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Tomyboy

Fire Dept. Beuningen mod

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Hello,

I started a small mod containg 13 vehilces:

:danke: Allready thanks to Em4fun, Jacob1029 and James23222000 for modelling, scripting and UV mapping :danke:

A list what to do:

Fire Dept:

TAS 741-Em4fun

TAS 740-Em4fun

PM 781- Free 3D modding, need new UV map and some doors+Lightbar

DB 780-Em4fun-UV-map Jacob1029

TAS backup Nijmegen-Clidea

Ladder backup Nijmegen-Simcomnet-need a new UV map

Ambulance:

Chevy 8116-ask promission to Martijntjuh

Chevy 8123-ask promission to Martijntjuh

Lifeliner3 (recue chopper)-Tomyboy (skin)

Police:

Police car-Tomyboy (skin original)

Mercedes Benz Sprinter-model:Free 3D modding-UV map Jacob1029

THW:

Towtruck-Free 3D modding

Engineer van-................

Gaffert kraan-Tomyboy (skin)

Buildings:

Fire station-Tomyboy

Police station-Tomyboy

It will be the orignal map with stations added

Pics:

Fire station:

dsc00592rb5.th.jpg

brwkazernegodeza3.th.png

780:

movanpqu5dp2.th.png

781:

sprinter06wr0.th.jpg

740:

7404sj4.th.jpg

741:

7411jf3.th.jpg

Backup Ladder Nijmegen:

laddernijmegenli4.th.jpg

Backup TAS Nijmegen:

brwnijmegentx6.th.jpg

Chevy ambu:

ambuchevydq4.th.jpg

Towtruck:

asfmanch8.th.jpg

I search for modders

Green: done

Red: not started jet/search for somebody

Orange: Beeing made

Blue: Need a UV map

Purple: I don't know jet

Edited by Tomyboy
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Nice, make the following scripts if you can:

Alarm script: Call 10 firefighters from different homes to the station on the normal map.

Call ambulance 2 (the 16 and the 23) times, call lifeliner, call nearest police car, call ladder and call

TAS nijmegen

!!!!ALREADY THANKS!!!!!

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Skin, and for the map I only need the texture, because i'm very bad with Fotoshop. And Saterday I will take pics of the station to make a openhouse station in sketchup. And I'm trying to learn Zmodeler from Martijntjuh's video, but I don't no how to put blueprints in Zmodeler trial versoin

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Just to make you aware I am involved with other mods so I script progress may be slow, if you ask permission from hoppah to use his fire station and to fire station script, that will make life alot easier for me because it involves a small amount of editing ;)

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Trust me from first hand experience, that minor issue of the texture is one of the most annoying things to try to do since it is so large you will be looking at weeks if not months of work just to make that look good, ploping down buildings takes time too as well as the events that take place... Finding somoene who wants to waste a ton of their time playing with a paint program to make a 100mb file map is not going to be easy if you can't do it yourself... Yeah the base texture can be that huge before you even convert it to the proper format to put into the game.

Skin, and for the map I only need the texture, because i'm very bad with Fotoshop. And Saterday I will take pics of the station to make a openhouse station in sketchup. And I'm trying to learn Zmodeler from Martijntjuh's video, but I don't no how to put blueprints in Zmodeler trial versoin
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Thanks, I'm thinking to do that maybe for a very later version, for V1.0 I think that I only ad stations to the original map.

And a question to Zmodeler users, can somebody put the original STW format into Z3D format.

Regards, Tomyboy

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