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emergency 2013

Private Mod for LAES

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Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. 

 

A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. 

Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. 

 

Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. 

 

For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough.

 

Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. 

 

So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. 

 

Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. 

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Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. 

 

A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. 

Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. 

 

Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. 

 

For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough.

 

Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. 

 

So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. 

 

Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. 

 

newfoundking you sir are a legend you deserve a medal  :cheers:

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You must have a sh*t load of money if you want someone to graft for months and months and maybe even a year to make YOU a mod.

I'll do it but it's at an hourly rate!

Get real.

 

 

Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. 

 

A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. 

Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. 

 

Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. 

 

For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough.

 

Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. 

 

So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. 

 

Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. 

 

 

first i am not going to pay you 14000 just for a mod ( i mean like really i'll buy 4 xbox's and titanfall lol

oh and buy the way i found someone who can help make one no money involved so :D

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Okay, assuming you want a basic mod, no complicated scripts, or fancy new maps or anything, just basics, let's do a time breakdown. 

 

A great modeller can do roll out roughly 1 model a day, UV and everything, if that's their focus. Assuming they spend 8 hours working. That's from one poly to in game. 

Assuming your basic mod has what, fifth models (which is a conservative estimate) that's 400 hours. 

 

Include another 16 for map design and setup. Another 16 for scripts making stations work and whatnot, you're looking at roughly another 32 hours. Now finishing the mod, that's lighting, making it all run right, etc, can take say another 24 hours. 

 

For those keeping score, it's now at 456. Heh, I didn't even try that. Assuming you don't pay for the downloading and compiling of scripts that is necessary to make a mod now, I mean the free to use scripts we all are used to that's a lot of dough.

 

Here minimum wage is $10 an hour, usually for unskilled labour. However this is a generally skilled job, and given the nature of skills required, for one person to do this, you're looking at closer to $20 or more an hour. So cheaply done, it's be $9120, and given the modder quit their job, or took a hiatus to do this, they could work 6 days a week, at 8 hours a day. You'd be looking at close to 10 weeks before you'd have a playable mod. 

 

So here's my offer, for $14,000 I'll start the bidding of the job at hand. I value my skills at above average, and you always bid higher than what you're willing to bottom at, because you need to ensure you get the job at an affordable rate for you. Also, just to be clear, that $14,000 is quoted for 2.5 month completion date, 50 models, basic map, and no new scripts written. Finishing included. Any adjustments will be extra. 

 

Now, if my point wasn't clear enough, go learn some basic skills yourself, ask for help on how to do things, and try your own hand. It'll save you a few thousand dollars and you can have your own mod then. But you can't afford to buy your own mod. 

Admin delivered enough said.

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I have a lot of knowledge when it comes to modding EM4, so as long as I have time(Which its a little tight right now) I am willing to help anybody for free.  :holdglass:

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