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Maffegozer

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Posts posted by Maffegozer

  1. Most of players are tired to be on the conference center saying good things to the oponents,that's why everyone wants to tie up.They are all tired. First round only 2 wins i guess.

    Even better with the robberies on the area even a team was robbed...

    I say World cup it's just for fun or to say the best country,cus, they dont really give a thing for it, they already have theire Teams!

    Even worse that damn anoying thing as the ycall Vuvuzela are getting me out of coutrol and all of the people who sees it from tv at home or even the player will say the same thing, that sound is horrible, my island is getting filled of that thing to buy it for 2 bucks on a gas station and they play the thing on the car or on the middle of the city i hope the Cup will put that thing prohibited

    You know what is even more worse.

    You can get them for free over here.

  2. Of course there's a lot of Dutch; the forum's creators are Dutch :P

    Dutch isn't too hard to read; I can understand most of it even though I have no experience with learning any of it for the reason that Dutch is basically a very strange combination of German and English lol, so if you know either of those it shouldn't be too hard to understand or at least understand in context the message. While I can't speak or write Dutch for the life of me; when spoken it sounds a bit like a bear choking on a fish while throwing up (no offense lol) about half the words I've seen are more like English, half are more like German, and half are more or less random letters together, especially J's (again no offense, not trying to be realistic).

    For example, the word "cookies" in Dutch is "koekjes" so it's more like English. An example of German-like words is "Drukkerij" which in German is "Drückerrei" and basically means a place of printing (I'm tired right now so I can't think of the word lol).

    But the Dutch are pretty awesome; they invented modern prostitution :P (and it's legal), they invented the chocolate bar, they have good beer, they're really friendly, and only they would be cheeky enough to give themselves last names like Piest (which means pisses) after Napoleon forced them to take surnames after he conquered them.

    You forgot that we've got a lot of French words too. :1046276128_motz:

    But a non-official language we've got here: Tilburgs or Fries. Those are really hard to understand. Even I can't understand most of it.

    (Tilburgs is spoken in the city of Tilburg. Ofcourse we speak normal dutch too...) Fries is spoken in the province of Friesland.

    But basically, learning dutch is very hard. It's the most difficult language in the whole word.... (Yes it really is.)

    That's because of the grammar and all that...

    We've got a lot of rules in our language.

    So if you want to read dutch. (or just understand a bit of it)

    Buy a dictionary. (EN-NL)

    A few more words:

    Voetbal = Football, Soccer.

    Bier = Beer.

  3. I saw half of the rapefest that occurred. Was very entertaining, to say the least. I just hope Germany plays better once it gets to better and more competent teams; they weren't tight all the time, their goal was like always exposes and undefended besides the goalkeeper, and they really need to stop using that same tactic they always use now, which is just passing the ball back and forth.

    Second goal was REALLY beastly, I gotta admit.

    Agree....

    Holland - Netherlands.

    half time...

    0-0 :(

  4. Today: Germany must beat Australia :P (even though that damn Ghanaian player injured the best German player lol; funny part is he has to play against his brother who's on the German team)

    Germany won with 4-0

    I saw the first 2 goals.

    They were amazing.

    Even I don't like Germany Football team.

    They did fantastic.

    Very nice goals...

    at 13:30 today (UTC+1) Holland (my country) VS Denmark plays...

    I expect them to do 3-1 atleast...

    We've got a pretty good team. (were 4th on the FIFA world list)

  5. Hello Hoppah,

    May I use a part of the LA mod Script: LAfirestation.script

    The part is from opening and closing the gates of the firestation...

    object VcmdGarageDoorsUp : CommandScript
    {
    VcmdGarageDoorsUp()
    {
    SetCursor("garagedoorup");
    SetIcon("garagedoorup");
    }

    bool CheckPossible(GameObject *Caller)
    {
    if (!Caller->IsValid())
    return false;

    if (!Game::IsFreeplay() && !Game::IsMultiplayer())
    return false;

    Vehicle v(Caller);
    if (v.HasCommand(DUMMY_ALARM))
    return false;

    return true;
    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID() != Target->GetID()))
    return false;

    return true;
    }

    void PushActions(GameObject *Caller, Actor *Target, int ChildID)
    {
    if(Caller->HasName(NAME_CONTROLPANEL)) //= fire station 1
    Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 1, false);
    else if(Caller->HasName(NAME_CONTROLPANEL2)) //= fire station 2
    Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 3, false);
    }
    };

    object VcmdGarageDoorsDown : CommandScript
    {
    VcmdGarageDoorsDown()
    {
    SetCursor("garagedoordown");
    SetIcon("garagedoordown");
    }

    bool CheckPossible(GameObject *Caller)
    {
    if (!Caller->IsValid())
    return false;

    if (!Game::IsFreeplay() && !Game::IsMultiplayer())
    return false;

    Vehicle v(Caller);
    if (v.HasCommand(DUMMY_ALARM))
    return false;

    return true;
    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID() != Target->GetID()))
    return false;

    return true;
    }

    void PushActions(GameObject *Caller, Actor *Target, int ChildID)
    {
    if(Caller->HasName(NAME_CONTROLPANEL)) //= fire station 1
    Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 2, false);
    else if(Caller->HasName(NAME_CONTROLPANEL2)) //= fire station 2
    Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 4, false);
    }
    };

    I will use this in the Burgerdam Modification.

  6. looks good for so far looking forward to play this mod.

    Thanks.

    We're currently working on the map and ofcourse the Ford Fiesta.

    Me myself got a program to make too... And school... So the Ford is going slowly.

  7. Kwil wel helpen met foto's zoeken.

    I want to help with searching foto's.

    Btw, ben XTA.

    En het klinkt misschien gek,

    Maar Burgerdam bestaat niet.

    Geen ene foto over te vinden.

    Information:

    The Burgerdam Mod is a public mod (which will be released)

    It's fictive (so it's not based on real vehicles.)

    The mod will have a complete new freeplay map!

    Thanks for the offer tho,

    Bedankt voor het aanbieden.

  8. Hello Everyone!

    On the 14th of March 2010, I started a modding team on www.emergency4.

    The Burgerdam Modification is the first mod we are currently making.

    Members:

    Leader: Maffegozer

    Modeller: Firequi, Maffegozer

    Skinners: Tazbrw, Jeroenbrw, Bennieboy, Maffegozer, Huppie66

    Scripters: Dion

    Testers: (The whole modding team) + Huppie66 and Hait6.

    Map: Luke, Maffegozer.

    Editor: Maffegozer, Luke, Tazbrw, Bennieboy.

    Note: These members are from www.emergency4 so they may not have an account on emergency planet!

    Information:

    The Burgerdam Mod is a public mod (which will be released)

    It's fictive (so it's not based on real vehicles.)

    The mod will have a complete new freeplay map!

    Current Vehicle Information:

    Fire Department:

    -Tankautospuit 28-2331

    -Tankautospuit 28-2332

    Medical Care:

    -MICU 28-301

    -MICU 28-302

    -Ambulance 28-101

    -Ambulance 28-102

    -Ambulance 28-103

    -Ambulance 28-104

    Police Department:

    Not yet known

    More vehicles will come...

    Media:

    Models: Florian Hamburg Mod, Civil Cars Cooperation, Maffegozer.

    Skins: Jeroenbrw, Huppie66.

    Map: Luke.

    Regards, Maffegozer.

  9. I live in rural Iowa and therefore would like to create a rural map. There is one major problem with this.... i dont know how. If I could get a few excellent tutorials that would br great. I am not a computer wiz and am a total beginner at this.

    Hello,

    A few tips to get you going:

    1) Use one of the reccommended programs which are: Paint.net (not standard paint), Photoshop CS4, Photofiltre Studio, GIMP.

    2) Download the textures pack from the download center.

    3) Make the map from scratch step-by-step. A bit of the map in your program. Then go in the editor and put objects etc on it. Then go further in your program and create another part. (Easiest way. You may not like it, but I find it useful)

    4) Observing and Trying are the best ways to learn things. Observe working maps. And try to make your own.

    Regards,

    Maffegozer.

  10. Sorry.

    Was working on my other mod (which will come out.) lately.

    I'm busy lately with alot of things.

    So the mod is going slowly but it is making progress.

    -EDIT 14:23 22-5-2010-

    I'm working on a firestation right now.

    Which will contain parts of the Bamberg Mod 2.0

    It will contain 3 vehicles.

    *TS 20-6731

    *TS 20-6733

    *TS 20-6734

    TS = Tankautospuit = Fire Engine.

    -EDIT 15:06 22-5-2010-

    Stupid me.

    The 6731 will not come in the station.

    Due that it is not in service anymore and has been replaced by the 6733.

    Instead of the 6731 the HW 20-6752 will come in the station.

    HW = Hoogwerker = Ladder Truck.

    Screens of the RL vehicles:

    HW 20-6752

    TS 20-6733

    TS 20-6734

    -EDIT 27-5-2010- < 21:13 Amsterdam Time. (UTC + 1)

    I have decided to pause this mod.

    I've got an own public mod going and it's taking alot of time.

    Also I got school which is really important atm.

    When I've got time I'll show some screens.

    Hope you'll guys understand.

    Also this isn't my only private mod.

    I got one in the making of LA too.

  11. Hello,

    I've got a quick question.

    Because.

    For my private mod.

    I got an alarm script

    .

    But I wonder.

    Could I make it that people spawn at differrent spots (virtual objects) on the map instead of only one?

    If it is, what do I need to change?

    Script I use:


    int DummyGroup = 20;

    // Definitionen - Hier muss geändert werden!

    const char STR_VObjPersonStart[] = "NOODHULP_01"; // Name des VO's, wo die Feuerwehrleute erstellt werden
    const char STR_ProtoPerson[] = "mod:Prototypes/Persons/03Politie/policeman_m.e4p"; // Prototyp der Person, die erstellt wird
    const char STR_VehicleName[] = "NOODHULP_01"; // Name des zu alarmierenden Fahrzeugs - Muss einmalig sein auf der Karte
    const char CommandIcon[] = "NOODHULP_01"; // Name des zu verwendenen Icons - Wird automatisch aus dem entsprechenden Ordner genommen
    const char AlarmMessage[] = "Spoedrit Noodhulp Tilburg!"; // Die Nachricht die beim Alarm abgespielt wird
    const char AlarmSound[] = "pfad_zum_sound"; // Pfad zum Sound der abgespielt wird - muss Mono & WAV sein
    const int PersonCounter = 2; // Anzahl der zu erstellenden Personen
    const int VehicleSirenID = 1; // 1 = SoSi Script ist vorhanden soll ausgeführt werden, 0 = SoSi Script soll nicht ausgeführt werden
    const int GameSoundID = 1; // 1 = Es soll ein Alarmsound abgespielt werden
    const int VehicleWaitingTime = 10.0; // Zeit, bis das Fahrzeug nach dem Alarm losfährt (Sekunden). In dieser Zeit müssen auch die Personen einstellen.

    // Ab hier sind keine Änderungen notwendig

    // Dummycommand

    object DummyVehicleNotFree : CommandScript
    {
    DummyVehicleNotFree()
    {
    SetGroupID(DummyGroup);
    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    return false;
    }
    };

    // ALARMERING_NOODHULP_01

    object ALARMERING_NOODHULP_01 : CommandScript // Selbstverständlich kann der Script-Name geändert werden ;-)
    {
    ALARMERING_NOODHULP_01() // Muss identisch mit dem Namen oben sein
    {
    SetCursor(CommandIcon);
    SetIcon(CommandIcon);
    SetValidTargets(ACTOR_FLOOR);
    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    if(!Target->GetType() == ACTOR_FLOOR)
    return false;

    return true;
    }

    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    GameObjectList l0 = Game::GetGameObjects(TYPE_VEHICLE);
    for(int i=0; i<l0.GetNumObjects(); i++)
    {
    ActorList PerStartList(STR_VObjPersonStart);
    if (PerStartList.GetNumActors() == 0)
    {
    System::Log("Alarmscript fehlgeschlagen - Kein Virtual Object gefunden!");
    return;
    }

    GameObject *Obj = l0.GetObject(i);
    Vehicle v(Obj);

    if(v.HasName(STR_VehicleName) && !v.HasCommand("DummyVehicleNotFree"))
    {
    for(int j=0; j<PersonCounter; j++)
    {
    Vector Pos = v.GetPosition();

    Person p = Game::CreatePerson(STR_ProtoPerson, "POLICEMAN_M");

    Vector pStartPos(PerStartList.GetActor(0)->GetPosition());
    Game::FindFreePosition(&p, pStartPos, 100.f);

    p.SetPosition(pStartPos);
    p.PushActionMove(ACTION_NEWLIST, Pos);
    p.PushActionTurnTo(ACTION_APPEND, &v);
    p.PushActionEnterCar(ACTION_APPEND, &v);
    }

    Mission::PlayHint(AlarmMessage);
    if(GameSoundID == 1)
    {
    Audio::PlaySample(AlarmSound);
    }
    Vector TargetPos=Game::GetCommandPos();
    Game::FindFreePosition(&v, TargetPos, 90);

    v.PushActionWait(ACTION_NEWLIST, VehicleWaitingTime);
    if(VehicleSirenID == 1)
    {
    v.PushActionExecuteCommand(ACTION_APPEND, "VCmdSiren", &v, 0, false);
    }
    v.PushActionMove(ACTION_APPEND, TargetPos);
    v.AssignCommand("DummyVehicleNotFree");
    }
    }
    }
    };

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