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Posts posted by rettungstier
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there is one important thing i didn't read in your quote while flying over it:
any map texture file has to fulfill the conditions you wrote above PLUS .. it has to have a "resolution" of 72,00 dpi (dots per inch)!
some programs (don't know for gimp 2) have other default values like 96,00 or so.
try it with 72 dpi
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it is possible!
there's already some topics about that issue on the forums!
check for example LA Mod with it's "reversed" crane.
it's all based on a prototype change (scripting knowledge needed) which works for aerial ladders too
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you forgot the NYPD Detective buddy
but he also asked for their possibilities to call each other!
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i'd suggest to take a look at ERS Berlin. stretcher is scripted as a kind of child that is generated in front of one medic! try to search the forums, i bet there's bee a thread "swap the old stretcher with a new one"
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hey raf!
if you'd manage that you the normal siren (which ever you got selected) would not be interrupted by the horn it would be awesome.
like having the normal yelp or wail sound running and you can throw some horn sounds in manually
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nice station!
(null)
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hey!
not a bug, but could you edit the texture a little bit? so that you can reckon where that cabin etc. starts and begins. having everything surrounded you know ^^
would make it easier to retexture!
just an idea, the rest os awesome
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same thing for doors!
most people add them under objects/vehiclechilds doors in the editor.
to move a child up or down hold down ALT key while moving the mouse (holding left mousebutton too)
easy to remember ALTitude
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the easiest way is to just replace the current modelfiles and keep the prototypes!
make a list first of which truck should be replaced by a new model.
i don't know if it works for berlin mod but this is how you could try.
create a new folder under (example fire dept) mods/ers berlin/models/vehicles/
name it "us fd trucks" for example. so you got:
mods/ers berlin/models/vehicles/us fd trucks
then copy the v3o's (modelfiles of your new vehicles) into this folder.
open up the editor and load up ers berlin.
open the "scene" dialogue and search and select the truck you wanna replace.
klick on "edit" and search the line where you can choose the modelfile.
klick "browse" and search your new folder "us fd trucks".
select the new v3o and confirm your changes by klicking "ok".
that's basically the way how to do it....
BUT
you'll have to do this for every truck, door, wheel, child etc.
then adjust the childs, adjust the lights and maybe you'll have to add sone models with creating a new proto (new truck has more doors than the one you replace for example)
so be careful and always secure original files!!
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yeah... european vehicles kinda suck :/ dunno, just kinda boring.
that's why i started working on palm view county mod.
i also like the bluelight schemes of us vehicles
yeah.... i like lights :O
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Dominik ... do you actually read anything before posting here?
THE TWO STATIONS WILL BE AVAILABLE IN SINGLEPLAYER!
DIE BEIDEN FEUERWACHEN WERDEN IM SINGLEPLAYERMODUS VERFÜGBAR SEIN!
DE TWEE KAZERNEN ZIJN OOK IN SINGLEPLAYER BESCHIKBAAR!
... sorry, no french version from me ^^
eng
... but without removable roof and gates
deu
... aber ohne "abnehmbares" dach und tore
ned
... maar zonder "afneebaar" dak en deuren
greetz
grüße
groetjes
rettungstier
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if you're all talkin bout missions....
i'm working on a batterytunnel mission map that could replace the car accident mission...
uhmm... ups! did i say this too loud?! ^^
oh well ehh yeah... missions are cool!
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import both files (you've got 2 models now).
delete all polys you dont need from both of the models.
if you've done this make sure you are working in "object mode".
move the objects so that they are positioned as you want em to have.
select "modify" -> "attach" (keep the presets) -> klick on model one (a little line should appear) -> klick on model two to attach it to model one.
that's the easiest way. to get a nice connection make sure that polys do not "overlap" while attaching the models.
once you attached the models to one you can easily create new polygons to visibly "connect" them.
greetz
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yeah i think i'll work something out.
there's a lot of questions every week again on how to unlock skins, how to get em working in game etc.
i'll write it down tomorrow and load it up as another pdf file!
maybe one of the other announced tutorials too!
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A complete reskin tutorial or just how to make the files "reskin-ready"?
By the way, tutorial requests are welcome aswell !!!!
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i thought i should add more car and civi paths ?
lol
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AWWWEFU...
... wait ....
AWWWESOME!!!
(null)
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- search the dds file in the mods directory -> for example: emergency 4/mods/yourmod/models/vehicles/fire department/engine1.dds
- change its name to "engine1.dds.v3o"
- open the em4 editor and load up your modification
- once it's loaded up klick on "modifications" (where you just selected your mod) and then on "unpack file"
- a new window opens where (on the right side) you can search the folder where your dds file is in
- your dds file should be displayed as "engine1.dds.v3o"
- select it and klick ok to confirm your selection and unlock the file
- close the editor and search your dds file in windows explorer again
- rename it again by removing the ending v3o -> should now be "engine1.dds" again
now you can open it with programs like paintNET
for using it in other programs that don't support *.dds format download the "dds converter" -> just google that (www.giyf.com)
with this program you can convert unlocked dds files to other format like jpg, bmp, png and after editing convert them back to dds
that should be it
greetz
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alright then i'll reupload to rapidshare in a minute...
EDIT: Check first post for alternative links
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finally a third (fourth if you count R1) fire station on the map
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lol as if you need it
i'll check the links, every tutorial can be found in the forums download section.
maybe they have to be activated by an admin!
(null)
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Heeeey! What's up you guys!
After I got some requests I finally decided to open up a new topic with all the modding tutorials I've done so far.
Some things are beginner, some are intermediate level.
Instead of posting all my instructions 300 times in several topics, this could be a "first aid modding topic" - not an FAQ but at least all my tutorials in one place!
Tutorials available:
Path tutorial - http://forum.emergen...-path-tutorial/
Freeplay events tutorial - http://forum.emergen...vents-tutorial/
Alpha reflections tutorial - http://forum.emergen...tions-tutorial/
Traffic lights tutorial -
Tutorials following:
...
Comments as always welcome!
P.S. hope this gets pinned
:D
greetz rettungstier
EDITED : Traffic lights tutorial added!
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alright you guys!
i finally made a decision how i'll staff the fire stations.
fire station one (4 gates):
1x battalion chief (outside)
1x engine one
1x engine two
1x usar squad
2x als ambulances
fire station two (2 gates):
1x ladder truck
1x engine one
fire station three (3 gates):
1x large rescue ambulance
(als ambu with shears)
1x engine one
1x water rescue unit with boat
more info and pics to cone soon!!!
comments welcome
greetz rettungstier
(null)
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on your second question:
so you think the basket will have an incorrect angle if it isn't animated with the ladder itself, right?
i know it's kinda stupid, but the basket is always present on the tower ladders back and only changes it's place during installing/using the ladder?
first make the basket a part of the truck-model, then unlink it as a several model and add as a normal "superstructure" to the "backwarded" truck.
if you wanna do it as it is in LA mod you'll have a prototype change and your models in this case would be:
- ladder model with basket attached = same model
- ladder model without basket and basket ad several file = superstructure
greetz
rett
(null)
Manhattan Modification General Topic
in Mods
Posted
Just finished a new m4a1 model for ESU officers... hope Dyson posts a little pic or two of it in use![;)](https://www.emergency-planet.com/uploads/emoticons/default_wink.png)