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marco23

Wegberg Modification

Your Opinion!  

454 members have voted

  1. 1. What do you think about the Modification?

    • Looks Great, Can't Wait!
      369
    • One of Thousand German Mods!
      68
    • Looks not Good!
      17


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hi guys, just attended a flooding with a fallen tree in the park, i dealt with the tree but did not know how to deal with the flooding......any help?

I don't think you have to deal with the flooding. At least you didn't have to in the previous version. All you have to do is cut up the fallen trees (I think there is two), then use brooms to clean up the leafs on the ground under the trees you just cut.

On a different note, I thought you'd be able to call units from other stations in this version (in one of the pics I can see a TLF or GTLF that isn't part of the normal station. I think it was in one of the earlier versions of the mod, before the mapchange feature), but I don't seem to be able to. Am I missing something Marco, or hasn't that been enabled yet?

I also found a few bugs. It's very easy to get firefighters stuck when you've placed the verteiler (3-way jack), and you send another FF to hook it up to the truck. The one who placed it, and the one hooking it up tend to get stuck together until you remove the jack. Secondly, putting down fire extinguishers create all sorts of havoc. Once it just spawned another extinguisher, another time it did nothing, but the FF holding it couldn't drop it anymore, or put it back in the truck, or enter the truck. He could only cool the truck :P

Other then that, GREAT version. I love that you have the chief in the station during the day, and that opening the doors and pulling the plug on the cars now only require one click. The GUI also looks great now, a huge improvement over the last.

EDIT: Oh, I almost forgot! Am I the only one who's getting much, much faster loading times in this version? :D

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I love how fast it loads too! If I mess up I can just restart and it only takes a minute rather than 5 minutes like some other mods.

I know! He must have streamlined the scripts or something, because I find it much faster than the last version. In the last version, the mod itself loaded quite quickly, but loading the "mission" took ages. Now both are fast :D

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