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rettungstier

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Posts posted by rettungstier

  1. all scripts are original LA mod scripts! i only edited the LASiren.script and added my car proto there. but that should not effect any equipment stuff.

    do you know how to basically add LA mod specific/or other new equipment to a new vehicle?????

    and i do not mean equipment already in standard em4 like shears, flashbang etc.

  2. yeah i found those lines too!

    these commands assign equipment to certain vehicle types.

    there are always two in a script, one for the GetEquipment and one for the RemoveEquipment command.

    the problem is, i assigned POLICE_STW to my car via "edit traits" in the editor, so actually it would fulfill all requirements :'(

  3. hey you guys!

    got the following problem:

    i added a new unit to LA mod freeplay. it appears in the menu, can be called, sent home, etc.

    all commands, doors, etc work fine.

    i even edited the siren script so i got that working too

    everything perfect!

    BUT

    as soon as i want a police officer (it's a police car btw ;) ) to go and get a traffic cone, flare or change clothes to traffic vest, all those icons are not selectable! in other words: can't get ANY equipment from the car!

    any ideas what i have to change or what script to edit to get all that LA equipment available on that car??!

    greetz

  4. that depends...

    the folder is Emergency/Mods/YourMod/Maps

    when you're working on your map save it via Map/Save Map and the correct folder should appear (there should be several freeplay and mission map files already).

    if it ain't the correct folder, search it with the folder menu on the right.

    if you want to update/replace the freeplay map, select the current "freeplay.e4m" file that is displayed.

    there might be 2 freeplay files (and 2 for deluxefreeplay too). if that's the case always select and overwrite the top one.

    aaaand finally...

    if you want all your work to be saved automatically from time to time you have to activate the "autosave" option in the editors taskbar - standard should be activated.

    that's about it! oh yeah and freeplay maps MUST be saved as "freeplay.e4m", every other file name is either scripted or hardcoded ;)

  5. alright buddy, here we go!

    i did the following:

    - got my own modification that's based on LA mod

    - loaded it up in the editor

    - loaded up the freeplay map

    - selected "edit" - "scene" - "persons" - "civil"

    - selected a random standard civil person and placed it on the map

    - with the person still selected (green frame) i klicked on "properties" down in the taskbar

    - klicked on "edit traits" - "equipment" and selected the TVcamera -> klicked ok

    - still in properties window i searched the "holdcam" animation in the menu on the left

    - selected the animation and klicked ok (properties window closes)

    and....

    surprise!!!

    got the guy holding the cam with the right animation.

    then...

    - i saved the freeplay map

    - closed down the editor

    - loaded up the game with my mod

    - loaded up the freeplay map and...

    he's in game too!!!!

    soooo, the bottom line would be:

    save all your edited/mod files, de- and reinstall emergency 4

    i can't imagine any script error etc if you didn't mess up any of those files till now and would suggest that you got an incorrect installed emergency 4 version.

    if you reinstall, make sure you made backup copies of all your mod stuff!

    greetz

  6. got one more idea!

    did you create a new person prototype for this one or did you just copy an existing one?

    if it's a completely new prototype...

    .... select a random civil person and open the "edit" dialogue with the button on the right

    .... check out which boxes at the bottom are checked (with X or dot) and which are unchecked

    should be things like "lights", "traits", "general" etc

    .... check out the traits via "edit traits"

    -> edit your own prototype by adjusting these selections

    if that doesn't work i have no f***** idea what you're doin wrong :P

    oh and for the original LA mod cameraguy check out the mission map from the mission where he appears!

    maybe that'll help ;)

    greetz

    rett

  7. - running the editor with admin rights

    - trying to copy the prototype/or create a new one with that person model and try again

    - editing traits via "edit" dialogue in the "scene"-window so that the person model will have that animation as standard

    - trying by editing "placement" parameters and "loop" the animation if needed"

    that's all i can imagine, something might work if you're doing everything else right :/

  8. yes you can!

    it's all in the properties/traits dialogue where you can also adjust on which path people are gonna move or in which vehicle they are trapped in at accidents.

    but remember: you can add bottles, weapons, mics etc to people in the editor and save it on the map, but if you want it to be removed again (let's say for a mission) you would need to script that!

    of course you can just select "none" as equipment again in the editor if still working in there :D;)

  9. Dyson is right if you're talking about map(texture) sizes.

    8192x8192 is the biggest possible you can get -> freeplay size

    if you want to reduce the "playble" size of a bigger map (like freeplay) it is possible to just edit the cam boundaries in the editor to "size it down"

    or you could expand a smaller texture by adding new parts to it but only to the maximum size mentioned above!

  10. hey there!

    you picked the hardest thing to learn in emergency modding since it's just programming ^^

    scripters are very rare and so are tutorials on that.

    another problem is that most of the stuff you can find is in german.

    but i'd suggest to download simple and basic scripts and study them!

    there's also some tips and tricks on the forums on how to edit existing scripts (like adding/changing vehicles in LA mod).

    if you have any programming skills it should help too!

    someone correct me if i'm wrong but i think it's programmed with C++

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