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[WIP] Aiken County Submod

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I have got several ideas.

1. Small plane or helicopter crash.

2. Multiple barricaded subjects 2 or 3.

3. Drug deal you would have to catch the dealer and the buyer.

4. Warrant, you would have to enter a home and take someone into custody, they could fight, shoot or run.

5. Kidnapping.

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alright!

Here's what I would like to see:

Illegal Demo at the Hospital

Bank Robbery (more of them than the La Mod)

Stolen Vehicles (same, more than the La Mod)

I like the Boat Fire Idea and the fire alarms.

Oh and on the Fire Alarms, make it to where an engine has to respond and then the alarm company has to shut it off or the fire fighters have to shut it off.

I really like the Animal Poaching Idea, so it would be like a attempted homicide but only the person is shooting a deer or bear.

I will think about more things and post them.

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Wires Down, Trees down in the road, Transformer Fires, Person missing in the woods.

Seeing as you have a National Park Service patrol car, how bout' a poaching mission? I know their are deer on the map for the "protect top informant mission" haven't tried to shoot them though.

  1. More water rescues
  2. Boat fire
  3. Fire alarms

This is all really useful information thanks guys, we'll definately consider these as they don't seem too far fetched.

alright!

Here's what I would like to see:

Illegal Demo at the Hospital

Bank Robbery (more of them than the La Mod)

Stolen Vehicles (same, more than the La Mod)

I like the Boat Fire Idea and the fire alarms.

Oh and on the Fire Alarms, make it to where an engine has to respond and then the alarm company has to shut it off or the fire fighters have to shut it off.

I really like the Animal Poaching Idea, so it would be like a attempted homicide but only the person is shooting a deer or bear.

I will think about more things and post them.

And thanks Zach, the more ideas the better; if some get rejected, more can take their place!

I have got several ideas.

1. Small plane or helicopter crash.

2. Multiple barricaded subjects 2 or 3.

3. Drug deal you would have to catch the dealer and the buyer.

4. Warrant, you would have to enter a home and take someone into custody, they could fight, shoot or run.

5. Kidnapping.

We're also looking in to the idea that we can create separate scenarios, maybe even singular missions, where a specific Police Department is required. I really like that idea, like the National Park thing, but with specific PDs like Burnettown or Jackson.

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I think itd be cool if you made a huge map with a few small towns and set patrol jurisdictions for the PD. Then you could have more fun with say Jackson PD rolling into Burnettown to assist at a call.

Yeah I totally agree, however I wouldn't want to make people's PCs lag with the size of a map! :xmas: However, I agree that something like that would be really cool, especially with the assists and stuff. If we figured out how to make certain accidents localised, such as farming accidents etc., then we could really get somewhere!

By the way what do you think of the banner?

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That sounds like a great idea! Perhaps something for a later release of the mod with a new map. For example the map could be divided up into 3 or 4 different jurisdictions, Burnettown, Jackson, some other town, each would have a small police station and a small fire station. There would also be a section that would be like a National Park, a ranger station for the police station, no fire station, this could have some woods and a campground or something.

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That sounds like a great idea! Perhaps something for a later release of the mod with a new map. For example the map could be divided up into 3 or 4 different jurisdictions, Burnettown, Jackson, some other town, each would have a small police station and a small fire station. There would also be a section that would be like a National Park, a ranger station for the police station, no fire station, this could have some wood and a campground or something.

Yeah exactly, also if there are already loads of mods with separate stations like that, we could simply increase the map size and make parts of it woodland so it maybe wouldn't lag as much due to lack of buildings!

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As much as i like the idea getting too ambitious is how many mods fail, the Wyoming county submod is a great example. Though i know little about modding, one thing i know is that making a new map is really hard! I would advise that the map remains just a idea for a while and the focus is on new units and the like. But of course this is you mod. I remain at your disposal if you want any pics of NPS buildings for the map. And the banner looks great!

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As much as i like the idea getting too ambitious is how many mods fail, the Wyoming county submod is a great example. Though i know little about modding, one thing i know is that making a new map is really hard! I would advise that the map remains just a idea for a while and the focus is on new units and the like. But of course this is you mod. I remain at your disposal if you want any pics of NPS buildings for the map. And the banner looks great!

I totally agree, even the missions is just a brainstorm! We have the units under control, and regardless they'll be the thing that comes out first. The rest if just fantasy for the moment, and probably will remain that for a while! :xmas: It's totally true that having all these ideas is great without method, hence I like to post a lot of screens before announcing to show real progress! :D

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All right then if we are brainstorming I can come up with some ideas for the National Park section of the map.

1. Bear trouble: A bear is causing too much trouble in the campground he has to be put down

2. Drunks in the campground: Large group of rowdy people like a riot in the game, arrest the leader.

3. Missing child in the campground: Kid wanders off and you have to find him.

4. Domestic in the campground: same as a fight in the game except at a campsite

5. Poached deer/bear/cougar in the forest: Like the attempted murder in the game except with a deer.

6 Body dumped in the forest: body found in the forest and you would have to question people to find out who to arrest.

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6 Body dumped in the forest: body found in the forest and you would have to question people to find out who to arrest.

I really like this idea indeed! It would be great to have a more investigative mission style, like the LA Mod kidnap one.

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The cool/sad thing is this happens often in the parks, it is often hard to tell weather it was a murder or a suicide at first. And the LA mod for EM3 has a even more investigative mission where you have to find out who killed a hooker in the downtown area.

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The cool/sad thing is this happens often in the parks, it is often hard to tell weather it was a murder or a suicide at first. And the LA mod for EM3 has a even more investigative mission where you have to find out who killed a hooker in the downtown area.

Ah ok, I didn't know that as I didn't play Emergency 4 :o

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I had another idea for the map.

1.In the National Park there could be a lake with some personal boats, swimmers, fishermen on it. The lake would have a dock where a NPS patrol boat would be moored. I am assuming this would be possible in the same way parking in front of a police station is possible (feel free to correct me)

2. This is more of a game idea but could you make a script where all vehicles would not move without a driver. I believe this is possible. This would add considerable realism. You might want to make it a option that could be turned off however as some people would not like it.

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2. This is more of a game idea but could you make a script where all vehicles would not move without a driver. I believe this is possible. This would add considerable realism. You might want to make it a option that could be turned off however as some people would not like it.

It's definitely a possible feature, because I've seen it in some mods. I can't exactly remember, it might be the Copenhagen mod, but without anyone in the vehicles they cannot move. :xmas:

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  • I personally really like the idea of the murder and having to question others to find out where the suspect is. You could also leave little clues around the map like skid marks, blood trails, abandoned vehicles, etc.
  • Another is a major airline accident. You could use a rural map and have an airplane crash. You can toss in wrecked vehicles, destroyed houses and trees, fires, and tons of debris and injuries. In the fireworks mission, there's a crumbling home that falls apart and can also be put into the mix. You can check out how that works and use it.
  • Maybe a major vehicle pile up caused by something as small as a cat on the road. You could use one of the missions maps that have a bridge. That way, on top of the pile up, you can have vehicles that went off into the water and people drowning. On the train mission there's a man hanging on the edge of the tracks, you can find out how that works and toss that into it too.
  • *The best idea I can think of* Maybe another train accident. You can use another rural town and have the train carrying many explosive materials. When it wrecks there can be many fires and devastation. The player will have to try to keep the other tanks cool and stop the fire before they explode and kill many more. You can make it challenging by adding many spectators to surround the area. Keeping emergency personal from having easy access to the site. You can also make paths for the vehicles to be leaving the area. Can also add an accident blocking the vehicles from leaving, so once that accident is cleared the vehicle can move out of town and make it easier on the player. You could also have it set so the national guard is coming or already on scene to handle the crowd and assist in getting the people out of the town.

Thats my ideas. Also that website I showed you, they have that script. I personally don't care for it since the player has to activate the sirens and lights manually. Which can become hard when the player is under pressure from a major incident and many units are responding.

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