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rettungstier

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Posts posted by rettungstier

  1. k, then copy, paste and rename the model and prototype files first so you don't mess too much with the original files.

    then do what i wrote above (and what you already did ;) ) and check all the boxes in the "edit" window (childs, fire, physics etc).

    look if they got dots or crosses, compare with the ones of a police man for example.

    if that won't help i hope someone else here can help you ^^

  2. place a corona anyway and scale it down (30-40 for an led light should do), you can remove it anytime by de-selecting "corona".

    then zoom in and navigate to where you want the polygon. (use mouse, up, down, left, right to navigate)

    klick on "add poly"

    klick somewhere on the face (3 times round one point should do for now)

    3, with white lines connected, green squares appear... those are the corners of your polygon, you can move them by holding down left mouse button and moving the mouse.

    you can add more corners by klicking between 2 existing corners.

    you can change the colour by selecting the poly and editing "r", "g" and "b" values

    ATTENTION

    if a line gets thinner or disappears the polygon is gonna have a "hole" on that place if zoom in too much.

    you can add muliple polys to one light.

    if you wanna move the whole poly on a face, hold down "left shift" while moving it around.

    navigation and placing can be tricky, always control what you've done by leaving the lights menu and checking the model from different perspectives.

    that's the basics...

    hope i could help ;)

    greetz

    rettungstier

  3. I know nothing about scripting, but in theory could you make a script that executes....

    >travel to co-ordinates

    >face a certain direction (eg away from the bay)

    >travel to new co-ordinates directly behind the old co-ordinates

    Then hopefully the game's path-finding will see that the quickest way is to reverse :D

    yeah, that's quite the theory!i'm not a bit into scripting but that's basically what's going on as far as i know.

    you have to have 2 virtual objects - one that's actually the parking space and one in front of it where the vehicle should make it's turn and and from where it should start backing up.

  4. The sirens are great, but I don't like the lights I don't know why :blush:

    this is the closest to "real" that i could get 'em :(

    if you're too far away it seems to glow too much, if you zoom in you'll see the rotary effect.

    if i'd reduce the "glow" you would see too much of the single coronas.

    so this was just a compromise but of course it'll stay a w.i.p. even if the mod is released. i might find a better solution...

    anyway, i like 'em :P

    greetz

  5. that is kinda easy dude! you won't need any script!

    but it's some work though...

    you have to edit the unit.xml of every unit you want in the mission to be available.

    (you can find the unit.xml in for example /Units/Vehicles/Police/010STW - guess that's the folder ^^)

    open with win editor and you'll see a line of numbers somewhere at the top, those are the mission numbers in which the vehicle is availabe ;)

    so you'll just have to add "2" for mission 2 and save the file!

    greetz

  6. thats what i thought rettung, and your working on here now? and also the meriden submod?

    I'm doing the lights here now!

    I just made one skin for Meriden mod, so they mentioned me there ;)

    But Palm View County and Manhattan modification are definitely priority 1 at the moment!

    By the way...

    I've nearly got all the lights of FDNY complete! Maybe you'll be able to see some progress soon ;)

    greetz

  7. ¿cuando sale el mod?

    Thank you for creating an account, not talking english in an english forum/topic and ignoring the forum rules with your first and only post.

    The modification is not available for download yet.

    Anyway we appreciate your intrest in the Manhattan Modification and recommend to follow this thread to be informed when it finally will be released.

    greetz

    on behalf of... The Manhattan Mod Administration

    rettungstier

  8. thank you!

    i'm kinda busy with the lights for manhattan mod atm, so there isn't much happening at p.v.c.

    next up is a bigger map change.

    i'll adjust the texture for the new fire stations (work on station 3 will also be finished soon).

    i also decided to reduce the space that currently is just water/ocean and create more living space.

    ... but what that means in particular is yet a secret ;)

    greetz

    rettungstier

  9. great!

    BUT DYSON > :( ! Explain to me why while beta testing a central park brush fire, one of my fire fighters was suddenly attacked by a polar bear haha! maybe it escaped from the zoo!

    post-25442-0-11113600-1321733344.png

    You can clearly see that the bear was only the acting force! The duck behind him definitely is the mastermind behind this attack!

    :D :D :D

  10. when you right click make sure your selecting copy image not image url and if you hit copy image than go to the signature than right click again and hit paste than it should work now lets try to get back on topic and that is a good idea of firefighters going through windows to rescue people and i don't think it was asked before so good idea

    i don't get it oO?

    you already got that option in the original game.

    you just need an open house where one of the upper floors is accessible with aerial ladder and a person standing on the "access" window waving for help or someone injured lying there.

    multiple access points for the ladder on the same building would be something new, but i guess that's hard-coded stuff.

    .... well you could create a building that consits of two, three or whatever parts (put together side by side maked a whole building) which are all accessible for themselves.

    then you would actually have a house with multiple floors/apartments accessible.

    the only issue could be that you'd have to de- and reinstall the ladder for each and every part.

    greetz

    rettungstier

  11. I'd get back to my idea, better have a Dispatcher or something somewhere, so you have someone to dispatch units even WITHOUT the Chief on the scene, but 2 of'em would be useless.

    why not having both versions at the same time!? (maybe for later versions)

    then everybody would be able to choose.

    would add realism too i think oO

    greetz

  12. If the tow trucks spawn within a casual spawnpoint (entry in the case of emergency vehicles) ... go to -> edit -> map properties -> Entries/Exits.

    Here you can simply move the right spawnpoint around by pressing and holding down left mouse button.

    For the case that they spawn within a virtual object (blue boxes) you gotta find that one and move it via the menu -> edit -> VirtualObjects

    Other parameters are saved in a script, the VO just gives the position where it happens.

    (last option is how it works in LA Mod - at least for other emergency vehicles)

    greetz

  13. Hey you guys!

    I'm working quite hard on the lights and already finished Engine 10, Engine 7, Rescue 1 and finally today ... Ladder 10 !

    I'll keep sending the updated versions immediately to Dyson so you might get a visual update soon :P

    Oh and before I forget thank you rafael! It's an honor to work with you guys!

    greetz

    rettungstier

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