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Chris07

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Everything posted by Chris07

  1. EOF refers to end of file. The script is reaching the end of file before it wants to. That means you're probably missing a bracket
  2. No, it is used widely in the remote support world by businesses and for remote access. It's safe so long as you: 1. Download it from a known good source, like logmein.com...not from some random page or pop-up. If it's Logmein Rescue, which is often used by remote tech support, the download may come from that company's website, which is okay, so long as the company is reputable. If you don't know the company is reputable, then you shouldn't be granting them access to your PC. 2. You don't grant access to your computer to anyone you don't want in there. Remote access programs (if they are downloaded from a good source), are only as dangerous as you allow them to be. If you let some stranger into your PC, then its like letting someone sit at your PC IRL and work on it. If you wouldn't let an individual sit at your PC right now unattended, then I would not grant them access. Whether or not this whole thing is safe for you is dependent on the situation. Are you using logmein for yourself or to let a friend onto your PC? It's safe. Are you using logmein to let a reputable company help you with a support issue, (ie. A reputable software company asking you to install logmein so they can diagnose or fix a problem)? You're okay so long as the company is reputable. Is it some random company that you go this cheap piece of crap software from that never worked? Is it some random company that says they can make your PC faster or fix your OS problems? I'd be more suspicious here. Just use caution.
  3. The air counter is probably made using things that are only available in mission based scripts, meaning that you cannot use it in Freeplay/Multiplayer. You CAN, however, use a similar logic, you'll just have to find a way to display remaining air level a different way that will work in freeplay/multiplayer. You could do what the limited water supply script does and change the action icon depending on the person's current air level. Some assembly is required
  4. Two help you we need two bits of information: 1. What is your budget? 2. Performance or Portability? You CAN'T have both, so pick one. While we can help you balance it, you can't have something that is Top tier performance with ultra portability, it just doesn't exist. A middle ground can be found, but the scale WILL tip in favor of one direction...which is it for you?
  5. Just a progress update. I've been busy with real world crap. just like most of us here, however I'm trying to get back into developing this mod. I've just finished the EMS station/Business Offices on the main map: Today I got back into finishing a hospital model that I started working on quite a while ago. I've managed to clean it up and am almost finished modeling an enterable ER! I really do want to get this mod done, and there is still A LOT of work to do. I'm usually very wary about allowing others into my projects since I'm such a stickler for quality, however, I feel that at the rate I'm going, I'll be done sometime by the year 2025 (*sarcasm, but seriously ). So, for the sake of actually making timely progress, I am opening this project up to anyone who might be interested in joining the team which currently consists of myself and one other person. If you are at all interested in helping, please send me a PM and we can talk about it. Thanks for the continued support guys despite the painfully slow progress! Even when I do find time to work on this, the progress is painfully slow, especially since this is a "from scratch" mod. As an example, I've clocked about a solid 6-7 hours on that hospital thus far.
  6. To work with v3o files you either need a registered version of zModeler or Blender (or was it 3DS Max?) with an export script that's floating around somewhere here.
  7. I wasn't aware that you could add more than 6 personnel to a vehicle. I think the limit is 6. Perhaps you could increase the limit and get rid of the error by creating your own slots_7.dds - slots_10.dds, but it may be a hardcoded limit or produce weird results. Even though the editor lets you do more, it may not be officially supported.
  8. Thus is the life of a developer. If everyone read the manual then we'd have an awfully boring forum here. My observations: 1. A good number of people simply don't know there is a readme file since most people don't seem to do more than copy the mod's folder over. Few venture in and actually look at the contents of the folder since, for the most part, the contents are irrelevant or even foreign to them. 2. Some people assume wrongly about readme files and assume they contain only credits and attributions. Not something the average players finds joy in reading. 3. Searching through a readme to solve your problem can be frustrating for some, especially if the readme is long. Why read when I can just ask in 1/5th the time? So what if I have to wait 24 hours for an answer, at least I'm not reading! 4. Some readme files simply don't have any information. Most of the time the assumptions mentioned in observation #2 are correct, hence the reason for the assumption.
  9. Don't be this guy: Or this guy: ...oh...and use the shears as little as possible. Just because you need to remove it, doesn't mean you need to cut it off. Unless you're in a true life threatening situation, taking the 15-20 seconds to remove a piece of clothing properly (if possible) will go a long way in maintaining a good rapport with your patient. ...and pass on all the star of life stickers, apparel, and personal medical kits. Most people go through that phase when they're fresh out of school and ready to take on the world. I'll admit, I did a bit at first, but quickly realized it made me look foolish and didn't win me points with my peers. So save yourself some time and money and don't try and show the whole world you're an EMT Good luck and I wish you the best. There are lots of great experience to be had, especially if you plan on moving into emergency services or healthcare. Remember: Once school is over, the learning has only just begun. Keep learning and don't be complacent. Know why you do or don't do certain things. Be a healthcare professional not a protocol monkey. Knowledge is power and the key to being a great EMT rather than a mediocre one.
  10. It's actually a subset of C++ since it has the built in ability to create Objects and Classes. Definitely not C#. C# code looks much different. The scripting language used is proprietary. While many of the built in functions, syntax, and features of the scripting language make it look like its pure C++, it is not. It's a scripting language created by STE that took a subset of features from C++ and was structures the same as C++. They probably saw it easier to do that than create a language from scratch since they were already coding the game in C++, so there would have been a minimal learning curve when it came time to create the scripts since they already more or less knew the language. Since scripts are not real C++, more of a C+- in reality, you cannot use tools made for C++. As itchboy stated, the game compiles scripts itself so precompiling is not possible. From my investigations, I believe that scripts are actually interpreted rather than compiled. When a modification is loaded, the script is translated from human readable code to byte code. When a command is ran, it is then interpreted by the game, hence why most errors are thrown at runtime and not when the game is loaded. On a second note, I would never consolidate scripts into one file unless you have to, which is the case with mission scripts. It makes maintenance a nightmare. Ever try to debug a 30,000 line long script file? In my book, more, smaller script files are the best way to go.
  11. I need the exact error message to help you out.
  12. It would be built into the mod...like a set-up screen before the mod starts
  13. Unfortunately this really isn't possible. Sure you can script limited water supply, and you can script most any kind of event (it might not be efficient, but technically possible). This is a core gameplay mechanic and not a game behavior. To alter this you'd have to edit the game source code. Unfortunately the source code was never released. The second option is to decompile the game. The game is written in C++. Decompiling a binary executable back into human readable source code is incredibly difficult and unlikely to yield anything of use. Even if you had a l33t hacker pro decompile the game into something somone could edit, it's technically illegal as it's considered reverse engineering (see DMCA). Making a script is out. Decompiling the game or editing source code is also out. Getting more than 4 people in a single game is just not possible. It's like trying to shove 6 people in a 5 seater car. You can't. Limited water supply and other scripts have been prototyped well before they were actually implemented so no real ground breaking discoveries were made. The German mods had it years before Hoppah put his own together. It just seems new and earth shattering to us because no one took the time or had the skill to put such a script together up to that point. The thing is, as modders, we are only able to modify the game in ways that the developers have allowed us. Sure we've made some cool stuff by manipulating the tools we've been given, but each and every cool modification still resides within those limits. It's like math. You can come up with all sorts of interesting and creative solutions to a problem, however each and every one of those solutions, no matter how crazy, still follows the basic rules of mathematics. Adding more than four in a game is a violation of the constraints that the developers have imposed on us in EM4. The game cannot and will not accomodate additional players. In essence, it's like trying to divide by zero. It sounds possible, but to divide by zero violates the rule of division.
  14. Mass casualty incidents > 2-3 victims is not really planned at this time. I'm going to try and get the 1-2 person incidents to work first before I scale even larger.
  15. I believe it's time to post an udpate. This project is still alive (and so am I), albeit in hibernation from time to time. Progress is slow due to real world stuff. I figured I would liven things up on this thread by doing something I don't normally believe in, posting screen shots, videos, etc. in the early stages of development. Since this is a "from the ground up" modification and not simply a submod, I figured I would make an exception here. NEMSA Ambulance (Skinned and Model Assembled by Chris07, Base models by NNICO, Lights by Chris07) Ambulance Lights (GIFs - Appears slightly faster than in actuality) (Lights by Chris07. Alternate Design by losangelesi still in progress) Pattern #1 - Pattern #1 Lite* - Pattern #2 *Uses far fewer lights than other patterns (~66% fewer lights) Modified Fire Station from LA Mod (Turned into a 2 bay station) & An enter-able EMS station designed to house two ambulance crews (Fire station modified by Chris07. EMS station interior modeled by Chris07, based on base game building) Main Map Texture - A Modified version of the LA Mod map (Modified version of PVC LA Mod Alternate Map by rettungstier with modifications by Chris07. Permission acquired) Recreated LifePak 15 Screen (Video) (Made by Chris07) There are quite a few other things that I have not posted here, including a KME engine (skin still pending, modeled by losangelesi), as well as a few various LA Mod/Base game buildings that have been made enter-able including apartments and walmart. There are many technical challenges ahead. I'm slowly trying to reconcile my vision for this mod and the limitation of EM4 to make a realistic yet playable modification. If you have any suggestions or ideas, please post in this thread. I shall leave you with this question: Which uniform do you like best for EMTs/Paramedics? Which for EMS Supervisor? Should the player have the option to select their uniform color prior to starting the game or should we just pick one and stick with it? Blue - Navy - Black - White (skin originally by Dyson. Modified by Chris07. Used with permission)
  16. Names are case sensitive. If it's "Gate19" in the editor, it needs to be "Gate19" in the script, not "gate19". Change one or the other to fix it. The both have to match perfectly.
  17. Possibly, I'd give it a try...but if the end goal is to output it to Emergency 4, you're going to need a full version of ZModeler at some point as no other software outputs .v3o
  18. This video series might be of some help. I essentially walk you through the entire process of adding a vehicle from scratch. Just modify the procedure to fit your needs. As stated above, adding personnel is more or less the same as adding vehicles.
  19. Nope. You MUST buy a license for ZModeler 3. .z3d files is a proprietary that only Zmodeler can open. If the file was saved from Zmodeler 3, it must be opened in ZM3 (unless it was explicitly saved in compatibility mode), ZM2 will not be able to open it. If it was saved from ZM2, then either version is fine.
  20. Update: I will be out of town for about 3 weeks. When I get back I do plan on making a small, but much requested update to this mod. Stay tuned.
  21. Yea. I gave up on my k/d ratio day 3. It was too far gone by then.
  22. So to mix things up, I've been giving my PS4 some extra attention lately and I've gotten myself hooked on Battlefield 4. I've been an avid Call of Duty player for years (since COD4) but in recent years the game has not changed much and has gotten a little boring. I decided to give battlefield a try. Battlefield 4 is my first battlefield title and all I can say is that I was instantly sold. While I find it more complex than COD, I find it much more fun. A friend and I have been playing online quite a bit recently and I think it would be kind of cool to get a full 4-5 man squad together for a couple games. We both live on the West Coast of the U.S. and play mainly at night (9p till about 1a PST a couple times a week). If anyone would like to join me just send me a PM and I'll send you my PSN ID. We do use voice chat so please have that ability. If you'd rather not cap some fools with me that's cool. Just take a few moments and help me gloat about BF4 is way better than the more recent COD games.
  23. You could also re-write the command to see who is getting the bag. If the prototype of the person getting the bag is a FF, then have them grab the appropriate bag (as above, see the get Traffic Cones command on how to do that).
  24. Scaling person models directly in zmodeler is a big no no. I've tried and I created the spawn of Frankenstein.
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