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w00d

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Everything posted by w00d

  1. Hey Xplorer4x4, Great to see that you are still working on the map. Keep it up (I'm still working on my house.. but it almost done) Regards, Ruud
  2. Today I noticed an email from Xplorer4x4 with the request of the texture file, well I had the time so I uploaded the files, both from my first and second map. The files are around the 400mb large and in psd format. You can use them conform the copyrights that are with the origanal map. Read it here. Download here the texture of the first map Download here the texture of the second map
  3. Well working in that kind of files is possible in PS if you have some good equipment. I self am working on a quad core AMD with 4gb mem and a decent vid
  4. I am alive!! But very busy at the moment. The renovation of my new property had some unexpected wendings but it's going the right way now. I won't be able to do any modding until the holiday's so I won't fix bugs etc untill then. Poeple have been asking to me for the texture file of the underground (map). The problem is that the psd file is 400mb's large due the highresolution. Also the TGA file is 200mb, so I can't upload it anywhere. If somebody can give me an adres where I can place the files, then I will upload it there.
  5. To help us, the modders, fixing that kind of problems, please make a screenshot of it. Because last time I looked for the pile ups but I couldn't find one. So a screenshot will help a lot.
  6. A ok, I allready tried to so many times, but well I forgot to configure the middle mouse button.. thnxs ----------- Arrg what a relieve is this. I always positioned the lights from the default view.
  7. I know the editor now pretty well, but there is one thing that I am still don't understand. How can I position lights on the vehicles. I know how to edit vehicles, how to modify lights and how to add them. But in the light editor you see a small model of the vehicles, how the **** can you rotate that or rotate your view in that window. Or is there a way to move the corona of the light only one way, so lets say only over the x axes then later of the y axes for example. Just like you can move a object vertical in the editor by using the alt key. There must be a simple way, how can you otherwise place the braking lights easily?
  8. You don't need to rename the .eft file. When do people start to read!? The install instruction are in the first post! I don't write it for myself but for you guys, so please take a minute and read it.
  9. I allready added more traffic then normal. That's causing the traffic jams. Well yes it should be the new files. Check the file date of the .em4 file. It should be from today (16-08-2009). The name of the zip file is Freeplay map Second Edition.
  10. Update Because the files of the small crew had been lost have I taken some time to fix the small bugs. The paths are now correct, gunman deleted, FS2 is working ok, added trafficlights, added a sniper event, silo can be towed away, cockpit of crashed plane can be towed away, people that are standing under a building is fixed, added some fences to block ambu from driving trough forest and some other small things witch I can't remember. I didn't change the traffic flow, because that requires a lot of testing. You can download the files here. Install instruction are at the first post. Download here the files I want to thanks the crew that have been working on the bugs. I hope that they will continue on improving this map.
  11. I have been working on my house for the last 5 weeks. I had taken sometime of so I could make a good start with the renovation. But this is my last weekend so I need to rest a bit for monday. And I thought lets play EM4 again. But with that thought I noticed that there are still some irritating bugs. A small group of people have been working on the map but I readed that GB619 lost the work due a computer crash. I don't know what is left of it and I haven't spoke any of the guys lately, but I fixed some of the bugs tonight. Thnxs to the small crew that has been working on it. I am planning to release it tomorrow, sunday. So people can play the map in a better form until the next release of the crew. I fixed the gunman, path issue, FS2 issue, added a traffic light, silo and cockpit can be towed awayand some other small bugs. So there are still some issues left, but the map is a little bit better this way.
  12. Well nothing nothing.. I don't have the time anymore. And I spend a few years on modifying maps etc, so now is it time for some one else. I looked trough the post and pictures of the modified map. I see some good things and also some thing that I don't like to much. The street trough the park, that's something that I don;t like. I know that it's the easy way to go, but with that street you will lose in my opinion some of the reality. In the old situation you will had to run trough the park to get to a patient or drive around. Yeah that cost some time but it's more realistic. And ok it takes more time for a firetruck to get to the construction site, but you can't always have a fire near the corner. The second thing that I don't like to much is the extra bushes that are places by the houses. You need to place something there to stop the EM vehicles from driving trought the forest, thats trough. But you also need to have access from that sides for the childeren that are playing there, and to get to the crashed plane. It also looks not to realistic, better is to place a fence with an opening for people. But overall am I really happy that there people that are willing to finish the map. About any approval, you don't need to change the thing that I mentioned to "get" approval, but it's just mine opinion on these points. And to the modders: I am really unreachable for the next 2 weeks. Just send me a email if you have questions and I will answer them as soon as I can. Good luck with the map. w00d
  13. You only need to upload the em4 file. That file contains the everything besides the underground and the small mini map. The underground is the .eft file (the big one). The other one is the minimap. Well you should be able to just buy the vehicles just like the normal freeplay maps.
  14. You don't need to quote the whole startpost for asking the question . And yes it's compatible with 1.8.
  15. Great job on fixing some of the bugs. Last night I played the map and found some other bugs. I can easly fix those bugs, but then one of us will have to do that work over. At the moment there are 3 people, as far as I know, working on the map. GB619, Soldjaboy and me (for this week). So maybe it's an idea to keep one list of bugs updated with the ones that are fix (and by who) that are new and who is working on the bug. We probably won't work at the same time on the map so if we spread the map around (with the use of rapidshare for example), then we can fix most of the bugs in a short amount of time. The bug list at this moment * Traffic is driving slower if you run the map in the standard version * Some path issues with the second firestation. * In the first station the engines are standing reversed. (Soldjaboy & GB619) * Ambu from hospital to FS1 drives trough the forest (GB619) * in the deluxe version events take a few minutes to start. > gunman (jab16) * sometimes traffic jams in the village (lower left corner) > add traffic lights? *A pedestrian keeps walking into street where clubs are and causing traffic jam (witch one?) *BLS ambulance will not park at firestation 2 > rear door is wrong? *Path issue to second firestation,the fire trucks rock back and forth on spot *police helicopter can be sent to police staion,but not back to HQ *Rescue heli can not be sent back to HQ,so your stuck with it on map *accident near cow field,grain silo canbe lifted but not taken away by recovery truck *too many traffic issues to list,but to say after about 40 minutes of play,there are traffic jams in many places *Person under white building next to the police station *People float above the brigde at the lake *Bus stop at the double lane B-road isn't active yet. *Rerouting traffic that is coming from the parkingbuilding results at roadblok at the parkingbuilding. *It is possible to lower the motorboat in the water, but you can't land anywhere with it. *Fire plane will not drop water or go anywhere near forest near railway tracks(could this be a script error? *Person path issue at the construction site. People are walking trough / around the fences.
  16. That's true, but nobody has asked me if he can continue the map. And as allready mentioned, you can play the map at the moment, only with some issues. And I don't expect others to fix the problems, but I give them the uppertunity . But as I allready told I will try to fix some problem tonight.
  17. Well I am not frustrated, because all this issue are fixable. But it takes so much time to 1 > open the editor, load the map, make some changes, save, start the game, test it and back to point 1. And I don't want to take that time anymore. And the traffic jams are easy to fix by lowering the amount of traffic at the spawn points. But I choose to at more traffic, because that's more realistic. Only with that are coming a lot of other issues. You can also find the solutions in the intersections. Each intersection has 4 traffic lights. Normally you will link them al together, so only 1 traffic light can go on green at the same time. But that is not realistic, so what I did is that I made at small intersection 2 sets of traffic lights, this way 2 individual traffic lights can have green light at the same time. So traffic from opposite direction can drive at the same time. This speeds up the amount of traffic that's driving around. But also causes some traffic issue. (But there is the police for ). All the bugs that you listed, beside the traffic issue, are easy to fix within a hour. Maybe I will look at it tonight when I am home.
  18. Hmm weird that the streets are not connected. I checked the map in the editor and here are all the streets perfectly connect. Maybe an issue with em4 deluxe > 911 FR? or something like that?. Why it takes forever to start the first events is a weird problem. I already tried to contact sixteentons on some more info about debugging the map, but offcourse no respons.
  19. Nope, I really have no clue. But it's not a to big deal in mine opion. It gives you the time to setup your patrols, get a cup of coffey
  20. I can take up to almost 5 minutes for the first even start in the map. How it comes I don't know, but after that the events come in a normal rate.
  21. Thnxs!, The fix for the fs1 problem is a few posts up. If you managed to fix it, plz share the script Then I will added it to the startpost, so other can download it.
  22. Make sure that you placed all the 3 files in the correct map mods\los angels mod v1.8\maps If you want to play the map in the standard (or 911) version, you will have to rename the files dfreeplay.eft and dfreeplay.em4 to freeplay.eft and freeplay.em4. I played the map last night, I updated the buglist. But I can tell you that the map is playable at the moment.
  23. Well I can't recall all the bugs, it's about 2 month ago that I worked on it. But what I still know is: * Traffic is driving slower if you run the map in the standard version * Some path issues with the second firestation. * In the first station the engines are standing reversed. (fix for it below) * Ambu from hospital to FS1 drives trough the forest (sometimes) * in the deluxe version events take a few minutes to start. * sometimes traffic jams in the village (lower left corner) * ...? Open the script LAFireStationStart.srcipt There are the codes for all the spawning vehicles. Look at the last 3 vehciles (near irtual object VO_AMBULANCE04, VO_ENGINE05 en VO_HAZMAT; These are from FS2). You see that there is added some more code incompare to the other vehicles. For example the next rule of VO_AMBULANCE04: GameObjectList gate08a = Game::GetGameObjects(NAME_GATE08A); for(int i=0; i < gate08a.GetNumObjects(); i++) GameObject *gate = gate08a.GetObject(i); CODE m.SetRotation(gate); To every garagedoor belongs a virtual object. The script craps the location of the virtual object and rotates the vehicle to it. You will have to modify the other vehicles like this. (thnxs to hoppah who give the solution to me in dec 2008)
  24. Yes you can download the map and use it. You only need to comply to the copywrites if you release the map somewhere. For example, you spend some hours fixing the last bugs, post the map so other people can download it, then you need to mention my name, my website and that is was orginaly my map. Thats all. If you use it privatly then you don't have to anything with the copywrites. It only means that you are allowed to make changes and to publish it. And that you are not allowed to sell it or to earn money with it. I will add this also in the start post. Thnxs! I did and referd to the startpost . This way everything stays nice at one place. Well the most of you have brains, and the most of you are known with the first map I made. You install it the same way offcourse. But ok, I will at this also to the startpost. And I will be around the coming 2 weeks to awnser the first couple of question to help you guys getting started. The hole purpose of this is that I don't trow a lot of work away and make this somekind of opensource like project. Where the community finishes this rough diamond.
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