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Kookas

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Everything posted by Kookas

  1. Sorry, I must've been a bit sleepy or unfocused then, cause the stations look nothing alike xD
  2. Yeah, ensure the normals are calculated. Surface Edit > Normals > Calculate > Click on the model. Looks to me like you have 6 triangles (on that side of the truck) with normals facing the wrong way.
  3. Kookas

    Q.R.A.

    Liking the screenshots. Will you make it use a dispatch system, so that you can make different ambulances have different unit numbers? If not, it might be an idea to remove the unit numbers, because it's gonna get very repetitive (graphically) if every ambulance is Unit 702.
  4. Who made that station? http://sketchup.google.com/3dwarehouse/details?mid=1f68748a265f69bf14a4225a9111b5b3&prevstart=0 Was it randomperson? Sorry, just making sure, cause it's the first thing I find by Google Warehouse'ing "scottish fire station".
  5. Exactly. DDR mod is set in Germany at the time when the DDR existed It's set in the past.
  6. Don't be so disrespectful, especially to people who have put alot into helping this mod get by. Thanks. On-topic, ambulance previews soon...
  7. You can have any model of mine that you find interest in.
  8. Yeah, happens sometimes, just leave it, don't try to force yourself, because then it'll just get worse. What you want to do is not mod the game for ages, and then the motivation to mod should (hopefully) come back later
  9. Maybe you could add an English translation?
  10. How many of those are his? If he can't even model a square old Landy without having to steal someone else's work, then he might have stolen the rest
  11. There's a police Public Order Unit van down the road. Didn't see anyone though. Might've gone by now, but yeah.. anyway, I'm gonna start work on the ambulance model now.
  12. ^ Jaguar XF of the West Midlands Police
  13. They have Jaguar XFs whose base colour is grey as opposed to the usual white..
  14. I have both, so I will use both. Generally, the RPUs will use those newer sirens because they are newer.
  15. Well, the settings were the same as my fire engine that worked. Meh, copying a working prototype and then editing its settings works.
  16. Volvo XC70 in-game, need to add the doors. No polygon lights on the lightbar, sorry. I tried, but it failed. There are grille lights, and lights on the side of the front bumper, as well as ones on the back either side of the number plate (all these have polygons), but I just happened to take the screenshot when those were in the middle of flashing...
  17. For some reason, after creating my Volvo XC70 prototype, if I add a light, it's gone (although still listed in the Lights editor) when I next spawn it :| I've tried restarting, different names, lots of things, nothing works. It's not like this for other things.
  18. Thanks UV mapped now. Texture progress:
  19. As I always say, any models from my mod that you find interest in you're free to have.
  20. Oh yeah and UkMod999, the screenshot was taken in Blender, not EM4 Maybe not as good as I'd like it to be because I tried to make it look smooth. Should look fine with the texture though.
  21. I'm making them both. Notice how the older one is a Renault Master and the newer one is a Vauxhall Movano. In the first post, you can see I have both planned.
  22. WMAS Volvo XC70 Rapid Response Vehicle Very rough up close (render) Not so bad from a distance (print-screen): You won't be seeing it from much closer than that, anyway xD Sorry I don't have much more to show. I have worked on some other stuff, but those aren't quite ready for screenshots yet. Polygons: 396
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