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rafaelmfernandez

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Everything posted by rafaelmfernandez

  1. Definitely recommend it. Had lots of fun this weekend as we harbored NFK while he is getting the hang of it and until his teamspeak is up. Lots of fun and very long games with a variety of mods.
  2. We use real life responses, For that fire they would of gotten: 4 Engines 3 Trucks 2 Battalions 1 Division and the Squad and Rescue. At a fire you have command outside, you have an engine company or two doing interior fire operations, the truck, rescue and squad doing primary searches, a FAST Truck standing by outside and relief companies for when the companies operating need someone to take over and replace them. In our case we can't send all our guys in the building so we stage them outside. Plus the picture was right after a fire so everyone was packing up and not spraying water and doing work.
  3. The team has a huge announcement. Stay tuned in the next few days!
  4. You need to run the freeplay as endless with NYPD Calls.
  5. This weekend a large scale optimization project on the current version of the Brooklyn Modification will take place. I will be going through all of the current Units and combining all of the textures into one file. This will reduce the size of the mod by over 200Mbs, extremely reduce loading times AND hopefully allow Intel users and other low spec PCs the ability to run the mod. We will formally announce when we find out how successful the optimization is. Stay tuned and hope for the best!
  6. NFK. Love the idea and I will for sure see if any of the guys at NYCERU are down to join in on these games. Youre free to use our teamspeak as a hub so you dont have to spend on a new one. We can make a Channel for the games and such. We already play different mods anyways such as Harbor City, LA Mod, Montana Mod, NYC Mod, etc. Just whatever were feeling.
  7. Thanks for the feedback, Dyson has the latest version and is going to see if he can work on the map texture.
  8. Check out our latest features: Minimap Debut: Our first preview of our minimap, giving future players an idea of the layout of the map. New Units (Engine 233, 271, Ladder 176, Field Communications Unit and RAC Unit 2) Field Comm @ 11:53 RAC 2 @ 09:19 New Smoke effects (New large smoke plume effect visible for miles!) @ 11:18 New Audio (New sirens, new ladder hydraulic sounds) @ 1:17 & 12:07 Our replica of the FDNY MDT (Mobile Data Terminal) used to dispatch units and for the dispatcher to keep track who is responding, available, and onscene. FDNY Staten Island Dispatcher 276, a new member at NYCERU (Our multiplayer group) joins us. NYCERU Multiplayer Group Teamspeak IP: 64.154.38.226:9494 L111 - Mark Gregory Bn37/Field Comm - Andrew Brennan (AKB360) Thanks to FDNY Dispatcher Mike, and John Hopper "Butters"
  9. Check out our latest features: Minimap Debut: Our first preview of our minimap, giving future players an idea of the layout of the map. New Units (Engine 233, 271, Ladder 176, Field Communications Unit and RAC Unit 2) Field Comm @ 11:53 RAC 2 @ 09:19 New Smoke effects (New large smoke plume effect visible for miles!) @ 11:18 New Audio (New sirens, new ladder hydraulic sounds) @ 1:17 & 12:07 Our replica of the FDNY MDT (Mobile Data Terminal) used to dispatch units and for the dispatcher to keep track who is responding, available, and onscene. FDNY Staten Island Dispatcher 276, a new member at NYCERU (Our multiplayer group) joins us. NYCERU Multiplayer Group Teamspeak IP: 64.154.38.226:9494 L111 - Mark Gregory Bn37/Field Comm - Andrew Brennan (AKB360) Thanks to FDNY Dispatcher Mike, and John Hopper "Butters"
  10. He needs to ask me.. I created the model which he would be reskinning. I would have no problem with you using the model, however I do not recommend it. It is extremely unoptimized and to fully reskin it would take a while as the skin is spread out over about 5 textures.
  11. FDNY Engine 283 New BOF gameplay video will be up with an actual FDNY Dispatcher dispatching for us.
  12. Brooklyn Modification Team Presents RAC Unit 2 (Rehabilitation and Care) The unit responds to All Hands Fires and up and is used after to provide firefighters with drinks, food and other refreshments. In game it will carry to FF/EMTs who can heal your firefighters incase they are injured while searching buildings or fighting fires.
  13. Brooklyn Modification Team Presents FDNY FIELD COMMUNICATIONS UNIT This New Unit for the Mod is special for 3 reasons: 1. This is the first unit entirely made by me (Model, skin, UV Mapping, lights etc.) without the assistance of Dyson or any other team member. 2. The unit is also the smallest ever made by the mod team. Only 2.4 Mbs and only works off of 1 Texture file containing all of the skin. 3. It is a completely different look than the other units. The texture may be a bit more pixelated but it also looks more realistic than ever.
  14. Actually (never thought I'd say this to an Marius) but you're wrong. Hes a Moderator, lol Thats like calling a Captain, a lieutenant. Its just straight up disrespect Mar. Im disappointed in you..
  15. Brooklyn Box 0915 2nd Alarm with a Mayday E214 E222 E233 E271 L111 L176 L124 L112FAST RS02 SQ252 MERV2
  16. Brooklyn 10-75 *0914* TROY AVE at HERKIMER ST Fire Top floor of a peaked roof PD. E233 E271 E277 E235 L176 L124 L112 RS02 B057 B037
  17. Check out our new Bedford Stuyvesant Volunteer Ambulance! This is a real group! Check out this 12 Minute documentary on them!
  18. I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility.
  19. You would have to do it while making the Map texture.
  20. Im trying to figure out if anyone has figured out how to make it so that anyone other than the host can utilize ladders to enter open houses. There might be some type of restriction in the script but I have no luck finding out how. Let me know if anyone has fixed it.
  21. Yeah, it doesn't take glitz n glamor, but in our defense, the german mods are not supposed to be simulating bustling cities with thousands of pedestrians on the streets and bumper to bumper traffic. What we were going for was something that had never been done before and we decided that making it look realistic as possible and as detailed and accurate as possible was more important than making it run on low spec computers perfectly. Its mostly our fault with the poor optimization we did, but I can promise that I will find a way to make Brooklyn Modification work on low spec PCs. Its not a good idea to compare mods though, especially german or european mods. The German modding community is incredibly skilled and talented and have a huge knowledge base on scripting and others. We are just working with 3 years past experience and learning as we go. We hope that Emergency 5 is a much more stable and optimized engine so that we won't have these CTDs and such in the future. Dyson x Personally it doesn't really get to me when people down talk our mods. The only one that ever got to me was as soon as we released v2, the first 4 replies on the forums were so disrespectful and just really made me want to log out and never come back. "Dyson, you have ruined Manhattan Mod, v1 was better" and blah blah, I could care less what people say about our mod now, and I can tell the difference between constructive criticism and straight up shit. Im gonna keep developing for this game through good and bad until I feel like I wanna stop. Im not gonna let any 10 year old squeakers who can't even find the mods folder stop me. Here is to 50 More mods by Raf and Dyson, no matter how pointless they may be.
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