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Posts posted by Rlast
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Yeh, mods do take time to load but I wouldn't worry about it. I think the LA Mod trumps it with loading times, but remember how Emergency 4 works is basically like having 2 separate games: you have the mod game, and the game game. Any files that the mod maker did not replace will be run from the Emergency 4 default. So when you load a mod it's like you're starting up a completely new game, as most of the files have been changed!
LA Mod also has a lot of new scripting, models, and just tonnes of stuff it would take you days to name. As a result, all that leads to some pretty hefty times but some funky gameplay.
I remember the first time I loaded it up, I kept thinking my game kept crashing with mods! Just go get some coffee or something ! I recommend the Ukrainian mod btw, been having lots of fun with that one recently.
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Thank you Newfoundking for the time you took to write that response, it's very useful INDEED Concerning the poly count on each model, that should be relatively easy to reduce as it's just a case of deleting vertices and making new connections; they were not too high poly in the first place, it's the render in Blender which makes them so darn sexy
I have been having a few problems simply converting them to v3o, but that should be solved relatively easily when I have some free time to try and import them to Zmodeler again. I am using a non-registered version, which to my understanding can allow for simply importing files then exporting them as v3o?
In terms of adding them to the game all that information will be very useful, and I am of the understanding that adding objects is similar to adding vehicles. I guess placing the models on personnel acts in the same way that placing the children on a vehicle does!
I'd love to be able to release this pack as a Christmas present for all you guys, and thanks for all the help everyone has given me so far. However, got some very important exams coming up so during the weeks I've been pretty packed out
I'll try to get to work on these again, and hopefully should have some in-game screenies soonish!
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Welcome sir to the forums!
Just thought I'd point you to the Italian Mod that is currently Work In Progress on this site! I know it's always great to see a mod from your local area (I believe the services in Italy are mostly national, not sure sorry ) or even from your country at all!
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Updated and added a Flashlight
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Sounds great, I'd take a look at DXTbmp to see if that programme can help you with the DDS files.
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Hey Mindcore, word of advice, perhaps don't use the Nvidia plugin as it messes up my DDS files and corrupts them on multiple gaming platforms! Not sure if this happens for everyone else, but would hate to have your awesome programmes ruined by such an annoying bug
Anyhow, if it works for everyone else than I'm sure it's just a personal thing
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Thanks for the reply, I'll get on it when possible!
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Looks good. Will these be compatible with all the mods for EM4?
I'm not sure at the moment, but when they're all working in-game and have been transferred to v3o format I can give you a definitive answer! I do believe that, with the help of some scripts for the taser, and the editing of some scripts for the pepper spray, they should be able to work in-game with most modifications. That said, however, there could be unforeseen issues, such as scaling or applying the prop models to the personnel properly.
Let's all hope that they work though!
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Hey All,
Rlast here!
I've just started work on a police equipment pack for Emergency 4, which I'm currently texturing and working to get in to the game. As you may know, a few of these models you may have seen before, the taser being one of course! It currently includes a Nightstick, Pepper Spray, Taser and M67 grenade (unrealistic addition )!
PEPPER SPRAY
Nightstick
M67 Grenade
Taser
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Hi All,
I was just wondering if someone could explain to me how to add new equipment to Emergency 4? Is it a simple case of adding the model file to a certain directory, such as Equipment/Police or something, and then importing in to the game like vehicles; creating certain properties, naming it and attaching it to a mod file?
If so, it would be great if someone could give me more direction on this, and explain to me the specifics
(The models themselves would be for the Police to carry, and possibly terrorists)
Regards,
Rlast.
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Yes, they're not allowed for edit Because those were a test for the RCMP mod, and they're the car models they're using so it's not permitted
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maby for all the units youve made (hoppahs) why not use googs addon units much netter finish to them
They're not released yet until after the RCMP mod is released
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Close the road off with the police and just leave it like that for the rest of the game LOL! I do that all the time: "damm fires..... I know I'll just leave it" It's legit trust me.
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Thanks for the compliments Zach!
In response to Fred03, I might bring out a small pack of non-lethal models if I get half the chance to work on them! I've got an M67 grenade on its way, just preparing the textures for that at the moment, and if you have any ideas please feel free to PM them to me
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UPDATE:
I've add some textures to the model just to give a general idea, not necessarily final as they're quite simple at the moment.
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Ford Taurus, created by my good friend Chompster!
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If you need some kind of murder weapons I could work on some for you? For example, a crowbar or bloodied wrench
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The Taser works to some degree in the London Mod based off Eggcarton's original scripts. If you were wanting to use it I'd look at that
Nice model!
Thanks for the infor The OC-D! I'll be sure to take a look at that.
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Made this model as a tester if it's of any interest to you; I'm not even sure if you wanted an explosive grenade, but what the heck', someone might .
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Thanks for all your responses and comments guys!
Look at the Queensland mod, they have a script so you can use a Tasergun ^^That's very useful information Cops; great for proceeding forward, and getting this thing to actually work in the game!
With regards to JamesJackson and Zach1019, thanks for your interest in the project However, as the model needs some adjustments, needs to be UV mapped and textured, and most importantly, needs to get working in the game first, I can't give it to you guys yet! The problem is, I need to sort out the file formats, and I'm not sure if it even works in the game XD. Stuff like putting it in to the editor will have to be tested first However, I'll keep you guys posted, and I'll tell everyone about any updates to the model!
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Hey all, I've started work on a Taser model, perhaps with the view of adding it too the Aiken County Mod project, but more importantly just to improve my modelling skill and try to get better! Tell me what you guys think; the depth of the model is low simply due to the use of textures in Emergency 4 being more important , as you won't see that many details anyway.
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Just out of interest, have you created a model to go with it or are you just going to edit the properties of the flashbang?
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AIKEN COUNTY
SUBMOD
The Team:
EmergencyFan97- Co-Leader, Skinner Fire/EMS
Rlast - Co-Leader, Skinner Police, Prop-Modeller
EM4life - Lighting
Mindcore - Mapping, Scripter
K9 Alex - Skinner, Scripter
CFDDIVE11 - Skinner
The Project:
The Aiken County Submod is currently in-development, and acts as a replacement for the Los Angeles v2.1, replacing all units in the game with units from the Aiken County Area. This submod will include State Agencies as well as the Police Forces from each of the cities within Aiken County. It is possible that in the future National Agencies will be introduced in to the mod, along with maps and new missions.
Please show us your support by wearing our banner as your signature!
http://imageshack.us...lsupporter.png/
Development:
POLICE -
Aiken Department of Public Safety
Aiken County Sheriff's Office
Jackson Police Department
South Carolina Transport Police
South Carolina Bureau of Protective Services
South Carolina Ports Authority Police
North Augusta Department Of Public Safety
Burnettown Police Department
National Park Service
South Carolina Highway Patrol
ALL CROWN VICTORIA MODELS BELOW WERE CREATED BY DR. NNICO, SO ALL CREDITS TO HIM.
ALL RESKINS WERE DONE BY RLAST.
South Carolina Bureau Of Protective Services
South Carolina Ports Authority Police
South Carolina Transport Police
North Augusta Department Of Public Safety
Aiken County Sheriff's Office
Aiken Department Of Public Safety
Please note that all content displayed may contain bugs, such as misplaced wheels, doors or texture errors. This current version is a work-in-progress, so please enjoy but with a view for possible change and the correction of mistakes.
Regards,
The Team
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Hmm, I'm not really very good on the specifics of the Emergency 4 mod process, as I use Photoshop to texture on numerous games. However, perhaps there is some sort of XML file that you could edit. For example, I know to add equipment to vehicles, there is an XML file you go to, find the name of your vehicle, and under equipment (or something), you paste the name of your equipment model. I'd guess that there may be something like this for personnel, instructing the game what equipment they can pick up, and use, or carry; not entirely sure though.
Regards,
Rlast.
Quick Question
in General Talk
Posted
Hey WFC153,
If you buy the combo pack it should work because I believe it just installs the two games in different directories so they're simply separate games. With regards to the language, I'm not sure if it comes in English or not. I wouldn't worry about that though, I personally own the French version even though I'm not French (I do speak quite a bit of French, but it's not as if I'm listening to what they say anyway!) So the language isn't really important, the buttons have symbols etc. so it's easy to tell what's what.
Also, some mods simply convert the languages for you sometimes.