Chris07 Posted January 14, 2014 Report Share Posted January 14, 2014 I have attempted UV Mapping a particular model in ZModeler3 and it was an absolute nightmare. I have found it MUCH easier to UV Map in 3DS Max. My question is, can I export my UV Mapped model out from 3DS Max (as a .3ds) import it into ZModeler then export as a v3o, all while preserving the UV Mapping data applied in 3DS Max? Quote Link to comment Share on other sites More sharing options...
rafaelmfernandez Posted January 14, 2014 Report Share Posted January 14, 2014 I do all my modelling and mapping in Blender, when exporting there should be an option to export uv maps and materials with it. Quote Link to comment Share on other sites More sharing options...
Freelancer Posted January 14, 2014 Report Share Posted January 14, 2014 When you say you've UV mapped it...do you mean UVW? or an actual UV map itself? If you've UV mapped it then it should be fine to export into Zmod and then just apply the texture in Zmodeler and the UV map should be saved then export to Em4 If you've UVW UnMapped make the template and texture it then do the same as above ^^ (Import and apply the texture in Zmodeler) Hopefully this helps Freelancer Quote Link to comment Share on other sites More sharing options...
Chris07 Posted January 15, 2014 Author Report Share Posted January 15, 2014 Thanks.Any tips for uv mapping an intricate model (relatively high poly)? Quote Link to comment Share on other sites More sharing options...
Freelancer Posted January 15, 2014 Report Share Posted January 15, 2014 My best bet would be to do this by UVW un wrapping. Cut the most important bits (Sides,front,rear,top etc..) stitch them however needed (if needed) and make the template,then just texture over it There's a lot of tutorials on UVW unwrapping: http://www.youtube.com/results?search_query=3ds+max+uvw+unwrapping+tutorial Freelancer Quote Link to comment Share on other sites More sharing options...