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C.F.D last won the day on September 4

C.F.D had the most liked content!

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About C.F.D

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    Assistant Chief
  • Birthday 11/29/1990

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  1. ABOUT : Doppler Shock Siren Pack is a sound modification that introduces current generation real-world siren tones to Emergency 4 - 911 First Responders, giving you a realistic siren's atmosphere. The siren pack will contain familiar siren brands heard on the front-lines, including but not limited to Whelen Engineering, Federal Signal Corporation, Code 3 PSE. and SoundOff Signal, and among other manufacture; allowing the user to have a variety of siren options to customize their in-game experiences. FEATURES : - Realistic volume leveling, doppler/reverb effects and seamless looping. - Singular, Dual and Low-Frequency Siren tones ( limited to certain siren models) - A versatile, wide selection of Police, Fire and EMS application siren tones for you to choose - all you have to do is re-name the audio file to the readable emergency 4 ( and its affiliated community modifications ) siren traits. - Can be used for your own private experiences, or in your public created modifications, for as long you reserve and adhere to crediting its author, me. See below. You may use this mod as long as you follow these terms: • Don't redistribute without my permission. • Don't edit any file and redistribute it without my permission. • I am not responsible for any damage that may be caused to your PC or game directory during a) the installation b) usage or c) removal of this mod. You are responsible for backing up your files! • If you want to include this mod in a pack, please contact me. Correct credits must be given at ALL times. This modification is still a work in progress, but expected to be released soon. I will upload a video to preview some of the sirens available in the pack. Please be sure to subscribe to this thread for any future updates/development progress.
  2. We're just enjoying our family time as the summer winds down, many visits to the mountain trails helps to keep us charged and motivated to work on the project. We will resume back to it soon.
  3. Hi guys, I will be live-streaming my editor session, feel free to join and watch new units getting their lights. Edit : Thanks for watching.
  4. I apologise for the lack of communication with you guys, life has been keeping me busy these days that I can't commit to the project as much as I'd like to at this moment. Despite that, I was able to finish both of the ATF unmarked tahoes recently and took a very brief ( crappy ) video of them.
  5. Are you trolling or something? There is no download link. Its not released yet. It's still a work in progress. It's not completed to have a download link. Do you understand this now ? Stop asking, please. We are getting closer to the finish line. It will be a fun summer for many of you who have waited patiently. As for those who have asked for a video of the EMS lights, it will be posted this week, or I might do a livestream of working on it this wednesday afternoon.
  6. Hi guys, I finally got around to adding base OEM lights for the 2016 Chevrolet Tahoes made by Terrow and modified by Goog. I gave the model 4 different wig/wag speeds as per actual whelen headlight flasher patterns. I will give the models red/blue emerg. lights in the upcoming days and hope to show them off when I have time. Also, the Los Angeles Airport Police Utility finally got finished. I also changed out Terrow's tail light texture to a higher quality one. Left is old and right is new.
  7. @Chris07 Wow, I can't thank you enough for such passionate response to my question. Everything makes sense now. I will reach out to you directly if I have any further questions in regards to scripting. Much appreciated !
  8. Hey guys, I am experiencing a weird bug in-game, but it could be because of my limited knowledge on scripting. I wanted to assign multiple siren traits to a unit instead of default 2 siren traits; I added 4. I tested this out in-game, and when I press the siren command, it executed multiple siren tones at once, and if I shut the siren off, it still plays. Weird part is, when I move the unit out of the spot, further down the road, the siren still plays in the original spot. What did I mess up on here ? int soundID; Vector CarPos = v.GetPosition(); if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE03) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE04) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE05) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren07.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren08.wav", CarPos, true); } } LASiren.script
  9. It was actually because of my recording software; I had the record volume set too high and that distorted the video volume. I lowered the value and re-shot the footage. The audio came through just how it should sound in-game. I messed up, i will re-shoot the mission and re-upload the video later on. Edit : Here's the new video. All the siren tones have been custom made to mimic the reverberation effect, Doppler effect and ambience echo effect to give them that 'distance' illusion in-game.
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