have any chance at creating a mod. The people who do know how to do these things are already busy with project(s) so sorry to say but your on your own. You can always post on the forums and we can help you to an extent bu in the end you gotta learn to do things on your own(not saying you dont, just we see this all the time, some one starts a mod, realized how hard it is, and it dies off in no time).
  15. You dont seem to comprehend, let me explain it so you can understand. RESCUE operations are not typically handled ny LAPD Underwater Dive Unit/Divers. Never did I say the diver itself was useless, nor did I say weather Hoppah could add it or not did I? Because I dont see that. I could have sworn I simply tried to explain how the procedures operate in LA, so excuse me for bothering to enlighten you, to some extent, on how water rescues are carried out with in LA. I would enlighten you on the purpose of the LAPD Underwater Dive Unit and its members based on research I have done, but meh, I have wasted to much time already explaining this would be "another useless vehicle" at this point.
  16. Get rid of the annoying bold type and Ill come back to read this.
  17. http://forum.emergency-planet.com/index.php?showtopic=7020 That explains all the fs commands/scripts.
  18. ^I always find things like this interesting, but in all fairness Vegas isnt LA. What kind of Hazmat truck is that? Well the Heavy Rescue is called USAR in LA, but none the less, in response to your question..the answer is simple.They have extrication tools. By default its the only vehicle on the map by default, aside from MAYBE the BLS Engines, that have extrication tools. This is how it is in LA. If extrication tools are required a USAR has to be sent, or in the county a HES(Heavy Equipment Squad).
  19. lol yeah i explained that the other day, didnt feel like typing it all out again but that was a nice summary.
  20. Theres always this: http://code2high.com/LAPD/lapd_community_mobile_1.jpg
  21. ^keep in mind that the LAPD Underwater Dive Unit wouldnt bring anything new to the mod, just a reskin of a vehicle, and even then with in the current scope of the LA Mod theres no event that would trully warrant this unit as such operations would technically be handled by LAFD,LACoFD, or LA Lifeguards, or LACo Lifeguards depending on the area.
  22. There are, although there not a full fledge traffic light like at an intersection, but a pole with 2 blinking lights that flash yellow when they go to enter the roadway.
  23. This was just covered the other day. Long story short, its ALOT of work. Search for more details.
  24. Who cares if is grammar isnt perfect, if its understandable its fine.
  25. Heres in the city MVA Response is a 1-3 cops typically, really depends on weather they need to divert traffic. If they do then could be up to 8 cops. Sheriff's and State Troopers may assist PD depending on the location. 1 Engine 1 Rescue Truck which has to bring jaws from downtown, which I really dont get, as that would easily be over a 5 min response time just for Jaws. X AMR Ambulances = However many is needed In the County: 1 Engine 1 Rescue Truck depending on weather the department carries Jaws on there truck. The majority of the county departments rely on large chassis "Ambulances" to carry extrication tools. 1 Air Evac depending on how far out it is, in some area Air Evac responds no matter what. X AMR Ambulances = However many is needed. 1 County Fire Ambulance(only one county Fire has a RA but they can transport) 2-3 Sherieffs and or State Police if there in the area.
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