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rafaelmfernandez

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Everything posted by rafaelmfernandez

  1. Really simple actually, but Zmod makes everything 15x more difficult. Import the car you want to separate the lightbar. Go to face select mode. Select ----> Quadr and hold RMB and drag around all the vertices you want. Once all selected on the Bottom right click Selected mode till you see it highlighted red. Go to Submesh ---> Detach I think thats what it is in 2.2.6 I'm using 3. Delete the car. Move the lightbar to the center make sure pivot returns to it's original position and export as a v3o.
  2. Nice work man! Kinda like what I did to the Ford f350-F550 Great work!
  3. "Here is our new 2014 Ford F550 FDNY Ambulance *176* In the photo you can also spot the new 993 EMS Supervisor from the 3rd Division in Brooklyn, New York, Rescue Operations Battalion, Tower Ladder 124 "Tonka Truck" and Engine 271 using a Spare Engine.
  4. The final product in game. Let me know what you guys thought of the idea! "Here is our new 2014 Ford F550 FDNY Ambulance *176* In the photo you can also spot the new 993 EMS Supervisor from the 3rd Division in Brooklyn, New York, Rescue Operations Battalion, Tower Ladder 124 "Tonka Truck" and Engine 271 using a Spare Engine.
  5. Im pretty sure because in the start up script there is a line for each vehicle called Setvehiclespeed or something, you need to change it there. In the units it will only change units you call from off map. You need to edit it in the firestation start script.
  6. The start: (reskinned the grill to a F550's Gonna recycle and edit the current ambulance texture we are using. Most of the texture is remapped. More texture remapped. Bumper edits to be more accurate. Progress as of now. Have to go do some work, ill update this later tonight and tomorrow. Actual ambulance: Ill keep ya updated!
  7. Time to show some new work. We have mostly been bug fixing but we have also added some new units. 2 New Engines, 2 New Tower Ladders, 1 New Rear mount Ladder, 2 New ambulances, Collapse Rescue Unit 2, Tactical Support Unit 2, Squad 252 and their Hazmat Support Truck, Sattelite 6, Rescue Battalion, Safety Battalion, Hazmat Battalion, Collapse Rescue. As of now we currently have: 10 Engines 5 Rear mount Ladders 3 Tower Ladders 12 Special Units 3 Battalion Chiefs 10-60 Major Collapse Box out at Bergen Street and Schenectady St.
  8. I made a Vision SLR Lightbar that NYPD & FDNY Use. I might make some more as it was pretty simple and enjoyable.
  9. You went and started trash talking on the Facebook page. That is why you were banned.
  10. Cant wait! Ill be making the new FDNY Dodge and Ford Ambulances with these! I love you. That is all
  11. Issue has been resolved. It had to do with the amount of objects on the map. We had loads of bushes and fences that had fire objects on the map that were duplicates, thanks.
  12. This has to be the strangest issue ive ever encountered. When I first started making the mod the very first multiplayer games we had the same issue but it fixed itself. But recently the issue has come back. 90% of fires for the host are there but for other players its some random other building or rubbish near by. I have no idea what caused this or how to fix this. If anyone has any clue please let me know. Thanks in advance.
  13. Seriously, asking them isn't making it faster, thye still are providing great work on it
  14. This is the real firehouse. I took these photos. Here is a video of mine as well:
  15. Two new things we would like to show you, Dyson is back and redoing our Map texture to the quality we are used to from him. We have added dozens of car accidents and tactical rescues (collapses, bus crashes, plane crashes, etc) Check out our Facebook page for more shots of the Map texture and even a new NYPD Car and new firehouses: https://www.emergency-planet.com/ManhattanModification
  16. All news for NYCERU Developments will be actively posted in here as well as there corresponding mod threads. This goes for new gameplay Videos, developments, announcements, and screenshots. 04/25/14 Optimization Statistics: Size of the mod before Optimization: 2.63 Gbs Size of the mod following Optimization: 1.63 Gbs If you cant do the math that is 1Gb of junk shaved off. Average amount of polygons per FDNY Model before: 60,000 Average amount of polygons per FDNY Model after: No more than 10,000 Average FPS Before Optimization: 15-20 FPS Average FPS Now: 40-50 FPS Did the mod work on Intel cards before? Does it work now: YES (And smooth) Well I will start with this, I have never worked so hard in my life in such a short period of time. I worked basically 12 hours non stop for 4 days optimizing. That means redoing the rigs and textures for all the FDNY units. Resizing textures and removing useless stuff from the map. I am glad to announce, the Brooklyn Modification is now friendly with Intel Graphics cards. We also took this time to add details to the rig that have never been incorporated since we have been modding. We have added doors (Passenger, and equipment) to all fire apparatus. We have done animations for all of the Ladders. (Both of the Rear mounts and the Tower Ladders). We have redone the entire Tower Ladder model using blue prints. We have also added some very cool features shown in the tech preview below : Realistic sound effect while the Ladder Support legs are coming down/up PASS Alarm sounds when an SCBA Equipped Firefighter has fallen. Realistic shake on rigs when the support legs are brought down. Equipment and Passenger Doors now open on Fire Apparatus. New skins on firefighters (Updated Helmets, firehouse T-shirts) Also another part of our announcement is that we have opened up a whole section of the Emergency Planet forums for our development team. Check it out here and be sure to subscribe for updates and rock our new signatures we will be posting in the BOF, News, and General Topics! http://forum.emergency-planet.com/forum/122-nyceru-modding/ We are sorry that our huge announcement was not the Release but we feel this was much bigger news. Stay tuned for more updates! Support Banners (Check front page of the thread for links) Rock these stylish banners around the forums. https://www.emergency-planet.com/ManhattanModification'>
  17. Yes, it is for our multiplayer group to keep our dispatcher informed of what units are available, or onscene/responding. He also sends us further information on the run through the MDT.
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