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Rlast

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Posts posted by Rlast

  1. Hey WFC153,

    If you buy the combo pack it should work because I believe it just installs the two games in different directories so they're simply separate games. With regards to the language, I'm not sure if it comes in English or not. I wouldn't worry about that though, I personally own the French version even though I'm not French (I do speak quite a bit of French, but it's not as if I'm listening to what they say anyway!) So the language isn't really important, the buttons have symbols etc. so it's easy to tell what's what.

    Also, some mods simply convert the languages for you sometimes.

  2. Yeh, mods do take time to load but I wouldn't worry about it. I think the LA Mod trumps it with loading times, but remember how Emergency 4 works is basically like having 2 separate games: you have the mod game, and the game game. Any files that the mod maker did not replace will be run from the Emergency 4 default. So when you load a mod it's like you're starting up a completely new game, as most of the files have been changed!

    LA Mod also has a lot of new scripting, models, and just tonnes of stuff it would take you days to name. As a result, all that leads to some pretty hefty times but some funky gameplay. :holdglass:

    I remember the first time I loaded it up, I kept thinking my game kept crashing with mods! Just go get some coffee or something :)! I recommend the Ukrainian mod btw, been having lots of fun with that one recently.

  3. Thank you Newfoundking for the time you took to write that response, it's very useful INDEED :holdglass: Concerning the poly count on each model, that should be relatively easy to reduce as it's just a case of deleting vertices and making new connections; they were not too high poly in the first place, it's the render in Blender which makes them so darn sexy :xmas:

    I have been having a few problems simply converting them to v3o, but that should be solved relatively easily when I have some free time to try and import them to Zmodeler again. I am using a non-registered version, which to my understanding can allow for simply importing files then exporting them as v3o?

    In terms of adding them to the game all that information will be very useful, and I am of the understanding that adding objects is similar to adding vehicles. I guess placing the models on personnel acts in the same way that placing the children on a vehicle does!

    I'd love to be able to release this pack as a Christmas present for all you guys, and thanks for all the help everyone has given me so far. However, got some very important exams coming up so during the weeks I've been pretty packed out :(

    I'll try to get to work on these again, and hopefully should have some in-game screenies soonish!

  4. Looks good. Will these be compatible with all the mods for EM4?

    I'm not sure at the moment, but when they're all working in-game and have been transferred to v3o format I can give you a definitive answer! I do believe that, with the help of some scripts for the taser, and the editing of some scripts for the pepper spray, they should be able to work in-game with most modifications. That said, however, there could be unforeseen issues, such as scaling or applying the prop models to the personnel properly.

    Let's all hope that they work though!

  5. Hey All,

    Rlast here!

    I've just started work on a police equipment pack for Emergency 4, which I'm currently texturing and working to get in to the game. As you may know, a few of these models you may have seen before, the taser being one of course! It currently includes a Nightstick, Pepper Spray, Taser and M67 grenade (unrealistic addition :))!

    PEPPER SPRAY

    press1ocspray.png

    Nightstick

    press1.png

    M67 Grenade

    84326639.png

    Taser

    press2.png

  6. Hi All,

    I was just wondering if someone could explain to me how to add new equipment to Emergency 4? Is it a simple case of adding the model file to a certain directory, such as Equipment/Police or something, and then importing in to the game like vehicles; creating certain properties, naming it and attaching it to a mod file?

    If so, it would be great if someone could give me more direction on this, and explain to me the specifics :)

    (The models themselves would be for the Police to carry, and possibly terrorists)

    Regards,

    Rlast.

  7. Thanks for the compliments Zach!

    In response to Fred03, I might bring out a small pack of non-lethal models if I get half the chance to work on them! I've got an M67 grenade on its way, just preparing the textures for that at the moment, and if you have any ideas please feel free to PM them to me :)

  8. Thanks for all your responses and comments guys!

    Look at the Queensland mod, they have a script so you can use a Tasergun ^^

    That's very useful information Cops; great for proceeding forward, and getting this thing to actually work in the game!

    With regards to JamesJackson and Zach1019, thanks for your interest in the project :) However, as the model needs some adjustments, needs to be UV mapped and textured, and most importantly, needs to get working in the game first, I can't give it to you guys yet! The problem is, I need to sort out the file formats, and I'm not sure if it even works in the game XD. Stuff like putting it in to the editor will have to be tested first :) However, I'll keep you guys posted, and I'll tell everyone about any updates to the model!

  9. Hey all, I've started work on a Taser model, perhaps with the view of adding it too the Aiken County Mod project, but more importantly just to improve my modelling skill and try to get better! :) Tell me what you guys think; the depth of the model is low simply due to the use of textures in Emergency 4 being more important :D, as you won't see that many details anyway.

    taser.png

  10. AIKEN COUNTY

    SUBMOD

    The Team:

    EmergencyFan97- Co-Leader, Skinner Fire/EMS

    Rlast - Co-Leader, Skinner Police, Prop-Modeller

    EM4life - Lighting

    Mindcore - Mapping, Scripter

    K9 Alex - Skinner, Scripter

    CFDDIVE11 - Skinner

    The Project:

    The Aiken County Submod is currently in-development, and acts as a replacement for the Los Angeles v2.1, replacing all units in the game with units from the Aiken County Area. This submod will include State Agencies as well as the Police Forces from each of the cities within Aiken County. It is possible that in the future National Agencies will be introduced in to the mod, along with maps and new missions.

    Please show us your support by wearing our banner as your signature!

    http://imageshack.us...lsupporter.png/

    officialsupporter.png

    Development:

    POLICE -

    Aiken Department of Public Safety

    Aiken County Sheriff's Office

    Jackson Police Department

    South Carolina Transport Police

    South Carolina Bureau of Protective Services

    South Carolina Ports Authority Police

    North Augusta Department Of Public Safety

    Burnettown Police Department

    National Park Service

    South Carolina Highway Patrol

    ALL CROWN VICTORIA MODELS BELOW WERE CREATED BY DR. NNICO, SO ALL CREDITS TO HIM.

    ALL RESKINS WERE DONE BY RLAST.

    South Carolina Bureau Of Protective Services

    press1g.png

    South Carolina Ports Authority Police

    press3z.png

    South Carolina Transport Police

    press2.png

    North Augusta Department Of Public Safety

    press6.png

    Aiken County Sheriff's Office

    press5.png

    Aiken Department Of Public Safety

    press4.png

    Please note that all content displayed may contain bugs, such as misplaced wheels, doors or texture errors. This current version is a work-in-progress, so please enjoy but with a view for possible change and the correction of mistakes.

    Regards,

    The Team

  11. Hmm, I'm not really very good on the specifics of the Emergency 4 mod process, as I use Photoshop to texture on numerous games. However, perhaps there is some sort of XML file that you could edit. For example, I know to add equipment to vehicles, there is an XML file you go to, find the name of your vehicle, and under equipment (or something), you paste the name of your equipment model. I'd guess that there may be something like this for personnel, instructing the game what equipment they can pick up, and use, or carry; not entirely sure though.

    Regards,

    Rlast.

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