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      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
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Pottyscotty

Sub-Moderator
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    1,159
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Everything posted by Pottyscotty

  1. Activation Email - Not Sending?

    Hi all, My friend has Registered on the website but he doesn't seem to be getting the Activation email. Since it was a while since I had registered, we weren't sure if it's an automated email, or if it sent by an actual human (Hence the longer waiting time). Thanks in advance.
  2. Miami Modification [WIP NOW!]

    If you thought so then why did you agree to it? People make these mods for free and in their own personal time, it's not fair for people to badger them for release dates, especially as 90% of the time they wouldn't even know when they will finish. The Mod will be released when the developer/s think it should be released.
  3. Miami Modification [WIP NOW!]

    Asking for release dates is against the ToS you agreed to follow upon registering, +1 Warning point.
  4. Adding New Accidents To Freeplay

    This topic is nearly 10 years old, please do not bump things that are clearly dead.
  5. Kent (UK) Mod (Dev Release)

    Latest versions are always available on the front page.
  6. Welcome to the Kent Mod topic! Kent Mod was originally developed by Pottyscotty (where the ownership still lies) however has since been taken over by TACRfan. You can find his work in the later pages of this topic. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Kent (UK) Mod v1.2.5 RELEASE https://mega.nz/#!YooE3AID!k47Z3dI9lgEstYWXAN5x35XYQBcjk4B33N5lnobQyjU Kent (UK) Mod v0.4.9 (Development) RELEASE This version was cancelled while in development, therefore it will have a lot of missing content and problems. You download out of your own free-will. Due to the state of the mod please note that it is not necessarily for playing, but instead just testing things out. https://mega.nz/#!FtZ1lQKK!mzCI7rp2VMrpTdqfxLKbUkoBwYv5MgCzPXffziJMGjo ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Can I use the Kent Mod as a base mod/can I reskin the mod/can I edit the mod? No. If you are to do any of the above then you must keep the mod private (not for release publicly or to friends or groups), however you can show your work through media such as videos or pictures wherever you please. Please do not contact Pottyscotty or TACRfan about any 'negotiations' since this is the same for everyone.
  7. Creating a Mission for 911 FR

    Take a look in the tutorial section, I believe there are a couple of threads on Mission making.
  8. Best EM4 MODs?

    Old topic bump and linking to pirated content, +1 Warning point.
  9. Turn down brightness

    I think it's just the way EM4 works, and with no advanced material options like normal maps and specular maps you just have to make do with what you have. There are textures that allow you to control how much light is being put into your scene depending on the time of day called 'time gradients'. You can darken one of the existing ones slightly to sort of achieve what you want. With time gradients you can also change the colour of the light being emitted (for example the desert time gradient has a yellow tint to it). I was experimenting with them a few weeks back and have one that makes night time darker than default EM4 which makes things like search, scene and street lights actually of some use.
  10. Scripts of LA mod to other mods

    Topic is over 7 years old, do not bump it.
  11. Amity Island Modification

    Are those straight from the editor/game engine or have they been rendered in a different program? Looking great either way.
  12. Amity Island Modification

    Just wanted to say that it's some incredible work, the map looks highly impressive so far.
  13. Amity Island Modification

    Very original and looking good so far. Is the mapping work your own?
  14. how to add a pushbar ?

    If you have the model and prefab then go to the vehicle you wish to add it to, click edit > edit childs > superstructs and add the pushbar.
  15. Parkshire Mod - (Fictional - Private)

    Looking good, the blue works well on the Police vehicles. Are you in need of an i30 or do you have one made?
  16. What game am i thinking of?

    As said above it could be Missionchief (or leitstellenspiel/meldkamerspel depending on your country). However this runs on openstreetmaps and not Google Maps.
  17. Kent Mod Closes after 1 or two incidents

    When I was making it I did barely any optimizing to it, so it was very resource heavy. Now that more has been added by the new dev using my old system, it won't get any better on systems. Unless you are activating a script that is causing crashes, I would imagine it's simply a performance/memory issue.
  18. Recommendations

    I suppose it's more down to personal taste as to what would be your preferred mod. Rural ones I know off the top of my head include Welfordshire Mod, OSP Zolynia Modification and Montana. Most mods found here will be urban/city however I believe that a large selection of German mods are rural based.
  19. Hampshire UK Mod - WIP / PRIVATE

    Good to hear, look forward to what you have store!
  20. Hampshire UK Mod - WIP / PRIVATE

    All the content from other mods would have to be removed/replaced before that happened. I'd like to see a complete Hampshire mod though, if the Dev is willing to learn how.
  21. Hampshire UK Mod - WIP / PRIVATE

    Look forward to seeing more, Hampshire definitely has my favorite looking fire vehicles. Can I just ask that you make sure to include credits when using others' work. Good luck with your mod.
  22. London Mod (V1.3 RELEASED)

    1.3 was the last version of this mod.
  23. London Mod (V1.3 RELEASED)

    First off I'd like to thank you for using the apparently invisible edit button, it's much appreciated. I haven't played the mod in a while but it most likely has a cap on the amount of units you can buy. I haven't done it for a while but I believe this can be changed in LondonModv1.3/specs/freeplaybase.xlm under the "Count" part. Modded save games are absolutely dreadful and always like to go wrong, so unless you are playing in 'challenge' freeplay rather than normal freeplay it doesn't sound like something that can be fixed. Someone may have had the same issue and can offer more help.
  24. Los Angeles Mod bugs, issues and problems

    Please don't double post, this is against the ToS agreed to upon joining. Use the edit feature in future.
  25. Copenhagen mod 1.2 [1.1 Released]

    From what I remember, it cannot be hidden in-game. Because everything is automatic, there was no need to fully see into the station so the feature was not added.