Jump to content
Pottyscotty

Invalid Surface assigned to...

Recommended Posts

I am able to load my mod but upon loading the map, I crash to desktop. My logfile reads as follows:

|Loading Model mod:Models\Vehicles\London Fire Brigade\A434.v3o|[VNUM=1.43]?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434?ERROR: Invalid Surface assigned to Model mod:Models\Vehicles\London Fire Brigade\A434|Model contains 11474 vertices, 12192 polygons, 0 bones, 0 muscleanimframes

When exporting the Model from ZModeler I get no errors. 

 

I did have the same problem the other week BUT I got an error in ZModeler and after about 3 hours managed to fix it, however I tried the fix this time and it did not work at all, everything seems correct.

Link to comment
Share on other sites

Could be a materials issue, could also be a missing texture issue. Check your v3o and Zmod file if the material set for them is correct. Sometimes this happens when setting it to Default Material.

Had a look, changed a few bits that I thought could be causing it but same problem.

 

It was working fine beforehand, all I did was change a little part of the model and then resize it.

 

----------

 

Edit:- No idea what I did but it's now working. I was fiddling with the UV Maps and Materials so I guess you were right, thanks :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...