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  1. Just decided to make a sub-mod for L.A. Mod. Thanks to: Hoppah (Creator of L.A. Mod) http://www.emergency-planet.com/profile/4-hoppah EmC-Unit(Lights pack) http://www.emergency-planet.com/topic/16636-lightbars-pack-v20-released/ Co-Developer: Me! Change log: V0.7.1 (Released) Car doors fixed. Added some random stuff. V0.7(Released) 'WASD' keys useable. Some details. Bug fixes. Campaigne Missions get stations! : D (Except for vanilla mission 1-2, 5, 10-14, 17, 20 & LA Mission 7) Finally some uncopyrighted background music. Main Background Music: 1-https://youtu.be/0iKBT9LRFPo [Speed Chase - Alex Lisi] 2-https://youtu.be/vxw52mmldcg [The Chase] 3-https://youtu.be/QcDUL59CJUw [Police - Spraynpray] 4-https://youtu.be/AXNo8Bw_EsU [Stop Police] 5-https://youtu.be/ujsCRw-eA0o [Run - Ross Bugden] 6-https://youtu.be/3pZdZiPnsGs [Drive - Ross Bugden] Action Music: A1-https://youtu.be/UcXQ3qcYLuU [Drednough - 95TurboSol] A2-https://youtu.be/c0K9hwff85k [Final Stand - 95TurboSol] A3-https://youtu.be/Bgdb0TJRKoA [La Feyette - 95TurboSol] A4-https://youtu.be/qRFOayt0QYc [License To Kill - 95TurboSol] A5-https://youtu.be/ChGgfs-zXBc [Minefield - 95TurboSol] A6-https://youtu.be/Lh77am_1BlQ [Prism - 95TurboSol] A7-https://youtu.be/RboHvTa7kQQ [The Forbidding - 95TurboSol] A8-https://youtu.be/xJwMSpLmLMQ [Unmasked - 95TurboSol] V0.6(Relased) Some details. Bug fixes. Texture updates on some vehicles 'New' road/street Police station update New patrol routes Airport upgrade V0.5(Relased) Some details. Bug fixes. Some lightbars by EmC-Units. Working gates Military base upgrade Better airport Added commands to some vehicles Texture edit for some vehicles LASD parking, FBI parking, Military parking, CHP parking, SWAT parking. Resistance towards different things after wearing some kind of equipments V0.4(Released) Mayor's House Private EMS/Fire Service Random events in the map(that you don't have to deal with, only if you want) Texture change to some vehicles Added lightbars to the red cross vehicle(now private ambulance) Ambulance depot New police/FBI vehicle Upgraded the airport Fire/EMS & Private Fire/EMS training area Somethings I forgot :3 Bug fix Added random things for no reason ;3 Easter egg... no tips will be given... V0.3(DL Removed) FBI Base Upgraded the mini airport again. Bug fix New patrol routes(more coming soon) Functioning equipment trailer in FD station 2 More events in the map(more coming soon) V0.2(DL Removed) Military base Upgraded the mini airport Working Jet Bug fix Police Checkpoint Murder Scene V0.1(DL Removed) Spawned vehicles Added more equipment in vehicles/choppers(e.g. Axe, Flash Grenade…) Police vehicles have shot resistance(Except bikes) More ‘seats’ in some vehicles/choppers Removed prisoner transport in swat trucks(And some vehicles that shouldn't have) Added a sheriff’s station Removed police station building Added ‘Tec center/centre’ Edited 2 emergency vehicles’ skin(for no reason actually…)(Comment down below if you know which vehicle was it!) Added a mini airport Working In Progress: Changing sound effects Some random ideas that'll pop out of my head. V0.1 Images: V0.2 Images: V0.3 Images: V0.4 Images: V0.5 images: http://imgur.com/a/zLg6o V0 Videos: V0.7.1 DL Link: https://mega.nz/#!KsEGkT4Z!BU6HK_h9LNxoY3yY66e2oujM15zl8_zGJ4NmaVtHqsQ If you have any suggestions, leave a comment down below!
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  3. Version 1.0.0

    26 downloads

    Another day, another Station. This one is a 2 bay drive through station intended for a Quint, Tanker, and Medic. The spare spot is meant to be used as a day room area. The other room is meant to have a kitchen and beds. Anyways enjoy the model yall Made by pozharnyy555You must credit me in order to use these assets.This is not for commercial use. This means are not allowed to make money from these models in any way.Do not convert these assets to anything outside of the Emergency Series.Do not Re-Upload.By downloading this file, you are agreeing to these conditions.
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  4. Version 1.0.0

    33 downloads

    Here is my first creation that will be public. I started learning Blender about 2 days ago and figured Id just post this. Made by pozharnyy555 You must credit me in order to use these assets. This is not for commercial use. This means are not allowed to make money from these models in any way. Do not convert these assets to anything outside of the Emergency Series. Do not Re-Upload. By downloading this file, you are agreeing to these conditions. Other than that, enjoy the assets. Big thanks to THVFD and ColumnDisciple for teaching me how to do this
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  5. Hi everyone, It's been brought to our attention that our CAPTCHA is not working properly and it's preventing new registrations. I'm trying to get the CAPTCHA error resolves, but at this time, despite looking like it's working, the back end isn't working right and is not authorizing new registrations. My understanding is registration with your Discord account is still working. If you do not have an account for here (or have since forgot the login details) you can complete the form below to request assistance and your request will be processed in order of submission. newfoundking. I can still be contacted on discord, however won't be providing creations/resets without using this form first.
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  6. it is actually getting an update worked on. Unfortunately Slate stays busy though so it's an extremely Slow WIP
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  7. West Falls I believe, I worked on that
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  8. There is no way to solve it. I removed them from the submod.
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  10. New hub is up if you haven't seen it yet, a lot of cool new and old stuff has been added.
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  11. I agree with you, simple heads up about upcoming doom could contribute to saving up the webdisc and other gems. It will be hard to blame the forum owners, but imho people would fund the hosting if it would be requested. (i would contribute too) I dobut it would work, i have some URL saved in my browser, and links don't work.
    1 point
  12. They should have at least announced it, so people can make backups of the mods and assets. This is just unacceptable; everything is lost! I'm absolutely heartbroken right now. I was part of the community for over ten years, and seeing it disappear from one day to the next makes me extremely sad.
    1 point
  13. The shutdown of that forum was inevitable especially with the state of the Emergency series with it already being a dead corpse and just continued decaying of it. The lack of newer players and Sixteen Ton's questionable way of making games by literally re releasing Emergency 5 over and over again with the "newest" game being just a literal port of Emergency HQ. Lets hope that Emergency Planet's end of the road isn't too soon with other forums too.
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  14. No modding support...
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  15. As Emergency gets older, newer games are coming out that allow players to play in emergency services. While we still will feature Emergency games and Firefighter Simulator: The Squad, I want to introduce Into the Flames. Available on steam, Into the Flames is a solo or multiplayer co-op game that focuses on the first person role of a firefighter. From selecting and driving multiple fire vehicles, to breaching, extinguishing and firefighting, the game is in alpha and providing regular updates. Recently they announced they would be releasing full modding support using Unreal Engine 4's SDK and will be releasing this soon. As a community built on mods for Emergency games, this seemed like a natural fit for us. The team from Into the Flames will be posting updates on modding and release contests in the main forum, however we look forward to seeing some of the mods that will come out of our community!
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  16. I Have A Idea To Add More Weapon To The LA Mod Like Giving Police Officer AR-15 Or Shotgun And Bulletproof Vest Same With The CHP And The LASD, LAPD SWAT Also Add Riot Equipment Like Riot Shields Tear Gas Grenade Launcher And Last Thing Is Add A New Unit The US Army Tank Like The M1A1 Abrams
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  17. This is a beta release and bugs are expected. Some engines and units serve as place holders for the final models. So things may not be 100% accurate in terms of models at this time. Some units are missing unit images, and such. Some scripts are still being tweaked. That said you should be able to enjoy this with out much issue.The final version will likely be hosted on my dedicated server allowing fast downloads and have very little wait time and nice installer..although technically the mod installer works great, just sucks at compression. Download: Beta 3 https://www.mediafire.com/file/85lsqhiccgma03m/Los_Angeles_Mod_v2.0_4x4_W00ds_Map_v1_BETA_03.rar/file This mod requires Narco's light pack. If you are getting white boxes where the lights should be, it means that the light pack was not installed properly (if at all). It also requires these extra coronas: http://www.filesonthe.net/CVk3M
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  18. It is not available right now. Its still within a development.
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  19. Hello everyone! I've been trying to figure out all the keyboard shortcuts for EM4/911, yet have not found a complete list. So after searching for a while, I decided to just make this thread. The only shortcuts I know of are the ones mentioned in the FAQ. You can CLICK HERE to visit the FAQ thread. Basically these are the ones: If you know of any other shortcuts, please reply to this thread with the information. Thank you!
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  21. Hello, I have performed an upate for the forum and server software. This caused a small down time. We are now up and running again. At this time I am checking the mail issue. - Updated forum to new release - Updated Server - Implemented HTTPS for the whole site - Implemented Security checks on our e-Mail server --> This should fix all e-mail issued users had
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  22. Due to unforeseen issues encountered that we currently are trying to address the server had to be reset, because of this issues may persist which we will try to address if/when we can. Please be patient while we work through this process. We have also temporarily disabled the downloads section at this time, due to multiple reports of issues encountered with attempting to download from our database. We will have to look into this issue further since so many users have encountered this problem. We apologize for the inconvenience and appreciate users understanding while we attempt to address these issues. It's a new server, and a new version of the software so we have to try to sort through things. Thank you for your understanding, EMP Staff
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  23. This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.
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  24. Edit it in Freeplay_endless.xml, freeplay_challenge.xml, and freeplay_deluxe if you have it.
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  25. Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.
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  26. I was wondering how you could make a pursuit type call out. Not like the ones where a getaway car is needed but a call where it is a pursuit where the car won't pull over.
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  27. Units xml has nothing to do with any of the custom equipment found in mods. You need to edit the script files. They contain the list of units that have the barricades. The scripts for ballistic shields, guns, and traffic cones also operate on the same logic.
    1 point
  28. Version 1.0 Released! So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. http://miami-mod.ucoz.com/USSR_V1.0.png So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... New patch v1.01 is out! (It will be a full mod because from 1000 people who downloaded the mod only 36 get the old patch) Changes: -Welders can now enter back; -Fire splitter returned to previous traits (*i can make it more easy accessible but than you won't be able to pick it up back); -Fire trucks (GTF) get a more fire resist; -NEW Fire siren (*Don't think it is so easy to find one, i was just lucky to find a vid where it fits); -Brush fire jeep now have a 2 fh connectors; -Added a rapid deployment; (*still works not perfect but better than nothing. Also notice it won't work if you use fire splitter (wye)); -Fixed military paramedics unit icons. Download now - Allready patched mod v1.01 : Em-Planet | File-Upload http://i.imgur.com/2yMEyFW.png File-Upload http://i.imgur.com/ysblFog.png (*units texts still in english) Tips for http://i.imgur.com/2V9CbWk.png?1: Go ahead Comment http://www.emergency-planet.com/uploads/emoticons/default_schreiben.gif , Like http://www.emergency-planet.com/uploads/emoticons/default_12.gif, Subscribe http://www.emergency-planet.com/uploads/emoticons/default_news.gif and tell your friends about the mod http://www.emergency-planet.com/uploads/emoticons/default_1046276057_GroupHug.gif it's free!
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  29. LAPD Ford CV LED lightbar Submod V2.0 Police EMS Fire TEC 2 version will be release if i got the permission from Hoppah's. Version 1 Without Additional Units Submod v1.3 Version 2 with Additional Units Submod v1.3 V2.0 - Added LAFD Swift Water Rescue ,LAFD Foam Tender ,LAFD Light Equipment Truck ,LA Airport Police ,LA Port Police & LA Sheriff's Department to LED Lightbar. Old version release list Bug: V1.7 - Tow truck 2 become blue cube when loaded is now fix on 1.7.1 <Fixed> Download Compatible with LA mod v2.1 and Additional Units Submod V1.3 New And Old version Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar
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  30. What is the most recent version, of the better LA Mod?
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  31. Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.
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  32. This topic has been inactive for three years. Do not bump dead topics.
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  33. Thread is nearly two years old, do not bump old topics.
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  34. This topic is nearly 10 years old, please do not bump things that are clearly dead.
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  35. Topic is over 7 years old, do not bump it.
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  36. You need to define and assign the new prototype of the vehicle into the script, otherwise it wont have the K9 vehicle functionality. Both the emptycar and K9 code need to be modded to accomodate the new vehicle.
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  37. Once again, please refrain from posting in all caps. Using all caps makes it sound like you're shouting at us. From the terms of service:
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  38. In order to Reskin a vehicle from the LA Mod you will have to "unlock" the dds file(s) that are required for the vehicle, for this example we will be asking to reskin one of the many crown victorias. In this example the CHP Vic. First you must Unlock the dds file, in order to do this you must find the dds file that you wish to alter which would be located in the following folder: Game Install\Mods\LA MOD 1.8\Models\Vehicles\03 LA Police\cv_chp.dds (some vehicles have multiple texture files) You have to rename the file to something else and change the extension from dds to v3o, this will allow the editor to unpack the file making it readable by Photoshop or a dds converter. Due to the fact that most vehicles have the same name for the Vehicle model and the dds Texture file, it is advisable to name it something such as follows: cv_chp.dds to cv_chpt.v3o Now, you need to open the editor, load the modification and then select "unpack file" again you will have to navigate to the same folder but the editor shows the folder structure a bit different: Mod:Models\Vehicles\03 LA Police\ Find your renamed dds which for the example is cv_chpt.v3o and press ok, this will unpack the file so you may edit it. Now you need to rename the file back to dds, in order for the vehicle model file to recognize the texture be sure to rename it back to what it originally was, which in this example is cv_chp.dds Once this is done you then have to either convert the dds file using a dds converter (one is available in our downloads section) or import it using Photoshop. Convert/save the image to whatever format you wish to use, .BMP, .PNG, .TGA, etc. whichever you prefer and open it in the painting application of your choosing and alter it as necessary to do whatever you wish to do to the vehicle skin. Now you have to take your texture and turn it back into the dds file for the model file which accompanies the vehicle to recognize it's new texture. Ensure that all of the dds files you have changed are in the folder where they belong and when you load the editor you should see your newly skinned vehicle there now.
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  39. I have a request of Authors out there of the topics related to mods in particular. Most of you are good about having the status of the mod IE: WIP/In Development/Beta Released/Released etc, but if you could remember if there is a download link to include it in the first post of the topic; that way hopefully it will make it easier for users to find the download on the first post rather than asking multiple times per page of posts. Having a "standard" of expecting to find the download (if available) on the first post of the topic should help curb that kind of posting and make everyone's life easier for finding the most current (and up-to-date) copy of your mods. If the modification does not have a download available just add into the title or description stating that no download is available at this time for the mod; hopefully people will see that and not ask about it. Thank you for your time and we'd appreciate it if you could take the time to do this going forward to make user's lives easier in finding your mods and hopefully make your life easier by ensuring that the most current version of your mod is easier to find to download thus preventing users from having out of date copies bringing up bugs which you've already fixed.
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  40. Hello there, I did a quick maintenance update to the site. The IPB version is now UP-TO-DATE as well as the theme and all modules. Several bugs should be fixed. If you have any issues, please report. Thank you
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  41. I've always been a big fan of video tutorials. Perhaps it's just the way I'm wired, but I learn best by watching others, and I feel like I'm not alone. I've been considering making a series of tutorial videos on various aspects of mod making. If I was to throw a series together, what sort of tutorials would you like to see? Published Videos Quick Tips - Short videos that share tips and tricks to make modding a little bit easier. https://www.youtube.com/watch?v=Gdwgl1obnqk - Quick Tip #1 - Make your editor Run As Administrator Essential Modding Skills Tutorials - A set for full length tutorials showing you step-by-step (and mostly unabridged) how to perform the most basic tasks needed to create a mod from scratch. https://www.youtube.com/watch?v=U6p5XtcG9Vc - Adding Vehicles Part 1 https://www.youtube.com/watch?v=o7iYkwc_57M - Adding Vehicles Part 2 Why am I doing all this? Well it took me 2 years of messing around to become (self-proclaimed) proficient at mod making. In this day and age, there seems to be a serious stagnation in creativity in the EM4 community. The reason, I believe, is partially because of the steep learning curve required to create new custom content. With these videos I hope to give people the tools to think outside the box and create something NEW for Emergency 4. LA Submods are cool and all, but I think we can make something better.... What harm can come from providing a collection of knowledge in a quick easy to digest format? None that I can see.
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  42. Something we as a staff have been noticing as a problem lately is that signatures have been going rampant in size. I have a fairly large monitor, and just then, reading through a post, I encountered a signature that took up my entire screen. We are looking at changes in the future, but for now, the rules still stand. Basically, what we're looking at, ins't a pixel count, so it's exactly 600x289 pixels or whatever, since that's really a pain and unrealistic at this time. The maximum size we're considering acceptable for now falls in one of these categories Signatures roughly this size: This is acceptable with up two two lines of regular sized text, or one line of large sized text. That doesn't mean you can use the largest size the board will support either. If you want to use TWO signature banners similar to mine, that is acceptable, but again, the maximum size we're looking at is that plus two lines of regular text, or one of stylize, or larger text. The maximum size is 250kb, that doesn't mean you can upload a little tiny picture that takes up 1.2mb, it must fall into both categories of size AND measurements. If your signature is too flashy, and distracts from the rest of the page, it can also be removed, so no strobe pattern gifs guys. None of these rules are new, they're just being restated because of the huge problem we've been having as of late. Continuing with what we have been doing, any signatures in violation of these rules, as outlined in the terms of service are subject to removal without prior notice.
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  43. Dear Community, After a downtime of about 3 days we are able to announce that the site is back online for public. We moved to a new host, optimized the download area, got in a fresh skin and tweaked a lot of setting. If you got issues or suggestions, please share them with us in the Website support topic In case your lost your password, please click here. If you did not get a validation email, please login with your data and click on resend validation email. Kind regards, Stan P.S: We are aware the homepage is broken, this should be fixed soon. mails should come allong slowly, we still got a limit of 100 mails an hour for the next 12 days.
    1 point
  44. Firestation Start script would be one. Forgot to mention this aspect.
    1 point
  45. Go to the units folder, select the desired unit you want to change and go into the units.xml and change the "Speed" value.
    1 point
  46. Fred would be right, it is a direct violation of the TOS to have two accounts, lost passwords can be reset so there really isnt a need to have created a new account.... I suggest you go through that process to recover the old account because the new one is going to get deleted in 2 days. It isnt too hard to request your password reset, it probrably takes more time to make a new account than to just reset the old.
    1 point
  47. That would be a great idea, and I am the same person as mcflame1, just have too many passwords to remember
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  48. I think this topic definitely has potential, and all are great ideas. For this one: -During a traffic stop, the officer should have to call in the name to see if the guy is clean I might be able to help, but not for a week or so, and I think other people here could do a way better job then I can
    1 point
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