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LACityFFengineCo287

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Everything posted by LACityFFengineCo287

  1. I'm glad, because Tony's lights were approved by the BLB, hahaha, because they were too flashy. The new lights look good ^^ I wonder though. Have we heard anything about the ALF in a while?
  2. Use firefox. Still the stupid traffic across the bridge, and cars stop re-directing after a certain amount of time.
  3. It's a cool idea, but, just as Hoppah and everyone else said, you've got to make everything from scratch, and you've got to make your own maps, and find a way to make it all work. Good Luck!
  4. Keep the discussion away from the NY mod x.x I don't think you can set specific alarms for the location, but, i'm not sure. If you do a box for 1st etc, maybe you can? I'm just guessing.
  5. I've found a station in California with traffic lights in front of it! Station 84 Temecula! lol
  6. Cool, your probably the best light creator for the vehicles out there right now. lol, I'd love to see what you do for the lights, and see if this cab ever gets done XD
  7. I deal with some asap, other things like people with guns, let them shoot people. It makes it more interesting. lol.
  8. you can't be serious... Such a strange lip from the cab on the back o.o
  9. Maybe C.F.D could include a tiller light package, and possibly work on one for the LaFrance? that would be nice.
  10. Tactics got it exactly. The police have dual sirens, or some do, some don't. It just depends.
  11. thanks pyro, I can't install it though, I use 911: FS and it keeps looking for EMERGENCY 4, i'll screenshot it later on.
  12. That's the best way to go. It looks good, just don't go with the additional scripting part, because that would be a pain... >.< Best of luck!
  13. To the forums I still think a Children of Bodom concert area would rock... lol... Yea, if we had that many bays, we could just park our cars there too. Or a lot more engines if we're a busy house.
  14. that's not what I meant. I meant all the tools in a downloadable package, lol.
  15. Good luck, I hope it works, otherwise, if I can get some free time, I'll go through the scripts and see what's up...
  16. I think you already know to test them 1 at a time too. Then you can find out what's messing it up.
  17. Pull out your units (models) and see if you can get it to work first. If it works, add them in one at a time, that's all I can reccomend, considering they look fine.
  18. Well. If you can play 911: FS, or EM4, you shouldn't have a problem. Depending on how much they have, the load time may be slower, but that's about it.
  19. You'd need to monitor a dispatch channel for a really long time, not only that, but, you've got to find a way to keep it constant. And to get it to play ingame. BTW this should be in the Los Angeles Mod topic.
  20. This sounds really cool, the first of it's kind! (as far as i know)
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