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Posts posted by rettungstier
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i think he celebrates the announcement of the map screenshots
oh yeah, by the way, i'm on it! just some minor fixes on the map texture
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well as far as i can tell this is a mod package for standard em4 right?
that would make it kinda difficult because you'd have to set all the paths, virtual objects and object names right for L.A. mod.
there are a lot of scripts in L.A. mod referring to certain places and objects on the map and you would need them to make it work properly.
not impossible but definitely lots of work!
what you could do is to edit your current L.A. mod map without changing all the necessary stuff (things with object names, VO's etc.).
but don't forget to make some backups
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do you mean the expanded freeplay pack from the download base?
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alright you guys, got 4 of my 5 exams done (still gotta do biomedical chemistry) and i got my semester break for summer now...
soooo, i can promise you some progress on the map texture and i'll be able to show it off soon!
so stay tuned
greetz
rett
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thank god i got a mac anyway!
to get btt:
i'm working on the map texture as often as it's possible for me these days (got my first exams next week ).
so if we're all lucky i might be able to show you guys some progress soon!
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One question....How do you add medical events like Heart Attack, Fallen Person, etc. Also how do I add them in to buildings or on a floor of a building so that a ladder has to get to the person?
these events are generated randomly, which means you can't control where they happen, just how often.
you put people inside buildings by removing the ceilings from open houses in the editor (taskbar-> hide/show roof) and just place them in there. if they are effected by certain events can not be controlled without script-related work.
I would also like to know how to add fires
same thing as for the medical events. they just "happen", besides that you can make certain objects burn with a script of course.
but as soon as you place objects that can burn on the map (houses, trees, etc.) a fire will randomly appear.
the fire-frequency can be edited in the fp_params files too!
greetz
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hey there!
time for modding is rare for me today but i'll sure be able to make another tutorial or two within the next weeks/months!
rapidshare deleted all my files and i gotta check if i got some backup on the traffic lights tutorial.
as soon as i get it i'll reupload the file on to the forums database!
greetz
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awesome lighting buddy!
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maybe you guys used the wrong resolution.
again, the file has to be in tga format, 72dpi resolution, not compressed and saved with 24bit. the size has to be a multiple of 512 dots for each length (freeplay map size is 8192x8192 dots, other possible combinations: 1024x2048, 2048x2048, 4096x2048, etc.)
then it should do, if any of those things ain't fulfilled it will crash.
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@ cletus
i have no scripting skills, but ain't there a bracket (<- right english word?) too much in the last line after the LASD06 VO thing ?!
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was just kiddin'. i bet you do
i got this kept in the darkest corner of some secret hd that's hiding in a secret vault. and i'm the only person with the right key, combination and fingerprints to get access
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I can tell the maps gonna be sick!
oh you can? must be some kind of leak somewhere :D
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Good,how about you?
epic xD
haven't heard anything from you in a while, pm me if you still want a map
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that depends, if the mod you install comes with new dispatcher videos and sounds it is possible. i think you just need to replace your current videos in the right folder.
or did you mean somet else? ^^
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I really want to play with your stations
if they would not be in the first version (what i plan even for submod) i'd add them with the first update ^^
(btw... i'm right now editing the LA freeplay map texture, making spaces compatible with new stations, adding some stuff, etc.)
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i just thought about the "submod-option" cause it would mean a FASTER release with LESS bugs.
... and it wouldn't mean that there won't be any updates
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ohhh raf, don't get me wrong! you're still in da game bro
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uhhhhhmm....
would you guys agree if i'd just make it a submod for LA mod with new vehicles/skins and some map changes? maybe i'll add/replace stations too?!
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the solution would basically be to create a new prototype!!
search the forums or google it, been described a couple times already
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awesome ! thank you !
i already had this post but didn't realize it was hoppah posting the LA mod maps ^^
on your question:
save the map properly (right size, right solution etc...) as *.tga file.
copy it to random directory where you can easily find it while in the editor (i usually copy it to the "maps" directory of my mods).
then open up the editor, load your mod and map (<-if you already got one, freeplay.e4m if you wanna replace an existing texture).
go to "edit" -> "floor" -> "import texture" and select your edited *.tga file.
last step is to give it a name under which it will be converted and saved as em4-mapfile.
wait till it's converted -> done!
greetz
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hey everybody!
does one of guys know where i can download the LA mod freeplay map texture?
thx for your help!
greetz rett
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@ camhesse
i guess that's just an em4 problem!
place a casual person near a car in the editor... proportiona are always messed up a bit.
the helicopter btw looks like an EC135 which other mods got in the same size too ^^
ohhhhh,btw
the mod looks AWESOME so far! keep up the good work!
greetz
Rockport Modification [V2 W.I.P.]
in Mods
Posted
awesome update!
i like that new tender/pumper!
did you exchange the cabin of LA mod foam tender with the casual engine cabin or is it a new model?
oh and a little texture advice...
resize the skin file to at least a resolution of 2048x2048.
this way you can add muuuuuch more detail and get a cleaner job on edges etc