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      Maintenance update   02/07/2016

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Everything posted by Pottyscotty

  1. Title Banners by TWMCPE Kent Mod was developed by Pottyscotty (where the ownership still lies) however has since been taken over by TACRfan. You can find his work in the later pages of this topic. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Kent (UK) Mod v1.2 RELEASE!gxpXjJSJ!GYj8sEfkzueTXnIIOH7cKZ9kzb2QHVyBj07rRRiC_YY This version was cancelled while in development, therefore it will have a lot of missing content and problems. You download out of your own free-will. Due to the state of the mod please note that it is not necessarily for playing but instead just having a go with stuff, editing it or using content from it for private edits of other mods. Kent (UK) Mod v0.4.9 (Development) RELEASE!FtZ1lQKK!mzCI7rp2VMrpTdqfxLKbUkoBwYv5MgCzPXffziJMGjo ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Can I use the Kent Mod as a base mod/can I reskin the mod/can I edit the mod? No. If you are to do any of the above then you must keep the mod private (not for release publicly or to friends or groups), however you can show your work through media such as videos or pictures wherever you please. Please do not contact Pottyscotty or TACRfan about any 'negotiations' since this is the same for everyone. (As of 25/07/15) Installation: Video showing the recommend way to set everything up and make it so you don't have to do it again! The realistic way to send your Firefighters and Appliances out!
  2. Kent (UK) Mod (Dev Release)

    The game will always use 'freeplay'. Make sure you save to the top one in the list and not the bottom one.
  3. cant rotate screen

    Not 100% sure how to fix it, though I think I have had the same issue before, but in the mean-time use Control + Arrow keys to do the same thing.
  4. Kent (UK) Mod (Dev Release)

    Bit of an odd request especially coming from me, but would anyone by chance still have the first Kent Mod release (where the map was the default freeplay one)? I never kept the old versions and want to do something with it.
  5. Audio problems

    It'd be useful to know what issues you are having with your audio. Can I also check if you are having problems with one of the Games or the Website?
  6. Activation Email - Not Sending?

    Hi all, My friend has Registered on the website but he doesn't seem to be getting the Activation email. Since it was a while since I had registered, we weren't sure if it's an automated email, or if it sent by an actual human (Hence the longer waiting time). Thanks in advance.
  7. Miami Modification [WIP NOW!]

    Looks incredible, nice work.
  8. Fire Dept. Boston`s Showroom

    Moved to the correct section for you. Looks good so far, will you be making a rear for it too?
  9. Kent (UK) Mod (Dev Release)

    I may be wrong but I believe that some parts of the terrain on maps causes issues with the script. Try to aim for terrain that is a bit flatter - it may help. Very nice update, enjoying it so far.
  10. [Released] Limited Water Supply Logic

    There was a downloadable thingy on the German forums which give you animations on the hydrants when you attach something to it. This was basically how I was going to do underground hydrants - have the standpipe model underground with a hydrant cover visible on the ground and when the animation is triggered it's just a one frame switch to an open cover with the standpipe setup. No complex coding or special units etc as it's all using the default EM4 hydrant with a couple of additions. Should work though unfortunately I haven't got around to that yet because I've been bogged down with mapping stuff so I haven't got anything to show you.
  11. Mod Installer

    Okay, well a bit more information would be useful but first of all - have tried what it has asked?
  12. Gamer

    Can't help you with your issue but a topic title that more reflects your issue may be useful for the other users of this forum so that they know what it is about without having to open and read everything.
  13. Speed up the editor?

    No problem, glad it works. Shouldn't be the camera edits either as I use them too.
  14. Speed up the editor?

    This is peculiar, I have an extremely low-end PC and don't have this issue. Two things to do is make sure the lighting setting is set to 'Game' (not On or Off), as the other settings - at least for me - slows down the editor considerably. The other thing is make sure you're not completely zoomed out as your PC may struggle trying to show all the map objects at once. If that fails to work then in the bottom left there is a 'Hide/Show' button that brings up a list of all the different elements on a map that you can hide from view.
  15. Mission Level

    Not a problem, I used to do it all the time! Sounds promising, make sure to let us know if it works or not so that if/when others want to know in the future they can see the solution.
  16. Mission Level

    As this is about EM2017 and was in the EM4 section I've moved the topic to the correct place for you. I don't own EM5/2017 but in Emergency 4 there was a file in a 'specs' folder that allowed you to change the frequency of missions. Maybe there is something similar?
  17. Kent (UK) Mod (Dev Release)

    Can I ask that you do not double post again in the future as it is against the site's TOS. If you have something to add then use the edit button, I have merged them for you this time.
  18. Un-controllable units? [EM4]

    Please refrain from double posting in the future as it is against the TOS. This time I have merged your posts. Good to hear you've got it sorted. The game can act a bit funny if you try and switch mod while on another mod.
  19. Un-controllable units? [EM4]

    Did you restart your game before switching modification?
  20. OSP Zolynia Modification v2

    This looks very well done, good job so far.
  21. Tips for more effective firefighting?

    I'd also say to utilize the 'cool' function, especially if you do as Itch said and place resources ahead of the fire. Cooled objects are less likely to catch fire and can really help stop the spread of it.
  22. Please help!

    Perhaps a title to better describe your issue will help others know what this topic is about. You'll find a lot of ones with vague titles simply get ignored and looked over. What file formats are you trying to put into your mod folder?
  23. SWAT 4 player models

    Yup -
  24. SWAT 4 player models

    Still play SWAT 4 here, never gets old. I had a little search around and all I could find were skins and a graphic enhancement pack. While the GEP doesn't change the psychical models it does well to improve the look of the game. Other than those I don't think there are any around unfortunately.
  25. I've noticed on some mods that this can also be down to the fact that they use EM4 Deluxe objects/buildings, forgetting that not everyone actually owns these, resulting in missing items.