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rafaelmfernandez

TUTORIAL: Converting Models from Grand Theft Auto 4

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Im doing this for the community, so dont come complaining to me about copyright this copyright that.. Im doing this so people can enjoy the benfits like I was able too. Building models only for now.

What you need:

Zmodeller (full copy)

3ds max, blender 3d or any other 3d modding program that can export in 3ds or obj.

Real expierience in Mapping, Modelling, scaling and the programs

Full copy if Grand Theft Auto 4

Spark IV

1: go into Spark IV, theres a bunch of files and such. Your going to want to find ones called manhat01 etc shouldnt be too hard to find. If you double click the img the models inside will come up.

2: click on the model you are looking for, it will show you it in a default 3d mode (maybe textured maybe not)

3 go back to the browser and export the model (preferrably one with a full texture) or else it will be extremely complicated

4 This is where it gets hard. you should now have a .wdr model and import it into zmod. If you know how to remap all the textures in zmod then this should be a breeze. If not then learn. There is a texture browser on the top. Click that then shift select all the textures and save them in a folder with your model and remap it with those. Its complicated

5 You will have to remap the textures onto the Entire model. For buildings theres about 10+ textures to map on so this will take a while.

6 once done in whatever program you are in export it back into zmod (make sure when you export and import in the end that there is no mesh split) or if your already there.

7 Now its time for scaling. Import a model from whatever mod your modding as a reference. Such as another building or truck. Go to exact transform and scale then click on the model.

You will have x,y, andz axis scales figure it out on your own :)

8: once you have the model scaled, retextured, and ready for export you should pat yourself on the back and feel relieved. Export it as a v30 and make sure the name in zmod and the name your exporting as are the same. Its critical to export into a folder where the textures its textured with are in.

9: open the editor and your mod. Create a new prototype and find the new model. It should be good to go :)

10: add your fire objects and lights and its good :) sorry for my rough tutorial but its better than nothing.

Hopefully yall can have some respect and yes we converted alot of gta buildings but it took 1 hour + for each building so you are looking at 40 hours + on working on new buildings. Its not that easy. Good luck guys.

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to build on rafaelmfernandez post, I have imported vehicles and buildings before. many vehicles that are aftermarket made (mod vehicles) have their files locked by the creator and can not be imported into zmodeler. Also you can import vehicles from GTA4 into EM4 however, their is ALOT of stripping down and combining to make it work right. Also you will have very high poloy vehicles which for slower computers will not be able to handle as well.

+1 there rafaelmfernandez

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