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squamishfire

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Posts posted by squamishfire

  1. Sorry I gotta jump in here at this point.

     

    You say that you moved on to another version how ever a lot of your mods that come out have so many bugs to start with that instead of create patches, which you guys are finally are doing now, you come out with a whole new version.  I can give a pretty good account on how things have gone down with a few hit and misses.

     

    First we had the NY mod which was a reskin of the LA units.  Things were pretty well done.

     

    Then you guys did your own map which was the snow map and it had huge amount of bugs in it that it was mostly deemed unplayable.  From there you guys went on to the Manhattan project. 

     

    Manhattan V1.0 again had bugs and to many was unplayable if I remember correctly.

     

    Manhattan v2.0 I can't really remember anything from this one.

     

    Manhattan v3.0 unplayable to practically anyone that did not have a high end computer... you guys finally came out with the SD version which was playable at the beginning but when you added a patch in to it for some reason everyone started to get a CTD after roughly 5 minutes of game play.

     

    Now you are coming out with this which again I agree with MikeyPI it seems really pointless, good if you want to train your own members of your clan, which you said you do, but other than that like he said would crowed my mod folder if I decided to down load it.

     

    But hey... up to you man.

  2. Everyone calm down! EM5 is scheduled to be out in Q4 2014... 

     

    However, keep in mind guys, EM5 Will be a different game engine. The only thing I could think that could port over would be models. Remember. You would have to redo ALL of your lights, your map, your scripts etc. To me its stupid to wait and I say you guys go through with what you are now with EM4 and do not wait. I have my own plans for EM5 but Im still working with EM4 while I can. Even if you have to, you can release the mod on the LA Map or something of the sorts. In my opinion its kind of a ridiculous thought to wait EM5.. Just keep those notes in mind. You will have to do about 80% of the mod over.

     

     

    I have seen a game that is in Beta testing and was slated to come out same year get cancelled out right.  There is nothing that says a game is going to come out until it hits the shelves.  That's one of the reasons why I do not believe developers until it hits the shelves.

  3. Well if that is the case then I will speak up, I was waiting until you said we can haha.

     

    Traffic is like Xplorer said very manageable now.  It is like with every map you have to KEEP AN EYE on your Police units and make sure that they are not snarling up anywhere. 

     

    But other than that it is really really good.  I believe that he has a few other things for us to test and make sure it is working, a big one is coming up, but yea I can honestly say that this is gonna be sweet.

  4. Oh trust me I am no scripter lol... I can edit files if I want to add or remove a unit but that is pretty much what I am limited to.

     

    I just looked at what you had and saw something that didn't add up :-)  I am glad that it worked!

  5. Okay... I am not a script er by any means so MAKE SURE YOU BACK THIS UP... I however may see a problem.

     

    This is what you put.

     

     

     

    int soundID;
    Vector CarPos = v.GetPosition();
      if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_USFS04) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0)
      StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 ||
                            {
    int random = Math::rand()%2;
    if (random == 0)
    {
      soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);
    } else
    {
      soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);
    }
      }
      else if (StrCompare(v.GetPrototypeFileName(), PROTO_NPS01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_LAC01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_BML02) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_NPS02) == 0)
      StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 ||

     

    I believe your problem is right here

     

     

     

    int soundID;
    Vector CarPos = v.GetPosition();
      if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_USFS04) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0)
      StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 ||

                            {
    int random = Math::rand()%2;
    if (random == 0)
    {
      soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);
    } else
    {
      soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);
    }
      }
      else if (StrCompare(v.GetPrototypeFileName(), PROTO_NPS01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_LAC01) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_BML02) == 0 ||
      StrCompare(v.GetPrototypeFileName(), PROTO_NPS02) == 0)
      StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 ||

     

     

    From what I can tell just by looking at what is above and below the items it looks like || acts like there will be another line with the ) acts like a end.

     

    REMEMBERING TO BACK UP YOUR FILES... I would try putting the || behind the FBI Command and then the ) behind your LAX engine and then do the same with the NPS02 and the LAX02.

     

    Good luck.

  6. What does the patient transport service do in the mod?

     

    For most EMS departments it is meant to transfer patients between hospitals who are unable to move around or need the extra care.  They are typically staffed by regular paramedics, probably near retirement (NOT CONFIRMED) and just want a bit of down time.

     

    British Columbia Ambulance Service has a dedicated fleet that does this during the day but you will hear, over the scanner, Dispatch pulling units out of service to do a patient transfer whether it is a Code 3 run or if it is just routine. 

     

    But yea... thats basicly what they do.

  7. I think u might need a liasance not sure tho

     

    Your close.... you actually need to take a course on it... Most companies will not sell you one unless you take a course and that it is intended for your approved jobs.  It is extermly difficult for Security Guards, like myself, to actually be able to get one.  Even with a course I would actually have to purchase it under my companies name and once when it came in it would have to stay at the job site only and be locked up while I am not on duty.

     

    Besides... why do you want a baton Handsup when a base ball bat works just as good?

     

    Edit- oh on that note make sure it is wooden and not steel... There is something about steel bats, but with wooden if you were to "use" it, apparently it is harder to get yourself charged or something like that.  (BLW this is confirmed from a police chief I used to know.)

  8. Cost is one thing... I believe that more and more Fire Departments are going to radios so that way they don't have to keep a set of 6 in the truck for Fire fighters to grab before exiting.

     

    When I was a ff 3 years ago we had some radios convered to pagers and then some got minitor as well, however Captains and Lieutenants got Radio pager variant.

     

    I know of some departments that are using a siren to alert their staff or a mass phone call.  Some are even looking at going to a text base like most SAR agencies are doing now.

  9. OMG i hope you get permission to release this mod it looks amazing.  :happy:  :D

     

    OMG like seriously... Do kids not know how to read these days :angry: ... Here yall this is what he said at the beginning of the thread.

     

    and I quote "Let me start by stating that this is a PRIVATE Mod, "This will NOT be released". I am doing this so I can work and figure out how to do a Mod" 

     

    Oh wow look it was the VERY FIRST SENTENCE!!!! Learn to read! :dry: 

  10. How can we get this mod? I lived in Kinloss and near Lossie. I'm guessing thats where you got the name from? lol

     

    seriously.... learn to read pal... he says that he isn't going to release it in the first post.

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