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Shadylasse

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Everything posted by Shadylasse

  1. You can still press the buttons, even though, it has been told a few times you need to launch the original Em4 from the ERS launcher as well.
  2. At the map section press "Load map" and then browse where the map is; in the maps folder in the menu that appears. Textures is by importing floors in the "Terrain" part inside the "Edit" section.
  3. Yeah, it does. It is there somewhere. Try do a system search for "Editor"
  4. Try in all programs > sixteen tons entertainment > Emergency 4 Editor
  5. I'd love to. However my editor is a bit f*cked so I have modified a lot on my regular game which makes me unable to play multiplayer.. :-/

  6. Oh, I see. Glad to hear :)

    I'm in GMT+1 - Denmark, Scandinavia, Europe.

  7. One of these, depends on your computer and game version; C:\Program Files\Wizard Works\911:FirstResponders (i think it is) C:\Program Files (x86)\Wizard Works\911:FirstResponders (Not sure, like as above. something similar to this) C:\Program Files (x86)\sixteen tons entertainment\Emergency4 (This is how mine looks) C:\Program Files\sixteen tons entertainment\Emergency4 (Same as above, just another program files folder)
  8. Why thank you! How come? :)

  9. Playing around with it is always a winner.
  10. They just asked about what the HAZMAT Detection do..?
  11. The editor will get you going on the traffic lights. Skins - Photoshop, Gimp, paint.net, MS paint, basicly anything that can edit photos. !!!: Layers are an important thing for better mapping, photoshop or paint.net is recommended! Models - Zanoza Modeler (ZModeler), 3DS Max, Cinema 4D, basicly anything that can be used in 3D arts. Scripts - Wordpad, Notepad, mostly anything that can edit texts. !!!: C++ Knowledge are required! Mostly anything else can be done in the editor. Just a matter of playing around with it.
  12. A leg for that star-wars thingy?
  13. You create this on the basic map texture, import it and then you form the terrain with the regular terrain section.
  14. Make it a .tga > put it into the maps folder > go in the editor and press the "terrain" in the "Edit" menu > Now import the floor and voila.
  15. I misunderstood your sentence then. Sorry 'bout that.
  16. I was just replying to all the authors of the posts I have seen with judging and talk about the construction time. I wasn't replying just to 1 individual
  17. Well it seems that you all has the understanding that the mod has been in progress for 3-4 years, well, you're right but wrong on the same time. FFW TUT stated in the statement found on the first post in the topic, that this concept we are working on right now was started at the beginning at the summer. Although, I don't think any judging would have a meaning before you really know the project. Just a little heads-up.
  18. Yep, but they don't have 100 lights in real life. Also, isn't it better to have some difference instead of practically 2 same mods?
  19. You mean this one; http://ignisetaqua.com/?Udrykningslys:BLITZ_blink Right?
  20. Haensch Nova Blitz. Blackhunter got one in the Em-forum download section. Also, it looks very nice, however, I do already have an 05' Mondeo?
  21. I meant that you should PM all the authors of the vehicles. Skaihof will probably say this as well anyway
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