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The Loot

Equipment Not Shown in Editor on Vehicles

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Alright, it's in scripts.

I see how to add/remove vehicles that have the barricade, but the emergency case isn't set up the same way. I'm assuming it's controlled by this line in "LAGetEMTBag".

if (v.IsValid() && !v.IsDestroyed() && v.GetVehicleType() == VT_AMBULANCE_NEF || v.GetVehicleType() == VT_AMBULANCE_ITW || v.GetVehicleType() == VT_AMBULANCE_RTW || v.GetVehicleType() == VT_AMBULANCE_RHC || v.GetVehicleType() == VT_FIREFIGHTERS_RW || v.GetVehicleType() == VT_FIREFIGHTERS_GTF || v.GetVehicleType() == VT_FIREFIGHTERS_DLK || v.GetVehicleType() == VT_FIREFIGHTERS_TLF || v.GetVehicleType() == VT_FIREFIGHTERS_LPF)

And in "LAChangeClothes", this line would seem to control the dive suit availibility.

if (v.IsValid() && !v.IsDestroyed() && v.GetVehicleType() == VT_FIREFIGHTERS_TFMB)

No clue how to change what vehicles those entries refer to, however.

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If you know which scripts they are, are you going into the unit folder and then the actual unit and added it in there? Taking the la mod as an example it says equipment> <unit id="ROAD BLOCK"/> <unit id="FLASH GRENADE"/> <unit id="FIRE EXTINGUISHER"/>

just add it in there... Sorry if this is what you are already doing. If that is the case then disregard :D

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