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Voodoo_Operator

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Everything posted by Voodoo_Operator

  1. But they probably wouldn't occur, seeing as a mod wouldn't act against the commercial interests or the corporate image of Rockstar Games. Pretty much everything that ends up in mods for any game is probably copyrighted or patented anyway. Look at all the car models out there... don't you think each company has copyrights and/or patents on its brand, logo, model names, model designs, etc? Yet I have never heard of a single company suing (or threatening to sue) a modder over the use of their brand. Even some cities and their rescue/law enforcement agencies have a copyright on their branding. I think it's the case for the LAPD, and probably for the NYPD as well. But as long as no money is made off the use of copyrighted material and that there is no interference with the image or commercial interests of the company, they probably won't mind unless they're complete a**holes. It's some kind of free publicity for them, after all. I have heard ONCE of a mod getting canceled because they had received a cease and desist. It was a Halo-themed Command & Conquer mod, and Bungie contacted the modders asking them to cease the mod, probably because they were (secretly back then) working on the upcoming Halo Wars. And then again, those things don't immediately end up in a lawsuit, as companies know better than to bring something to court and get bad rep in the process by being the "evil corporation that tries to eliminate benevolent modders". They just send a threatening letter signed by their lawyers to let you know it's in your best interest to stop what you're doing. No harm done but to your own ego. With that said... I do not see at all the relevance of a Liberty City mod. There are already so few real-life locations that have their mod, I see absolutely no reason to make a fictional one.
  2. Hmmm... let me get this straight. A topic that starts with a request (that has probably already been made ages ago, mind you). With a poll about said request. Then the topic turns into a political debate, then on to complete off-topicness. AND I HAVEN'T LOCKED THIS YET? I must be losing my mad moderator skills... *sigh*
  3. Randomperson139 for the win! (Not that there was anything to win, though) This was just a clever teaser. Expect more in the coming weeks.
  4. Right city, wrong truck. Dunno if that can be considered a win.
  5. I admire your observational skills, but they'll need to be even sharper for this one. Maybe your research skills will be put to the test too. In other words : Chi-city it is not.
  6. Many good agents died to bring you this grainy negative.
  7. Boom. 1- Comply before you tell others to comply. 2- Read other posts every once in a while. Especially if people tell you you've missed something. 3- That tone of yours just got you a warning. This is not a matter of doing things out of kindness of heart, it's a matter of doing it because it's the rule. Don't tell us what to do or give us the finger, just do what you have to do and then you will be left alone. EDIT: Concerning the Newark mod, while their banner size slightly exceeds the maximum height (144px vs 140), I think we can use common sense here. If only a single NWM banner is used by a member, I think we can allow it.
  8. A stroke? Wow. I really gotta lay off the McDonalds.
  9. You should take care of your signature first before pointing fingers at others. Your banners are way too high. Max height is 78px if you're using two banners, yours are 180px each, which would be too high even for a single banner.
  10. The Newark mod banner is too big. It cannot be higher than 78 pixels if it is used with another banner. However, don't remove it right now. Since many people use the banners for the Newark mod, I'm going to make compliant ones that they will be able to use.
  11. Should be ok, but you should remove the "quote" tags on the bottom sentence. I wouldn't say it doesn't comply at all, the rules are not quite clear when it comes to userbar/text/banner combos if neither of them are maxed out. Just to be on the safe side, pyro, could your set your text to be at normal size? The rules are hard to enforce if people start to think that moderators don't follow them...
  12. Post changed by Pyrothijs on the 17th of january because the signature rules have changed. I've noticed lately that signature pictures have grown both in size and quantity. In order to keep the forum as readable as possible, it is necessary to avoid large pictures which use a lot of bandwidth, require a lot of scrolling to view board content, and are sometimes a bit annoying when they are way too huge. There are rules for the file size, dimensions and quantity of signature pictures. I would like to bring them up to your attention: Over the next few days, we will be enforcing these rules. When a signature or element from a signature is non-compliant, the user will recieve a warning PM asking them to change their signature according to the TOS. If the user doesn't act upon this PM the entire signature will be removed an replaced by a text similar to this: As the message says, you just have to make your signature compliant and remove the message when you're done. we will not be giving out warnings for this matter unless signatures are repetitively non-compliant after receiving the message. You still need to comply to whatever the message says, though. Thank you for your cooperation!
  13. Don't get your hopes up. You should have read "non-functional - BUT awesome-looking". Sorry for the disappointment.
  14. You forgot to mention the non-functional - yet awesome-looking - side steps.
  15. Oops. Sorry, I forgot about your question. No, these units won't be in the submod, I lost them a long while ago when changing computers (I had backed up the vehicle models, but the persons were directly in the EM4 directory and got erased). Hoppah did make 3 new ATF persons though.
  16. Al Gore created the Internets, everyone knows that.
  17. You, sir, speak the truth. To be honest, I also thought about removing them from the Fed Mod back then as they didn't really serve any purpose.
  18. I think I already stated this before in this topic and in the Fed Mod topic. Sorry if I haven't. But the Ford Excursion, Ford Econoline and Ford pickup, no matter which variant, will NOT be included in the Additional Units Submod.
  19. This had to be changed because of the parking lot in front of the shopping center. Before the fix, if a car there caught fire and exploded, the fire would spread quickly and exponentially to the surrounding cars and buildings, to a point where it grew out of control in a matter of seconds, long before the first fire truck could even get on the scene. Furthermore, when there are too many burnt out cars, the game replaces them with the unburnt cars, which then explode and burn again if the fires have not yet been extinguished. I wish I had kept a screenshot of the huge fire I got the first time a single car exploded in the parking lot. I had injured cops and firemen everywhere, I lost a police cruiser, and the fire spread accross the street to the offices and the McDonalds.
  20. http://forum.emergency-planet.com/index.php?showtopic=8024 The additional units submod will have a white ATF unmarked CV.
  21. Basically, it sucked. It's a van I made based on Hoppah's ambulance, before Mikey made a similar van from scratch (which is the one being currently used as the LASD prisoner transport). It didn't really have any interesting features, and it had many flaws. So it's gone. That depends on Hoppah (Not trying to put pressure on him or anything... heheh). I've already talked to him about it. The thing is, a medic would be fairly easy to do (I think they have the same uniforms as any other soldier, save for a few details that probably can't be seen in game, anyway), so it would just be an usual soldier with medic functions. The stretcher team would be a lot harder, however, because they would need helmets like the regular soldiers, and that would need a lot of work, so it's up to Hoppah to decide if he has that much time to spend on a submod (he's already doing a lot by making some Fed Mod units playable in-game, most of them were far from ready!)
  22. You'll have to learn if you want to be able to download it when it does come out. The more I look at the latest replies to this topic, the more they look like disguised attempts to ask for a release date. Watch out or some of you may end up in the Warn Barn.
  23. I stab puppysboy222 for making this topic, and I'm using an friggin' huge rusty axe just to make sure he doesn't live to make another topic like this one. Just to make sure, I'll also pour concrete in his grave. He bit Hoppah and that's usually what zombies do. I friggin' hate zombies.
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