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Posts posted by rettungstier
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damn cops...! you're going for a modern arts award?
got my vote!
but seriously, i read somewhere it would be a lot easier to make things you just wanna add to a person as childs and then attach 'em.
or is that what you did?
if not i think it'd be a better solution for you.
greetz
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k, then copy, paste and rename the model and prototype files first so you don't mess too much with the original files.
then do what i wrote above (and what you already did ) and check all the boxes in the "edit" window (childs, fire, physics etc).
look if they got dots or crosses, compare with the ones of a police man for example.
if that won't help i hope someone else here can help you ^^
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just select the person -> edit -> commands
... then choose the 'move to' command and add it to the list
might be possible that you'll gave to edit traits aswell, if you want it to be emergency personal..
greetz
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place a corona anyway and scale it down (30-40 for an led light should do), you can remove it anytime by de-selecting "corona".
then zoom in and navigate to where you want the polygon. (use mouse, up, down, left, right to navigate)
klick on "add poly"
klick somewhere on the face (3 times round one point should do for now)
3, with white lines connected, green squares appear... those are the corners of your polygon, you can move them by holding down left mouse button and moving the mouse.
you can add more corners by klicking between 2 existing corners.
you can change the colour by selecting the poly and editing "r", "g" and "b" values
ATTENTION
if a line gets thinner or disappears the polygon is gonna have a "hole" on that place if zoom in too much.
you can add muliple polys to one light.
if you wanna move the whole poly on a face, hold down "left shift" while moving it around.
navigation and placing can be tricky, always control what you've done by leaving the lights menu and checking the model from different perspectives.
that's the basics...
hope i could help
greetz
rettungstier
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i didn't get this real life thing wrong - even though i'm from germany
@ raf
damn, that sounds nice! hope you'll get it work
greetz
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^^ pretty much sums it up. Weve redone almost every vehicle at least 3 times haha
... while adding new childs, lights, making the map playable, adding new buildings, working on other mods, having a real life, etc. etc. etc :D
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I know nothing about scripting, but in theory could you make a script that executes....
>travel to co-ordinates
>face a certain direction (eg away from the bay)
>travel to new co-ordinates directly behind the old co-ordinates
Then hopefully the game's path-finding will see that the quickest way is to reverse
yeah, that's quite the theory!i'm not a bit into scripting but that's basically what's going on as far as i know.
you have to have 2 virtual objects - one that's actually the parking space and one in front of it where the vehicle should make it's turn and and from where it should start backing up.
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check Winterberg Mod! RTW (ambulance) and NEF (emergency doc vehicle) Winterberg park like this!
afaik is the battallion chief vehicle in standard LA Mod on standard map parking like that to if you press "return to fire station"
check that out too!
greetz
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The sirens are great, but I don't like the lights I don't know why
this is the closest to "real" that i could get 'em
if you're too far away it seems to glow too much, if you zoom in you'll see the rotary effect.
if i'd reduce the "glow" you would see too much of the single coronas.
so this was just a compromise but of course it'll stay a w.i.p. even if the mod is released. i might find a better solution...
anyway, i like 'em
greetz
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that is kinda easy dude! you won't need any script!
but it's some work though...
you have to edit the unit.xml of every unit you want in the mission to be available.
(you can find the unit.xml in for example /Units/Vehicles/Police/010STW - guess that's the folder ^^)
open with win editor and you'll see a line of numbers somewhere at the top, those are the mission numbers in which the vehicle is availabe
so you'll just have to add "2" for mission 2 and save the file!
greetz
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thats what i thought rettung, and your working on here now? and also the meriden submod?
I'm doing the lights here now!
I just made one skin for Meriden mod, so they mentioned me there
But Palm View County and Manhattan modification are definitely priority 1 at the moment!
By the way...
I've nearly got all the lights of FDNY complete! Maybe you'll be able to see some progress soon
greetz
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¿cuando sale el mod?
Thank you for creating an account, not talking english in an english forum/topic and ignoring the forum rules with your first and only post.
The modification is not available for download yet.
Anyway we appreciate your intrest in the Manhattan Modification and recommend to follow this thread to be informed when it finally will be released.
greetz
on behalf of... The Manhattan Mod Administration
rettungstier
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alright, convinced
except i haven't got any version yet as you might remenber - i just have the modelfiles i need and loooooots of ccc vehicles, haha
i'm sure i'll change my mind completely once i've seen the whole package
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alright, let's tease dyson a bit ^^
why not just copy, paste and rename the firestation script and adjust sone entries for police units? )))
hehe
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thank you!
i'm kinda busy with the lights for manhattan mod atm, so there isn't much happening at p.v.c.
next up is a bigger map change.
i'll adjust the texture for the new fire stations (work on station 3 will also be finished soon).
i also decided to reduce the space that currently is just water/ocean and create more living space.
... but what that means in particular is yet a secret
greetz
rettungstier
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You can clearly see that the bear was only the acting force! The duck behind him definitely is the mastermind behind this attack!
:D
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oh dds converter can be used for both!
i use photoshop to edit my skins and always convert them to bmp or png with dds converter and finally back to dds!
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just for other people who might have the same problem...
how did you finally solve it?
greetz
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when you right click make sure your selecting copy image not image url and if you hit copy image than go to the signature than right click again and hit paste than it should work now lets try to get back on topic and that is a good idea of firefighters going through windows to rescue people and i don't think it was asked before so good idea
i don't get it oO?
you already got that option in the original game.
you just need an open house where one of the upper floors is accessible with aerial ladder and a person standing on the "access" window waving for help or someone injured lying there.
multiple access points for the ladder on the same building would be something new, but i guess that's hard-coded stuff.
.... well you could create a building that consits of two, three or whatever parts (put together side by side maked a whole building) which are all accessible for themselves.
then you would actually have a house with multiple floors/apartments accessible.
the only issue could be that you'd have to de- and reinstall the ladder for each and every part.
greetz
rettungstier
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I'd get back to my idea, better have a Dispatcher or something somewhere, so you have someone to dispatch units even WITHOUT the Chief on the scene, but 2 of'em would be useless.
why not having both versions at the same time!? (maybe for later versions)
then everybody would be able to choose.
would add realism too i think oO
greetz
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If the tow trucks spawn within a casual spawnpoint (entry in the case of emergency vehicles) ... go to -> edit -> map properties -> Entries/Exits.
Here you can simply move the right spawnpoint around by pressing and holding down left mouse button.
For the case that they spawn within a virtual object (blue boxes) you gotta find that one and move it via the menu -> edit -> VirtualObjects
Other parameters are saved in a script, the VO just gives the position where it happens.
(last option is how it works in LA Mod - at least for other emergency vehicles)
greetz
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Go to -> Edit -> SpawnPoints and you can see a list of all the spawn points. If you select on of those you get a list with every vehicle/object that spawns in it.
greetz
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+ shirt
- beard
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Hey you guys!
I'm working quite hard on the lights and already finished Engine 10, Engine 7, Rescue 1 and finally today ... Ladder 10 !
I'll keep sending the updated versions immediately to Dyson so you might get a visual update soon
Oh and before I forget thank you rafael! It's an honor to work with you guys!
greetz
rettungstier
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