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w00d

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Everything posted by w00d

  1. It has been a bit quite from my site due a personal situation. Besides that I also have alot of work at the moment (I am a freelance webdeveloper) so I didn't do anything on the map and probaly won't be able to do that untill the weekend. What you have seen in the editor are some virtual object that I made for personal use. In 1.6 I editted the script so I also could send brush and second battalion chief to the firestation. Didn't do anything with that anymore.
  2. So I am right, the map works fine now in 911/FR ? Because I don't here complain anymore about not moving vehicles... And nice to hear that you guys like the map
  3. And what about the electicboxes? Do you get these events? Because it seems that the events of the deluxe version are happening to you, but 911/FR isn't build to handle that.. Witch is pretty F* up because that would mean that I have to make 2 sepperat files / versions
  4. http://rapidshare.com/files/157717483/New_...r_v1.2.zip.html Let see howlong this is going to work. You can fix them witha technician / engineer. There are only 2 hydrants at the moment then can brakedown and I tested them both (in em4 deluxe) and they worked fine. Don't how 911/FR or em4 normal responds to this kind of events..
  5. Wrong, the floor is updated too! (added the 3th bridge )
  6. Ehh well it should be possible, but about more parking space at the Tech zone.. > in 1.2 there is less parking zone due adding some objects and vehicles. But I will look at it later.
  7. News! 26-10-2008 - 1.2 released! The new version is out. Hopefully with a fix for 911/FR. Also at a 3e bridge over the river. Itsn't a big update, but still an update. Again you need to download both files, the floor and the other one depending on your version of em4. Changes in version 1.2- Fixed the missing boxes at the camp ground - Added several hydrant events - Added several electricbox events - Added contaiminated cloud event - Added suicide person event (person walking on railroad) - Added a 3th bridge over the river - Added some more traffic - Did some updating on the map (added people, object, animals at some places) I am not really sure if the 911/fr bug is fixed, but I gues it's. I can't think of anything else that causes the problem then some virtual object that whore in version 1.1 and 1.0. These objects are not in the normal freeplay maps so I removed then in my map. If the problem still excist, well then the search for the solution continue's. That are some new small events, but only a few. I will add more later..
  8. well then that's the problem. There is something different in that version. But maybe it's fixed in 1.2.
  9. You know, today I played the game for about 2 hours (without crashes) to test it. I got all kind of events that there are and everything worked fine (version 1.2 > and its'nt released yet) I just don't understand that you guys have that many problems. Allright there is a big issue with 911/FR but I hope that it's fixed in 1.2. And offcourse that game crashes sometimes, but lets be honest, did a emergency verhicle never got stucked in the standard freeplay map? Did it never crashed? Did they alway's found the fasted route? Well I don't think so. The game engine isn't that good, I am trying to let this map work on that .... game engine, but I can't fix everything, I didn't made the game and I started with this map with just as much knowledge as you guys have from em4 modding so plz go easy on me. I am doing my best and I know itsn't perfect but he, you got it for free. What do you wan't more? I you want to help me, then say witch version of em4 you have, add the logfile if possible, or make a screenshot of the problem. I can't explain every without any details on the problem. I can't fix anything if I don't know what causes the problems.
  10. Indeed, you can move those things with a firefighter
  11. Witch version of em4? > 911/FR ? Witch version of em4? > 911/FR ? Witch version of em4? > 911/FR ? 911/FR has a pathfinding problem with my map and I am trying to fix that. And when it will be available? Well when it's finished. I am still wondering if this problem also existed in 1.0 ? (in combinaton with 911/FR)
  12. It's coming up in version 1.2. But first I need to fix some major issues.. I added the bridge, but they don't see it, only if they stand next to it, so I will have to figure out what is wrong there. Little bit frustrating
  13. Ok, well then you have to tell me witch road and from where to where. (maybe some screens) I can't fix all, because the pathfinder of em4 is responsable for that, but I will look at it. This looks like your problem (I think) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI MOBILITY RADEON XPRESS 200 renderer-string: ATI;RD;RDN The map is heavier (graphicly) then the normal map (more models etc), and you are playing this on a notebook? (If I look at your graphic card) So I think that is the problem.
  14. well you get them > over there and fix the trafic jam...
  15. thxns dude. If thought that I was clear enough with my install instructions, but probably not. , because we shouldn't talking about this here...
  16. Witch version of em4? 911/FR maybe? Otherwise I need more details.
  17. Thnxs, PM is fine. plz read a few posts up, it's allready know that 911/FR has some major problems with the map. Also read the other post! Or even better > search Thnxs! And also thnxs. I really hope that I can fixe this, but I can't promise anything
  18. Why the .... are u welcoming Mike? and asking him how to install the new freeplay map?
  19. Well it seems that I need to obtain a version of 911/FR. The problem is in that version of em4. Maybe somebody can send me a log file after doing the follewing: start 911/fr > load LAMOD > start a new endless freeplay (my map) > and only dispatch a verhicle from with you know that it haves a problem. So for example only dispatch 1 fire engine. Stop the game after that and upload the log file here. Maybe I can find something in there. I will try to obtain 911/fr here in the netherlands And another question, where these issue also in the 1.0 release of this map?
  20. Witch version do you have? I just can't simulated you problem. I played yesterday for an hour or so and didn't see that problem. About the camp ground, plz make a screenshot, because there are so many civils out there that I don't know witch one is the problem. Well you can change that in an xml file called freeplay.xml or freeplay_d.xml. It's somewhere in you mods\LA folder I didn't made the trainmodel, I think hoppah did, because before lamod 1.7 the train was red and now it's yellow. Thnxs for that respond. But about that problem, more people are having it, witch version do you guys use?? Because it never happend to me, and I really don't have a clue what the problem is.
  21. Well they are harder to add, because they need alot of space. But maybe, I will think about it, but I don't promise anything
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