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firefighter111

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Everything posted by firefighter111

  1. The MTA tow truck is litteraly a tow truck, there is nothing like the LAFD heavy rescue in New York City. If they need a crane, they litterally call a crane.
  2. In terms of the body, it should be identical to the Pierce rescue. The FDNY is one of the few departments that has the power to completely spec out their trucks on litteraly everything, including size, the amount of shelves in a compartment, etc.
  3. Also, it's against the TOS to ask about release dates, so I wouldn't start with that unless you want a warning/ban
  4. As for the commissioner's exception, read the law very carefully, it says "the commissioner", which under NYC vehicle and traffic law is defined as the commissioner of motor vehicles, and has nothing to do with any fire commissioners, so technically, the blue light on the squad is illegal. In the case of the green command light, that's actually a new nationwide thing. In New Yrok it's a little weird since my local vfd is getting their new cheifs' cars with a green light on them but my ambulance corps also runs green lights as a courtesy light, so now we have multiple agencies running vehicles with green lights for different purposes and it gets a little confusing.I have seen a few of the NYPD mobile command posts outfitted with a green strobe beacon on the roof.
  5. Because it's illegal under the New York State motor vehicle law.
  6. It's also kinda suprising that it's actually blue. I figured that even though it was a blue lense, it would be an amber led, like on the new rescues. Then new model looks amazing though
  7. The new speed control system sounds awsome.
  8. Yes because 1) each patrol route is a path laid out in the editor and I don't think the mod team want's to spend ours mapping out every conceivable patol route and 2) it's physically impossible to have an infinite number of patrol route. Great work on the mod so far guys.
  9. Check out this page: http://www.fdnewyork.com/aa.asp
  10. When I try to download the mod, it want's me to download a download manager program first, do I have to do that, or if I go to the emergency4.nl site (which I did and I couldn't figure it out) can I just download the mod without downloading the download manager?
  11. I believe they're doing the standard FDNY alarms up through a fifth alarm.
  12. Okay, gotcha, I forgot you guys were doing Rescue 1 as an ALS unit, my fault. Quick question though, will we be able to control what staffing each unit has by simply putting by putting those units in the rig, or will it be predetermined how each rig is staffed, like when you use the alarm script in the LA mod?
  13. One quick thing I saw in the video, the medic should have tan turnout gear, not black. And before anyone starts in with telling me to stop telling them what to do and have I ever tried to make a mod and that I shouldn't make suggestions, I volunteer to chance the color of the medic and the EMTs turnout gear to tan if you guys want to send me the skins so there's no extra work involved for you guys.
  14. They also have videos on Special Operations, EMS, and FIs http://www.nyc.gov/html/fdny/media/video/fdny-series/index.shtml
  15. any copy of the game that is legal, such as a copy from amazon will have the em4 mod installer. That's all you need to install any mod, so in short, yes, the mod will work with your version of the game.
  16. Hi everyone, has anyone had success adding the Rescue 2 model for the New York Brooklyn Modification to another mod? As far as I can tell, they only included the files for the models folder, leaving out the files for the prototype, lang, and spec folders, making it essentially impossible to install without the missing files. has anyone has figured out how to move this model into a mod?
  17. Two quick things I wanted to point out. 1) FDNY rescue companies support squad companies on haz-mat jobs, and the squads support the rescues on dive jobs, so really, the rescue company guys shouldn't have the haz-mat option. 2) no FDNY company outside of the ems division is running anything other than as cfrs, so the rescue companies wouldn't be doing ALS. Just wanted to point them out in case you weren't aware of this. The mod is amazing though, and I'm looking forward to when you guys fully complete it.
  18. Technically yes there were only 5 alarms requested, but by that point, communications were so fu*ked up that it was pretty much "get on the truck and go" for most companies across the city and the surrounding areas. Also, I'm sure there was at least a 10-60, a 10-66, and a 10-80 code 4, which is at least a 5th alarm worth of equipment if not more. Now,
  19. A fifth alarm is the highest alarm the FDNY has in terms of preplanning. A sixth alarm and higher is 4 engines and 2 ladders, so they're not considered a traditional alarm way a 1st through 5th alarm would be.
  20. Why is this in the wrong place? If you read the first post, he was looking for a mod that he used to have that delayed calls for him. Since we didn't know what he was talking about, we just told him how to do it by himself. Where else should he have put it?
  21. Open Notepad, click file>open>computer>C:>program files>WizardWorks>911-First Responders. If you are looking to slow down calls for the main game, then click "Data", and if you're trying to slow down calls for a mod, then click "Mods", and then the mod you want. Once in the correct folder, click "specs", at the bottom of the window, there should be a bar that says "Text Documents (*txt)", click it and change it to all documents. Choose "fp_params_endless" and double click it to open it. change the "MinDurationBetweenEvents value = "xx.xx"" and "MaxIdleDuration value ="xx.xx"" so that both values are both "200.0", this gives you an hour and a half of game time in between each call, which should be more than enough for most calls.
  22. Very Nice sirens, the only thing is that all the FDNY trucks should have the siren you have on the ten truck. The only trucks that have the electronic q's are the new segraves (08 and newer) and the new ferrara rescues and ladders.
  23. If it were done, why would they need to announce a release date, why not just release it?
  24. Satellite 1 is not a pumper, it is a high volume pump unit with a high pressure water cannon. It's cross staffed by Engine 9 and responds with engine 9 only when needed.
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