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Posts posted by EmC-Unit
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1 hour ago, Miggles said:
Yeah now you tell me Thanks for your input, and I appreciate the kind words. I ended up getting her down to 3.9k, even after adding some details to the preconnects. I'll probably throw in some more crap tomorrow...
If you don't know how to UV map, i can help you with that.
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Thise looks VERY
nice! I love your moddel. Basic advice about polygon count, go for less from the start. You can get the biggest polygons count on the small details. (LIke for ex, iv'e made fire hose connector on my moddel, from higly detailed to 8 sectors cylinder.) Keep it up!
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Conclusion, commynity pay no respects for authors of these moddels. Like here:
It is not wourth it.
You made the list. GO for it! (you can use older itcboy cars to refit them intoo more modern versions)
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14 hours ago, bob11 said:
Like to help you
Let me tell you the obvious stuff. This topic, and others that that you bumped has nothing done, or the title says they are cancelled. Don't be that person that replay in 2-3 years old dead topics. I bett that you give 0 sh about that.
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16 minutes ago, Alex Neumeister said:
I'm not keeping the walls thin. That was the easiest way for me to do the UV (Like I said, not very good at doing them). What I'm going to be doing is now adding basically another 4 walls inside and connecting them together on the top. So that it appears like there are thicker walls when its really two different ones.
Oh i see whats you are doing.
I can't say anything about blender (not using it) but in Zanoza UV mapping is th easiest part, try it (Zm 2 not Zm3).
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select the polygons of the grill and move them higher, if they are recessed under the hood - nobody gonna see it from the bottom.
Why are you keep creating new topics?
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So the walls are so thin?
I am using Zm2 for UV mapping, it is as easy as to cut polygons for different perspectives than resize them on UV map editor, and you done.
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Thanks itchboy for complete unwrap of the idea behind the decision!
18 hours ago, gunswat said:Some stuff might be missing aswell like models.
Yes, and i bet my ass off, youtube CCs gonna play it on 911 FR , but than only they will look dumb for dissregarding completability. I've made that update so people
tho wellcomeback from ashes gunswat
On 11/16/2019 at 7:11 AM, Squad 65 said:Dang. Thats large
14 minutes 18 seconds to download on 2 mb/s
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39 minutes ago, Mark_ said:
Thats a shame, as I think you'll find a large majority of EM4 players still use Steam for it
I have never used a steam, and not going to install it because people use it. Its up to people to install the mod anywhere else than 1.3 deluxe version on witch it is created.
35 minutes ago, Squad 65 said:Welp. I still have the disc version lol so I hope this mod is worth it. Not saying it isnt.
My data game folder is 2 GB, it is laughable even to argue about in 2019.
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You cant outrun itchboy project using his moddels for 2nd retro themed mod.If you wana something origional, go for the retro NY setup
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thumbs up rof the idea!
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On 10/20/2019 at 8:33 PM, badger6 said:
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20 minutes ago, stevenpc66 said:
Great idea, but it's not a good way, because here is more than 10 different sirens in my mod and when the sound is looped, it will not real =D
Than make a loop manual put another copy of the siren to loop for like 1 minute, and boom - you got this.
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4 minutes ago, stevenpc66 said:
So, your means is we have to re-build the script?
kek. Just insert few seconds of silence to siren sounds.
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52 minutes ago, TheVolume said:
Good work there "can you specify how many units are there in Miami Mod?
Thats classified
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Good job, but y you don't post credits?
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On Thursday, July 25, 2019 at 12:34 PM, caolan753 said:
Does anyone have some UK emergency Vehicles that I can use to update my mod?
http://www.emergency-forum.de/filebase/index.php?filebase/425-vehicles/
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On 5/21/2019 at 9:16 PM, matte31 said:
Amazing work buddy!
On 6/10/2019 at 7:41 PM, TheVolume said:Any " chance to see PD Helicopter ? & Nice work as always!
Thanks.
On 6/10/2019 at 7:41 PM, TheVolume said:Any " chance to see PD Helicopter ? & Nice work as always!
After you download the mod - yea.
I did rework and optimization on the SRT Equipment truck (pardon for the reflection on it)
Credits: EmC-Unit, Rihis.
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It looks good! Not a lot to complain about. Try to use less polygons to finish small details.
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18 hours ago, theman112 said:
This is a WIP,or has it been released already? Since I've seen thenorthernalex play this.
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One thing i want to point out. What do you expect to see on a poll? If you put anything on it do it or not 100% people here would vote for dU it. It makes no sense to follow advice of the poll (imho)
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List of needed refreshment vehicles.
in Conceptual Modifications
Posted
@Yankee43 Well, if you started this topic. And you are so full of entuziasm - you should start a skinning contest topic.