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theparanoid

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Posts posted by theparanoid

  1. Interesting....the base has a functional purpose. I'm curious if that means we can like upgrade it to get more personell or units...

    Translation as follows

    Kommandozentrale - Command Center

    FunkTurm - Radio Tower

    Satelliten-Ueberwachungssystem - Surveillance satellite system. 

    Erweiterte Mitabeiter  Bueros - Expanded or additional Worker's offices

    Solar-Kraftwerk - Solar Power systems. 

  2. The Ambulance service covering my area got a new ambulance recently. Been waiting for change to get some pictures. Got a few recently.

    This one I got yesterday went I was heading home from work.
    15491314875_dea9a28c4d_z.jpg
    New 45-3 staged at knock high by rolesnevich, on Flickr

    This one from a few days ago.
    15254249008_d3a484a298_z.jpg
    New 45-3 in Quarters by rolesnevich, on Flickr

    As turn out the first station next door had there doors open as well
    15254150060_c9fd7f3e65_z.jpg
    Station 15 Horne ave bays by rolesnevich, on Flickr

    15254252238_8f1400c05f_z.jpg

    Station 15 Pittsburgh Street bays by rolesnevich, on Flickr

  3. So in Western PA we have a group that part of the Fire departments called fire police.

    Wiki info on Fire Police. Information on PA Fire Police

    There not used ever where in PA but in my area they are. This is because it rather rural and not that many local cops if any. Some area are patrol by the state police.

    Cranberry has a police department, but the Fire Police allows them to free up officers for other task and allow for smaller force then what would be required.

    In some area Fire Police respond in there POV which has blue lights and may be marked with Fire Police. Of course in Cranberry they have to marked, red light Fire Police units. Fire Police 2 was a former IC unit I believe.

    15184383549_4f924d65b4_z.jpg
    Fire Police 21-2 Rear by rolesnevich, on Flickr

    15371126385_ca6492a4ae_z.jpg
    Fire Police 21-2 Arrow board by rolesnevich, on Flickr

    15370823112_1fd54c867a_z.jpg
    Fire Police 21-2 Front view by rolesnevich, on Flickr

    15370820672_ef60abd9a0_z.jpg
    Fire Police 21-2 Passenger Side by rolesnevich, on Flickr

    15184054688_0dfbd2a555_z.jpg
    Fire Police 21-1 front view by rolesnevich, on Flickr

    15183911459_5a5c486bf3_z.jpg
    Fire Police 21-1 rear view by rolesnevich, on Flickr

  4. All picture from last week have been upload and labeled. Here a few images

    Incident commander 21-1. This is vehicle of Chief 21. It a 2013 Chevy Suburban that housed at the Chief house.
    15184066689_36ac19e9f5_z.jpg
    IC21-1 front view by rolesnevich, on Flickr

    15184116500_b45b2c4d7a_z.jpg
    IC21-1 front close up by rolesnevich, on Flickr

    15367649551_e6b0a7a7a9_z.jpg
    IC21-1 Valor light bar by rolesnevich, on Flickr

    15347794936_339876c28a_z.jpg
    IC21-1 Passenger side view from rear by rolesnevich, on Flickr

    15367645251_68f302f744_z.jpg
    IC21-1 Rear view by rolesnevich, on Flickr

    Incident commander 21-2. This is a 2004 Chevy Tahoe. Used be the Assistant Chief and house
    15184573217_4deaf1e5ce_z.jpg
    IC-21-2 rear doors open close up by rolesnevich, on Flickr


    15184580017_27aa59d923_z.jpg
    IC21-2 and IC21-3 front view by rolesnevich, on Flickr
    Incident Command 3 is a 2004 GMC Yukon, it housed a Park station and used as Incident Command when Chief 21-1 and 21-2 are not around.
    15370776642_fe0788f324_z.jpg
    IC21-3 rear doors open by rolesnevich, on Flickr

    15184419587_29a225fa54_z.jpg
    Engine 21, IC21-2, IC21-3 and IC21-1 by rolesnevich, on Flickr

    15184222970_5d57187b04_z.jpg
    Brush 21, Engine 21-3, Engine 21, Fire Police 21-2 and Tower 21 by rolesnevich, on Flickr

    Just as an FYI. Cranberry Township Volunteer Fire Company is unique in this area as Cranberry Township owns the vehicles and station thus allow the Volunteers to worry about fire fighting, training and admin instead of fund raising.

    Here there website.

  5. https://mega.co.nz/#!V45mmaxS!F3xm21Jscc7mzHkovOGtN7R1qKLvWaoC0tTZ3CXrT6Y

    Download and put the tga files inside:

    C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data\Textures\Coronas

    OR:

    C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\Data\Textures\Coronas

     

     

    Thanks, went to look at your youtube but your sig lig is broken.

    try this link https://www.youtube.com/channel/UC3lwceVh3UnXJMjEZaRZAsg

     

  6. Ahhh that makes sense, the train reacts on the redirect of the cop or patrol car? Will try to place them further away from the track. Thanks!

    Yes the train also reacts to stop. But once it stops it stopped and never moves again.

    Sent from my HTC One using Tapatalk

  7. OK, thanks for the clarification :)

    There is one other thing i like to mention; there seems to be a bug with the railroad crossing barrier mission at the left of the map (just below the power plant). We've encountered multiple times that even though police officers are redirection traffic and civilians, the upcoming train gets bugged (it simply stops out of the sudden before crossing the road). There is no way of getting the train up to speed again (we even tried blowing it up ha ha) and it stays there forever which results in a major traffic jam (unless you let the police officers stay there for the entire session) but also many, many civilians that come to have a look. Apart from that the game crashes now and then during this one but also during other railroad or intersection / junction missions. Is this something that you are aware of?

    I made a photo with my cellphone (i'm sorry tft.cf) but i am at work at the moment (please tell me if you would like me to upload it later on).

    Regards

    Tommy

    this is caused by how the cop or vechile is parked with redirect. The train can not turn around so it gets stopped.

    Sent from my HTC One using Tapatalk

  8. Cranberry Township Volunteer Fire department had an open house today.

    First picture to share. This patrol call was driving along outside the station. Managed to line the shot just right.

    15299044952_52abf14e10_z.jpg
    Cranberry Township Police car 465 by rolesnevich, on Flickr

    15112706430_60cc114f23_z.jpg
    Cranberry Township Police car 465 Rear by rolesnevich, on Flickr

    15300256045_7945484703_z.jpg
    9-11 Memorial by rolesnevich, on Flickr

    15113673838_d9027090d3_z.jpg
    9-11 Memorial by rolesnevich, on Flickr

    15297248751_739b9f6ba1_z.jpg
    Rescue 21 Officer Side by rolesnevich, on Flickr

    15113674690_bb77e93ce2_z.jpg
    Rescue 21 Front Bumber close up by rolesnevich, on Flickr

    15300384135_0fa7516c9a_z.jpg
    Rescue 21 Officer Compartments by rolesnevich, on Flickr

    15277315056_fae0f291ea_z.jpg
    Rescue 21 Officer Side rear most compartment by rolesnevich, on Flickr

    15300416095_2c60a1a157_z.jpg
    Rescue 21 Driver side by rolesnevich, on Flickr

    15113808548_f8d13f5df4_z.jpg
    Rescue 21 Driver side pump pannel by rolesnevich, on Flickr

    Took about 300 pictures. So it be a bit before there all processed and uploaded.

  9. Some bugs:

    First screen shot, as you can see there is still a person in the plane (a female police officer), but we were unable to dive her up (seems like she is stuck under the plane or something instead of in it?)

    Also, we were unable to lift the plane with the crane. After selecting the plane, the crane rides to the center of the map and stays there for whatever reason.

    Second screen shot, this is minor: fireman is stuck in the building and is unable to get out. This happened before with the building on the left hand side of this one (upper left corner).

    Oh and previous time (no screen shot) we got this mission with a yacht (or multiple? can't remember) and one of these (big white yacht) was also unable to pick up by the crane (tow car didn't work either).

    Which version are you running
  10. Cool story bro, but this is a game and you can connect to the trucks anywhere you are unless he uses the limited water supply script which is just a pain in my opinion. and you will have a brush truck. And i was referring to having it spawned at the station. There is a town on the map which will have hydrants so your only going to use a tanker when you have a large brush/forest fire.

    But thank you for proving my point.

    accutly small towns I rural area generally do not have many hydrants or any either.

    As for limit water your right. However I believe I saw a posts saying it be included

  11. The one thing that I don't understand is why they didn't build or contract to build an American version of this game to be shipped at release? A Boston, FDNY, Chicago, or Los Angeles version would have been a huge hit here in the US. I have zero desire to play the German version. This means that I have to hope and wait for some team to build a map of a city that I am interested in playing. If I was the developement team, I would have anticipated this and would have sold a US version right out of the gate. The US city mods have been very popular. Why not build them into the game? Then modders could tweak the maps and apparatus as they saw fit....

    Maybe because despite all the USA mods they had more sales in the eu then over in states?
  12. The AI behavior really has nothing to do with gameplay, thats just an improvement of the game engine. All im saying is how is this game going to revolutionize the series and push it forward???

    Realy?  AI behavior can many times make a break a game.  without AI there is no game.

    Yes im fully aware i just find it totally inefficient and a waste of resources they could easily give you the option to allow the doctor to ride in the ambulance.

    But that not how it done in germany. And as allready explained the game developer is german, so there going to based on German emergency services. Just like they did for all the other version of emergency 1-4
  13. I agree with what everyone is saying yea the graphics look great but nothing much has really changed im really irked that they brought the doctor car back. ...

    You do release that in Germany the Doctor car is a major response unit for emergency.  Unlike EMS in US where Paramedic are allow to do many things with radio communication to the hospital, in Germany a doctor must be there an authorize it.   Think of the doctor car as an ALS response vehicle and ambulance as BLS unit till it meets up with the Doctors on site.    As long as the company making the game is based in germany.   Well the doctor car will be there. 

  14. 14897614819_49c6d80aa9_z.jpg

    345 at Station by rolesnevich, on Flickr

     

    Engine 11 had just been canceled.

    14897915197_6ce0b31447_z.jpg

    Knoch High school Fire Alarm 2 by rolesnevich, on Flickr

    Engine 15 had been at the hydrant and was moving to other Station 15 units.

    15084472925_94b38872c1_z.jpg

    Knoch High school Fire Alarm 4 by rolesnevich, on Flickr

    15084477865_1b14c71e3d_z.jpg

    Knoch High school Fire Alarm 6 by rolesnevich, on Flickr

    Engine's 15 and 15-2 and Command 15

    14897839660_5c0ecdea20_z.jpg

    Knoch High school Fire Alarm 8 by rolesnevich, on Flickr

    Mars Police

    15084017462_cd631f426c_z.jpg

    IMG_3765.jpg by rolesnevich, on Flickr

    15081363131_9c4b7c4bc5_z.jpg

    IMG_3766.jpg by rolesnevich, on Flickr

    Penn Township Police

    14897912767_d1fab9841f_z.jpg

    Pen Township on Dinnerbell by rolesnevich, on Flickr

  15. This is what I don't get... Its blatantly obvious that the models required in EM5 are vastly more detailed then those made in EM4, by most if any mods. What would be the point of just converting models if they aren't taking advantage of at least the basic improvements of model details, scaling, material textures etc that Emergency 5 offers? 

     

    Lets start to face it, Emergency 5 in terms of what it is built from is brand new, they've said themselves there isn't a piece of Emergency 4 used in the new adaptation. Its been 8 years since Emergency 4 was released, and I can stand corrected, but Emergency 3 wasn't that different from Emergency 4, especially in the engine department. The change between EM4 to EM5 is similar to most game series that have lived on vibrantly to meet different eras of modding (GTA is a perfect example), and this is it, this a new era of modding Emergency, where we (you creators) may and most likely will have to start from scratch.

     

    In terms of not seeing anything new... keeping in mind all we've seen are a few videos, most of which are showing the exact same thing. Of course like Schrodinger's cat we don't know whether the game is good or bad until we open the box, so at the moment... it is both, until people make somewhat of a universal / collective agreement on its fate-. which can't be done until we have all gotten and played the game. 

     

    You can do some digging to read some information about EM5, a lot of stuff I haven't seen posted here such as; There are no mission maps anymore, there are only detailed maps of Berlin, Hamburg and Munich which have both dynamicly created emergencies (medical emergencies, fires, crimes, car accidents, drownings etc.); and larger scripted emergencies which are the missions, now called events- such as riots, plane crashes, avalanches etc. 

     

    The map opens up as you play, as you complete missions (events) more and more of the map will become open to the player (that is if I read what I read, correctly)

     

    Now that missions are no longer separate, but all part of the same game (I.E no going back to a menu), the campaign is based on an achievement system.

     

    Plus tons of other stuff that right now I really can't be arsed to type out. 

     

    I stand by my nothing new.   Not one item you mention is new to me. I know off all that.  I even look at stuff that only been in German. 

     

    Of course this video mention all what you did.  It in English

     

     

    It about 5 days old

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