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rettungstier

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Posts posted by rettungstier

  1. there is one important thing i didn't read in your quote while flying over it:

    any map texture file has to fulfill the conditions you wrote above PLUS .. it has to have a "resolution" of 72,00 dpi (dots per inch)!

    some programs (don't know for gimp 2) have other default values like 96,00 or so.

    try it with 72 dpi ;)

  2. the easiest way is to just replace the current modelfiles and keep the prototypes!

    make a list first of which truck should be replaced by a new model.

    i don't know if it works for berlin mod but this is how you could try.

    create a new folder under (example fire dept) mods/ers berlin/models/vehicles/

    name it "us fd trucks" for example. so you got:

    mods/ers berlin/models/vehicles/us fd trucks

    then copy the v3o's (modelfiles of your new vehicles) into this folder.

    open up the editor and load up ers berlin.

    open the "scene" dialogue and search and select the truck you wanna replace.

    klick on "edit" and search the line where you can choose the modelfile.

    klick "browse" and search your new folder "us fd trucks".

    select the new v3o and confirm your changes by klicking "ok".

    that's basically the way how to do it....

    BUT

    you'll have to do this for every truck, door, wheel, child etc.

    then adjust the childs, adjust the lights and maybe you'll have to add sone models with creating a new proto (new truck has more doors than the one you replace for example)

    so be careful and always secure original files!!

  3. Dominik ... do you actually read anything before posting here?

    THE TWO STATIONS WILL BE AVAILABLE IN SINGLEPLAYER!

    DIE BEIDEN FEUERWACHEN WERDEN IM SINGLEPLAYERMODUS VERFÜGBAR SEIN!

    DE TWEE KAZERNEN ZIJN OOK IN SINGLEPLAYER BESCHIKBAAR!

    ... sorry, no french version from me ^^

    eng

    ... but without removable roof and gates

    deu

    ... aber ohne "abnehmbares" dach und tore

    ned

    ... maar zonder "afneebaar" dak en deuren

    greetz

    grüße

    groetjes

    rettungstier

  4. import both files (you've got 2 models now).

    delete all polys you dont need from both of the models.

    if you've done this make sure you are working in "object mode".

    move the objects so that they are positioned as you want em to have.

    select "modify" -> "attach" (keep the presets) -> klick on model one (a little line should appear) -> klick on model two to attach it to model one.

    that's the easiest way. to get a nice connection make sure that polys do not "overlap" while attaching the models.

    once you attached the models to one you can easily create new polygons to visibly "connect" them.

    greetz

  5. - search the dds file in the mods directory -> for example: emergency 4/mods/yourmod/models/vehicles/fire department/engine1.dds

    - change its name to "engine1.dds.v3o"

    - open the em4 editor and load up your modification

    - once it's loaded up klick on "modifications" (where you just selected your mod) and then on "unpack file"

    - a new window opens where (on the right side) you can search the folder where your dds file is in

    - your dds file should be displayed as "engine1.dds.v3o"

    - select it and klick ok to confirm your selection and unlock the file

    - close the editor and search your dds file in windows explorer again

    - rename it again by removing the ending v3o -> should now be "engine1.dds" again

    now you can open it with programs like paintNET

    for using it in other programs that don't support *.dds format download the "dds converter" -> just google that (www.giyf.com)

    with this program you can convert unlocked dds files to other format like jpg, bmp, png and after editing convert them back to dds

    that should be it ;)

    greetz

  6. Heeeey! What's up you guys!

    After I got some requests I finally decided to open up a new topic with all the modding tutorials I've done so far.

    Some things are beginner, some are intermediate level.

    Instead of posting all my instructions 300 times in several topics, this could be a "first aid modding topic" - not an FAQ but at least all my tutorials in one place!

    Tutorials available:

    Path tutorial - http://forum.emergen...-path-tutorial/

    Freeplay events tutorial - http://forum.emergen...vents-tutorial/

    Alpha reflections tutorial - http://forum.emergen...tions-tutorial/

    Traffic lights tutorial -

    Tutorials following:

    ...

    Comments as always welcome!

    P.S. hope this gets pinned :D :D :D

    greetz rettungstier

    EDITED : Traffic lights tutorial added!

  7. alright you guys!

    i finally made a decision how i'll staff the fire stations.

    fire station one (4 gates):

    1x battalion chief (outside)

    1x engine one

    1x engine two

    1x usar squad

    2x als ambulances

    fire station two (2 gates):

    1x ladder truck

    1x engine one

    fire station three (3 gates):

    1x large rescue ambulance

    (als ambu with shears)

    1x engine one

    1x water rescue unit with boat

    more info and pics to cone soon!!!

    comments welcome ;)

    greetz rettungstier

    (null)

  8. on your second question:

    so you think the basket will have an incorrect angle if it isn't animated with the ladder itself, right?

    i know it's kinda stupid, but the basket is always present on the tower ladders back and only changes it's place during installing/using the ladder?

    first make the basket a part of the truck-model, then unlink it as a several model and add as a normal "superstructure" to the "backwarded" truck.

    if you wanna do it as it is in LA mod you'll have a prototype change and your models in this case would be:

    - ladder model with basket attached = same model

    - ladder model without basket and basket ad several file = superstructure

    greetz

    rett

    (null)

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