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pyrothijs

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Everything posted by pyrothijs

  1. Do you mean you ONLY placed the sripts in the command section or do you mean that you transferred all the necessary virtual objects to the right map 9and make sure there the right kind of virtual objects), named them right (same as in freeplay mode) and added the scripts to the command section? If you mean the first, then first do the all the rest. If you mean the second: you'll have to add the commands to a police vehicle (stw or mtw), you'll need to edit the police vehicle in the editor and add all the commands (go to traffic check spot & get ready for traffic check). Then you'll have to edit the police offcirs (male and female!) and add the redirect2 command and the 'check out car' command (the names ain't right but you'll have to look it up in the script) to the officers. When you've done all of this everything should work fine. greets, Thijs p.s. I do agree with Stan that working the editor is the only way you can learn modding. Both him and I don't mind someone asking for help, but trust me doing it is the only way you can learn how to mod. Keep in mind that all of us once started from scratch, nobody is born an 'above average modder', we learned by doing to.
  2. I think so, I haven't looked at the editor map but I think that the position of the vehicles is determend by a virtualobject or a trigger object. When you place that object on the side of the road the vehicles will stop there. You'll probably will have to do a little experimenting before you get it right though.
  3. This is how it works: -you command a police car to go to the traffic stop area (a virtual object, the exact name you can find in the script) -When the police vehicle is in position a new command appears. I'm not really sure what it's called but I beleive it is something like 'tkae traffic control positions'or something. -If you click this command the officers get out, one walks towards the road, the other towards a square. -The officer standing by the roadside can redirect vehicles that enter a certain area (coloured red on the map) -The redirected vehicles automaticly drive to the square and stop. -The second officer can now talk to the driver. When he does he can make a few comments that are selected randomly (everything ok, you have an outstanding ticket, lights are broken etc.) -When you're done checking you can order the officers to enter the car and you can just drive away. I think traffic stops on the higway are possible, but you will have to place all virtual objects in the right place. I don't know how many there are but you'll probably find them all if you load the Winterberg freeplay map into the editor. The traffic stop location is the bend in the road south of the police station. Playing the game once or twice maybe isn't a bad idea, you then know exactly how the script is supposed to work. Good luck, Thijs
  4. I played the Mod for the first time yesterday and I know what you mean, but the script is a combination of several scripts, it will take some time for me to find out which ones you need. You need to send a police car to a point on the map where they can do a traffic check, then you'll have to put the police officers in 'traffic check mode' and only then does the pullover script work. When I know the exact scripts, I'll let you know. [EDIT] I found the scripts, there are two: one is called 'redirect2.script' and the other is called 'traffic control.script'. Most of the commands are in the traffic stop script, there is also a small explanation in it. [/EDIT] By the way can you make the ambulances switch on the lights and sirens when they are driving towards the hospital, I think that's much more realistic. Changing it is easy even if you don't know how to script: -open the gotothospital script, behind the lights and sirens it says 'false' -Change that into 'true'and save the script.
  5. Found it! Check out http://www.jeuxvideopc.com/downloads/reche...-winterberg.php you can donwload both the EM3 and EM4 version here. -Click the name of the version you want to download, then click Winterberg. -Now click the orange button that says 'telecharger' (French for download). -Then choose the save as option in the pop-up screen (it takes a while before the screen shows). Only problem is, that is is in German, but you can replace parts of the language files by the english version (open both files with notepad and copy paste the English text over the German text). Make sure you only paste over the same text, there are a lot of new commands, don't delete them! I'm in the middle of a test week right now, but when I'm done with the tests I'll translate the file (in English) and send it over to Stan so he can place it in the download centre. Have fun! Thijs
  6. Nope, I don't skin vehicles much. When I do I use paint or photoshop. But there is a fairly clear Z-modeler Tutorial on the site. You can download the paint and photoshop conversion programmes in the download centre. I hope it helps you. greets Thijs
  7. I can't find the winterberg mod for EM3, only the EM 4 version. There's only one site on the web that still offeres it (http://www.wem3m.de.vu/), but the download link doesn't work PLEASE HELP!
  8. Explaining everything is an extremely long story. I hope to get you started with this, but you'll have to find out a lot of things yourself, just start modding and if you have any (more specific) questions you can ask them in this topic. I know a bit about modding although I wouldn't call myself a star, but I'll do my best to help you. I don't know anything about scripting, so I can't help you with that part. -You can make a new mod by clicking 'create a new mod' in the modifications menu. -Now you'll have to load a floor texture: click the floor menu then click load texture. Choose a texture from the list. -If you want you can change the terrain heigt with the edit terrain option (strenght is the amount of soil that is moved and size is the surface of the ground that you are going to change). -You can now edit the scene by placing new houses, cars and persons on the map. If this is your first modding try, I recommend you start with trying to place some cars (via the edit-scene menu) and persons and adjust their propreties (use the propreties menu on the bottom left hand corner). Next step is trying to build a house at an empty lot. You can use the houses that are already in the edit scene menu or you can use the material and try building a house yourself. If you want to edit persons or cars I recommend you make a clone (use the clone button in the edit scene menu), by clicking the plus sign ('+') you can place the car in another file folder on your PC. You can even make a special folder for it: close the editor and go to the folder Strategy First\Emergency 3\Data\Prototypes now make a new folder named 'Practice' or something. Remeber the name of the file: if anything goes wrong you know where the file is you need to delete (and you don't accidently deleted the original). You can place it in the file by changing the name that you see in the bottom of the edit screen (NOT the file where the model is stored!!!). It normal is Strategy First\Emergency 3\Data\Prototypes\vehicles\[vehilce name] and you need to change it in Strategy First\Emergency 3\Data\Practice[vehilce name]. You can now edit lights, physics, children (small parts that make every model look a bit different) etc. Try it, trying it is how you learn best, trust me. greets and good luck Thijs
  9. I found this site for ya, but it costs 30 US dollars here. I hope you'll find it usefull. Download EM3. Tip: if you order via the amazon shop on the site you support this forum and you get a 'hard copy' of the game so the next time your computer crashes or needs rebooting you can reinstal the game without trouble :1046275747_biggthumpup: greets, Thijs
  10. I'm an evening janitor/security guard at a high school, usually nights are incredibly dull (nothing ever happens) but yesterday I had myself an adventure: I was doing my closing round at about 23:00 hours and I noticed one of the doors to the school garden was unlocked. I took a peak outisde but couldn't find anything so I locked the door and continued my round. Then I saw a ladder standing in the patio that was used to climb up on to the roof and I saw that a window was open near the ladder. With the garden door in mind I thought something of a burglary was going on or about to take place. I decided to close all the windows and take the ladder away so that anyone who was on the roof was trapped. I walked into the patio and took the ladder down, as I wanted to go back into the school I noticed the door closed behind me, so I reach for my keys and I notice that the locks on the door have been replaced by a steel plate. There is no way I can open the door from the patio side! So there I was trapped inside the patio with only my keys and a flashlight. I started to feel a slight panic (what if someone is on the roof and what if I can't get out of here), but after about five minutes I got myself together and started looking for other open windows. And then it hit me: I could use the ladder to climb up on the roof and walk over to another part of the building where my collegue was doing his rounds. So I placed the ladder back against the building and climbed up the roof, hoping nobody was there. I saw i couldn't reach the ohter part of the school beacuse I was on a lowe section of the roof. So I lifted the ladder up on to the roof and let it down on the other side of the roof. I climbed down and had to walk a long way to the entrance (with that bloody ladder, cause I couldn't leave it behind in case there where burglars). I still had my keys so I could enter through the main entrance and I was inside again. But man was I scared for a moment (both for the possible burglars and because I feared I my colleguae wouldn't free me from the patio). Neither me or my collegue saw any burglars so we assumed that someone just forgot to take down the ladder and went home.
  11. In total there are four cars that will stop and look at the accident. The driver of the last car will try to run towards the scene of the accident (he's the onlooker that get's hit by a vehicle). As said talk to them with a police offcier and you'l have no trouble with them anymore. You can't get rid of the cars in front (or behind, it depends on which way you look at it) of the accident. But they do not cause any problems, they even move so that your ambulances and other emergency vehicles can go through. The jam gets caused by all the cars waiting in front of the stop sign (see my other post in this topic). greets, Thijs
  12. First turn on the stop sign with an engineer. Than you need to let an officer redirect the trafic. When you place hem near the three flashing stop signs (on the lane closest to the hard shoulder), the traffic will be redirected to the highway exit. That way a traffic jam won't form. When you're done you do NOT need to turn the stop sign on again. greets, Thijs P.s. you can review an online EM3 walkthrough here or download it from the dowload centre.
  13. Try using the rescue helicopter. It should be able to pick up the victims with it's 'stretcher on a rope'. The ladder can only be used when the point where you want to install it is marked by a big green dot. greetings, Thijs
  14. I have the English version, so I don't know if your version works the same, but maybe its worthwile giving it a try: *Once you've unzipped the file, you'll find a file named "Los Angeles Mod.e3mod" (title may be a bit different but what's important is that you find the file with a ".e3mod" extension named after the mod). *When you doubleclick this file, the modinstaller starts installing the mod automaticly. If 'that doesn't happen you need to start the installer manualy. You can find it in the directory "Strategy first/Emergency 3/modinstaller.exe". Doubleclick it and then select the package you want to install and press "install package". *Once the package is installed you need to start the game. In the main menu go the 'mods' menu and select the mod you want to play. Then click the 'load' button (or whatever the confirm button is called, I don't know the name exactly). When you've returned to the main menu the mod has been loaded and you're ready to play. Good luck, Thijs
  15. I just tried to order too, they won't ship to the Netherlands either! Whilst in their general terms it says they do ship games to the Netherlands and Great-Brittain: See for more information: Amazon general terms. Maybe it has something to do withe the fact that this is only a pre order?!
  16. You don't have to build a bridge in the Bremerhaven mod: there's allready one made for you (at least in my version there is). When you follow the railroad tracks on the island to the north you'll come across it eventually. If you want to build a bridge yourself it's not too hard either: start the editor, select the command 'edit scene' and then select objects --> bridges. You can choose a variaty of bridges you can place. When you place them at the same height as the road and delete the virtual objects in the water underneath it, the vehicles can drive across it. You can delete the virtual objects by selecting the 'edit virtual objects' options, then click the names with the word 'water' in them untill a white edge appears around the object underneath the bridge. Now you can adjust it (move) or delete it (simply delete all white square blocks). greetings, Pyrothijs
  17. I only played the freeplay section of the game yet. It worked like a charm. If you need help figuring some stuff out I don't mind helping you. Maybe it is more conevenient to submit all questions to one topic (I allready started a topic a few days ago see: Bremerhaven mod Q&A), we can pick one of the topics to post questions in. greetings, PyroThijs
  18. Maybe a usefull tip for everyone who is translating from German to English (or vice versa): English-German Dictionary It even knows the abbreviations of the English and German emergency vehicles, so I thought it might come in handy, I used it myself and I can recommand it to everyone who has trouble understanding the German/English terms. greetings, Pyrothijs
  19. Since the Bremerhaven mod has just been added to the download list and because it is in German I thought it might be worthwile to open a Q&A topic about it. A huge compliment to the creators of this mod, the realism and new commands are increddible. It's almost like the real deal. :1046275747_biggthumpup: So here's the first question: how do you alarm the emergency doctor's to man the NEF ambulances parked in the north and south of the freeplay map? [Edit:] And I already have the answer... I found it at a Geman website. You can alarm the doctors in the two suburbs and the volunteer fire department by right cliking the table next to the station you start with and select the appropriate command. You can send them back by making them get out of the car in front of their house and press the appropriate command at the same table. [/Edit] greetings, PyroThijs P.s. I know this topic actually belongs in the 'modding projects' section, but I placed it here because I'm not the creator of the mod. I thought that the modding projects section was only intended for mod creators because you can't open a topic directly. So I placed this topic here. This way the mod creator can still make an offical topic in the modding projects section. Sorry for the confusion .
  20. I believe those numbers are the average factors an event takes place each day. So on one day you should have two or three pick pocketing calls, 1 running amok call three murders etc. When you lower these factors the event doesn't take place that much anymore (I mean two arsonists a day, come on!). When you lower all of them eventually you will have more time between calls, but don't forget the alarm goes of randomly so it could also happen that you are still dealing with call A while call B is coming in. I don't think you can controll that (or at least not in an easy way). And also note that for each time zone (I believe every three houres) the factors change, they can even change due to the weater infuences!
  21. I'm working on an English patch for the Notruf Mod, there are just a few bugs I have to fix and then I'll send it to Stan so he can place it in the download center. [EDIT] The english translation of the notruf california mod is now available at the upload centre of emergencyplanet.com. It includes an English read me which explains all the changes and a list of known errors. Notice: the mod's discreption will still be in German even if all files are installed correctly, however once the mod is loaded it will be in English. [/EDIT] Have fun, Thijs
  22. Hoppah, I think it is worthwhile to connect the peninsula in the west to the mainland via a bridge. I tried it myself and it isn't that much work. It sure makes it easier to acces the peninsula for vehicles. I even made a third fire station on the peninsula. I'm not saying you need adapt your mod just for this, but when you are updating your mod in the future it might be something to think about. I'm happy to send you a couple of foto's (or the adjusted mod, but I don't know how to do that) if you want. Greetings, Pyrothijs
  23. For as far as I know there is no LA MOD walkthrough, most missions are not very difficult. The fire in the first mission is spreading very fast. A way to avoid that is doing as followed: send a extinguising plane to the mission area, make it extinguish the big hangar in the north. Now send about five watertenders with four fireman with breathing apparatus in each. Use three watertenders to fight the fires on the base (let each of the firemen take a hose and connect it to the watertender), the other two need to extinguish the forest fire in front of the base. A police vehicle needs to stop oncoming trafic. And off course you'll need to send in a lot of ambulances and medics to take care of the wounded. greetings Pyrothijs
  24. Sometimes a call that comes in causes different kinds of damges, a gas explosion for example can not only blow up buildings, but it can wreck cars and injure people as well. So maybe the burning tree was caused by a prior incident and you didn't notice it in all the excitement. Sometimes burning trees are caused by lightning that strikes, when it storms lightning can strike like 5 times in different places, when you are not paying attention you might only see four calls coming in. And off course there is the possibility that there was a little error and the program indeed did not send a dispatch notice to you, it s*cks but it happens. There is only one way I can think of to park your trucks in the right place, but it takes a lot of effort. You'll have to adapt the mod yourself. When you load the map into the editor you'll notice a blue square box (a so called 'virtual object') behind both fire stations and in front of the police station and the hospital. Those boxes have names corresponding with the command that sends them back to base (gotofirestation etc.) Now if you make a virtual object for each vehicle (press F5, then press new to make a new virtual object, click wher you want it), asign a diferent name to each box (for example gotowatertender1) and make a 'go back to base' command that matches those names for each vehicle, all the vehicles will go back to their own space. Making the back to base command is easy: copy the gotofirestation command and change its name into the name of the blue box (gotowatertender1 in this example). Then open the file and do the same. When you have made all the different commands restart the editor and add the commands to the right vehicle. DO NOT MESS with any of the other virtual objects unless you know exactly what you are doing. greetings, Pyrothijs
  25. that's exactly what I did, but it won't work whatever I tried, did it work for you?
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