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w00d

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Everything posted by w00d

  1. New download link available with the correct files Check again there where taken offline because I forgot a very import file... But the first mirror is up. A rapid share download link is coming up in 5 minutes THE FILENAME IS STIL VERSION 1.0 < Yeah I forgot to change it, but what the heck, you can't have it all . So the links that you see now are the good ones ( I hope )
  2. Yep I am uploading the new files now, but they are quite big, 25mb each. So it will take a few minutes.
  3. I am now uploading to Fileshost.com, so just a sec or 2 and then the links will be back :$
  4. Ok little stupid moment here, I totally forgot the eft files. But they are very large, 25mb! so I think the best is to find another filehost? I don't know if this forum can handle this.
  5. The new map is available! Check the startpost for the download links. I will at the bugs to the knows issue/bug list at the startpost, so check that list before posting one. Notice that I don't have time this week to spend on bug fixen.
  6. Yes if have 2 events with the bird flu, but not yet the biohazard clouth and zombie.
  7. Ok so there will be a deluxe version and a normal version. But the normal one is completely untested, because I only played the deluxe version.
  8. I will make a install file tonight. Ok no problem, but I thougth that deluxe has more types of events? suchs as sniper en bird flu? or am i wrong?
  9. well if I release it now, then we might have a topic full of bugs and people that are asking for support.
  10. Yeah ok, no problem at all. I also have maybe some question to you about the log file for debugging. ( is there a way to contact you privately if nessary ? )
  11. The hospital path functions for the hospital. The Police station is for the police chopper. the other 2 ( "cityworks" and army ) are functioning, but only manually. So you can land a chopper there ( of your choice ). But you must land it there manually. Yes, it is compatible with 1.7. So the same trucks etc.
  12. Well about the position of the station, we can discuss about that, but I think you will have to see it in practice. I will make an update file as you requested. ( You say freeplay.em4 but it's now dfreeplay.em4, hope that itsn't problem? ) But about the support, offcourse people shouldn't go to you if things don't work. There is only one problem, I DON'T have the time this week to fix anything. I have an big exam ad the end of this week, so I have to study. So I think that it's smarter to release the map on Thursday Night so I can do give the support that people want / need.
  13. Well yes no problem, but I want to hear form Hoppah first. Not only his emergency buildings are in the map, but also some other stuff. If Hoppah says yes, then you can have a go to. No sorry needed , you can't see it all in the overviews.. And indeed about those villa's, that was my thought to. Eh yeah, but there are only two bird flu events I think..
  14. offcourse man, it is fully compatible with 1.7 so also the patrol path, sniper places, missing persons , no zombies.. ( maybe later ) and no biohazard clouth. But there are some Bird flues, but also not that much. Maybe some things for later. And I almost forgot: there is a small army camp, where a black hawk can land ( manually ), but it doesn't have any funtion further. I can't get the army's cars to spawn there, because they where in the same category as some police vehicles. And there is a "cityworks" where you can land a rescue chopper, and the tow car, crane and engineer spawn there.
  15. The police stations is indeed in the corner, but most of the time you have cars patrolling around ( well i have ) so that should be a probem. The Firestation 1 is able the respond quite fast to all points and firestation 2 covers the inner city. Only the villa's in the south area are little far away for the vehicles, but you can't have it all .
  16. Some info about the map Whats new in it? - new accidents, 23 in total (new and old together), also on the highway - alot of other events (boms, missing child, sniper, birdflu) - 2 roadwork places, one managed with trafficlights - 2 lane traffic on the highway - new harbor - Citywork (where rollback, crane, and engineer spawn and USCG chopper can land manually) - Small military camp (where blackhawk can land manually) - camp ground - boulevard with hotel and little market - Compatible with LAMOD 1.7 and later versions (LAMOD 1.7 is even required for this map!) Changes in version 1.2 - Fixed the missing boxes at the camp ground - Added several hydrant events - Added several electricbox events - Added contaiminated cloud event - Added suicide person event (person walking on railroad) - Added a 3th bridge over the river - Added some more traffic - Did some updating on the map (added people, object, animals at some places) Changes in version 1.1 - Traffic paths for highway > fixes redirect traffic bug - Removed not working trafficlights - Changed patrolpath for ambu and police - Moved blocking wheelbarrow at contructionsside - Fixed civil spawnpoint at policestation - Fixed waterline at the harbor > fixes drowning person bug - Added fixed strair to airplane with opendoor - Replaced streetlights > fixes model missing bug - Moved civils out of there tent at the camp-side - Give civils at the camp-side some chairs to sit on - Fixed ambu parking at hospital - Fixed street / driving paths at camp-side - Moved Firestation 2 to north of trainstation - Added east entrance for hospital - Added some horses at the palace - Added boats at the harbor - Added new houseblock at the ease side of the map - Added new houseblock north of the hospital - Added new appartements at the old place of FS2 - Added grass to many places (for example the airport) - Added little cabine to the forest - Added new Industybuilding north of FS1 - Added streetlights at the harbor - Added 3 more demostration targets - Added a big accident with a truck on the highway - Added a small accident near the villa's - Added a small accident at the harbor - Added a small accident at the policestation - Added a small accident at the highway - Added a small accident at the carpark of the airport - Added view more sniper spots - Added some people in openhouses - Added driving freighttrain in the harbor - Added driving vehicles at the airport - Rebuild the camp-ground, now with the entrance more to the south - Added driving forklift at the harbor (caused me alot of trouble) News! 26-10-2008 - 1.2 released! The new version is out. Hopefully with a fix for 911/FR. Also at a 3e bridge over the river. Itsn't a big update, but still an update. Again you need to download both files, the floor and the other one depending on your version of em4. 21-10-2008 - 1.1 released! Well the new, major updated, state of the art, bug free, ultimate, fantastic, great, lovely and mosty time consuming version is out!! Hope you like it. Just for the record, I spend 12 to 15 hour in this version so please like, love it and especially: don't complain to much . Have fun with it, and let me know what you think about it. 21-10-2008 - Accident bug Fixed Well the major bug that caused the problem that there are no accidents is fixed. I took me a few houres to discover the cause of it, but it is ok now. I will release the map again as soon as posible. Need to fix a few minor bugs and make a install guide. 19-10-2008 - NEWS UPDATE ABOUT 1.1 I have just modified that startpost and added the change list for version 1.1. The new version isn't released yet, it is still being tested. I am hoping for a release as soon as possible. Other important information Know issue/Bug list - Hazmet has some difficulties parking at fs2. Can't be fixed, there just isn't enough space. Maybe I will fix it some day, but for now it is fine - Emergency verhicles have some difficulties with the highway Can't fix it, is a problem with the AI of EM4 To do list - more accidents.. - keep fixing bugs - adding more small events - try to add a contaimination event (untill now I could not get it working) - do something with the airport, not that happy with it - go to work - ... (to be filled in later) -------------------------------- Download The New Freeplay Map Version 1.2 Download links below the instructions. Read the instructions first!!! I made them with a reason. Installation Instructions: 1. Download and unpack the New_Freeplay_Floor.zip file. (25mb's! large) 2. Move the folder 'Los Angeles Mod v1.7' to your Emergency 4/Mods folder. 3. This is a universal file, so it's for both versions and won't replace any file. Now you should have in your mods\Los Angeles Mod v1.7\maps the following file: newfreeplay.eft (So you don't have to rename it!) 4. Download and unpack the New_Freeplay_deluxe.zip OR New_Freeplay_normal.zip file. (Depending on you version of em4) 5. Move the folder 'Los Angeles Mod v1.7' to your Emergency 4/Mods folder. 6. Make sure all older files will be overwritten (otherwise you did something wrong). If you have the deluxe version of EM4 then you should have the following files in your mods\Los Angeles Mod v1.7\maps: newfreeplay.eft dfreeplay.e4m dfreeplay.dds If you have the normal or 911/FR version of EM4 then you should have the following files in you mods\Los Angeles Mod v1.7\maps: newfreepley.eft freeplay.e4m freeplay.dds Witch version do I need? If you have Emergency 4 Deluxe then you need "Deluxe version only". If you have the Emergency 4 or 911:First Responders then you need "Normal/911:FR version only". Installatie instructies: 1. Download en pak het bestand New_Freeplay_Floor.zip uit. (25mb's! groot) 2. Verplaats de map 'Los Angeles Mod v1.7' naar je Emergency 4/Mods map. 3. Dit bestand heb je altijd nodig, ongeacht welke versie. Het vervang geen ander bestand. Nu moet je in je mods\Los Angeles Mod v1.7\maps het volgende bestand hebben: newfreepley.eft (Je moet het dus niet hernoemen) 4. Download en pak het bestand New_Freeplay_deluxe.zip OF New_Freeplay_normal.zip file uit. (Hangt van je versie van em4 af) 5. Verplaats de map 'Los Angeles Mod v1.7' naar je Emergency 4/Mods map. 6. Zorg ervoor dat alle bestanden worden overschreven! Als je de deluxe versie van EM4 hebt dan moet je nu de volgende bestanden in je mods\Los Angeles Mod v1.7\maps hebben: newfreeplay.eft dfreeplay.e4m dfreeplay.dds Als je de normale of 911:FR versie van EM4 hebt dan moet je nu de volgende bestanden in je mods\Los Angeles Mod v1.7\maps hebben: newfreepley.eft freeplay.e4m freeplay.dds Welke versie heb ik nodig? Als je Emergency 4 Deluxe hebt dan heb je "Deluxe version only" nodig. Als je de gewone Emergency 4 hebt of 911:First Responders dan de "Normal/911:FR version only" Download links You need to download the Floor again for 1.2 because of an update (the 3th bridge)! Always needed! (Altijd nodig!) (also in 1.2) - New_Freeplay_Floor.zip: http://rapidshare.com/files/157717483/New_...r_v1.2.zip.html For the Deluxe version only - New_Freeplay_deluxe.zip:New_Freeplay_deluxe_v1.2.zip For the Normal/911:FR version only - New_Freeplay_normal.zip: New_Freeplay_normal_v1.2.zip ----------------------------------------------------- Keep checking the startpost for new and updates. Pictures say more then words, so here are some screenshots: (the red markers are new things in 1.1, the orange markers are "new" things from 1.0)
  17. I am just playing around with the light "editor" to change or add some lights to vehicles, but how can I rotate the vehicles in the light editor so I can better align the lights? Or is there a way to only raise the light , ( such as raising an object in the editor with the Alt key. ) There should be a way to do that, now it's almost impossible to align the let's say the braking lights of a vehicle
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