Maffegozer
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Posts posted by Maffegozer
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Just out of interest,
How the hell did you manage to get a website for 60 $ ^^
I payed like 15 Euro's for mine which was 2 years of domain + host.
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I don't believe some of you...
Really...
I give critics, yes.
You all call it disrespect?
How low is that.
If you don't get critics, you won't make the mod better.
Some even call me a hater, for giving critics on things I don't like?
Seriously.
Think before you post or just shut up.
I've never ever seen a good mod that didn't get critics.
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Ohw wow.
Well here's a little hint:
If you create something, you can expect critics.
The way you're responding just makes clear how childish you really are.
I'm not a hater, I just say the truth from my point of view.
@MNbug,
Fanboy more. It won't get you anywhere.
You obviously didn't play a good mod.
Again, if you make a mod or anything else. Expect critics. if you're not up for that, then you have 2 choices:
-Don't make anything
-Don't publish it.
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Ofcourse it's bug free when you remove like everything.
The only thing that had to be removed was the huge buildings.
The scripts were fine, and only needed some tweaking.
V1 was great, but not playable by many because of the huge amount of big buildings.
Remove those, tweak scripts and maybe add some more, and the vehicle adjustments and you have a V2.
This is not a V2. This is a V0.5
Sorry, Dyson.
I appreciate your work, but you kind of destroyed it.
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Now that sounds more correct
Although I don't intend to buy a new gc for 1 mod, I will wait for the SD version.
It just looks awesome ^^
Keep it going, your work is appreciated.
If you need a tester for a low end system, just shout.
ATI Radeon HD 4850 is pretty low ^^
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According to the first post, they say intel cards are the cause.
I don't intend to read 323 pages before replying, thank you.
And it's just plain bullsh*t that intel is the cause.
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Just a little tip:
It's not about the brand of graphics cards that causes the CTD.
Intel is an average brand for graphics cards whereas ATI and Nvidia rule that district.
The best cards of Intel should be able to run the mod.
I have an ATI card and I get the CTD. Theres goes your narrowing down
It's because of the VGA memory.
Gl and thanks for your work.
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Good to see that there is still work going on...
Tho if you're going to do an other map, don't do the original. That one would be so bored
Maybe you could just edit the buildings to have less poly's (Smoothen)
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Long time no post.
If you're still doing this, I'd like to see a tutorial on creating GUI's.
I always get stuck on that part of modding.
Mission scripts are hard
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I'm a beginner in JavaScript so I'll be useless ^^
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You might want to list what programming language the programmer should know.
There are a lot.
If it's VB / C++, I might help, depending on if I can find time
@Gunswat, I don't think that is really important in this stage of development.
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Look at the Winterberg files.
You will find your answer there as it is possible there.
(Police man can enter an ambulance)
I don't know how to.
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I never stoped to follow this mod, and now they almost got it ready
damn I can't wait for more information
I think it will be a couple of months more tho ^^
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Ok, So I have tried that and still got the error.
So now I 've tried an other way to accomplish the same.
Instead of having the person get out, I just create a person next to the vehicle.
It doesn't crash or give errors, thats one thing, but it doesnt create a person either.
Using this:
Vector EPos;
GameObjectList gol;
GameObject *go;
if (childID == 0)
{
gol = Game::GetGameObjects("VHSA1");
go = *gol.GetObject(0);
Vehicle v(go);
EPos = v.GetPosition();
Person p = Game::CreatePerson(PROTO_ONE, "Unnamed")
p.PushActionShowHide(ACTION_NEWLIST, true);
p.SetRole(ROLE_SQUAD);
Game::FindFreePosition(&p, EPos, 100.f);
p.SetPosition(EPos);
p.PushActionShowHide(ACTION_APPEND, false);
}
if (childID == 1)
{
gol = Game::GetGameObjects("VHSA2");
go = *gol.GetObject(0);
Vehicle v(go);
EPos = v.GetPosition();
Person p = Game::CreatePerson(PROTO_TWO, "Unnamed")
p.PushActionShowHide(ACTION_NEWLIST, true);
p.SetRole(ROLE_SQUAD);
Game::FindFreePosition(&p, EPos, 100.f);
p.SetPosition(EPos);
p.PushActionShowHide(ACTION_APPEND, false);
}
if (childID == 2)
{
gol = Game::GetGameObjects("VHSA3");
go = *gol.GetObject(0);
Vehicle v(go);
EPos = v.GetPosition();
Person p = Game::CreatePerson(PROTO_THREE, "Unnamed")
p.PushActionShowHide(ACTION_NEWLIST, true);
p.SetRole(ROLE_SQUAD);
Game::FindFreePosition(&p, EPos, 100.f);
p.SetPosition(EPos);
p.PushActionShowHide(ACTION_APPEND, false);
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Will try that, thanks
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Who cares what people say if your mod is dead or not.
Just work on it and make it right.
Take your time for it.
Don't rush it because people want a release. That is what you did now and you can see the result.
At the opposite, Berlin mod wasn't rushed and worked perfectly.
So just take your time with the mod. And yes, I was here a few weeks ago, and I found it real sad that you couldn't cope with the critics and decided to close the topic, if you create a mod, you can expect those critics. Either deal with them like a man or don't make a mod.
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I do appreciate their work.
I'm just saying that they should not have released this till it was playable.
And trust me, I won't play this mod. Because I can't. It crashes every single time.
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Not even going to try until there is a bug fix which makes it 'playable'
I'll enjoy myself on the Winterberg mod till this is fixed.
-EDIT-
Rafael, emsman is right.
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That download is the one causing the crashes
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Ok, will wait for that.
Thought it was fixed as I downloaded the latest with 'NO CTDs'..
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I get a crash after loading the freeplay.
Tried both normal and deluxe map.
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Hello,
(Didn't know what the 'Vrijwillige Brandweer', dutch, or 'Freiwillige Feuerwehr', german, was called in English.)
I've made a script for a mod which should drive 3 cars that I've placed on the map, to 3 virtual objects.
After that they should get out of their cars.
But I get stuck at the part where they need to get out.
I've tested the script when I added the PushActionMove, and it worked.
But now I've added the LeaveCar action and then I get an script error.
The script:
// 112 Veluwe Hoog Soeren
// Script by: Niels
// Alarmering Vrijwillige Post
const char MOVECARONE[] = "movecar1";
const char MOVECARTWO[] = "movecar2";
const char MOVECARTHREE[] = "movecar3";
const char MOVEPERS[] = "movepers";
const char PROTO_ONE[] = "mod:/Prototypes/Persons/Civil/civilman02_blue.e4p";
const char PROTO_TWO[] = "mod:/Prototypes/Persons/Civil/civilman03_red.e4p";
const char PROTO_THREE[] = "mod:/Prototypes/Persons/Civil/civilman06.e4p";
const char alarmicon[] = "icon graag";
const char sound[] = "mod:/ path sound";
object vwbrwpost : CommandScript
{
vwbrwpost()
{
SetIcon(alarmicon);
SetCursor(alarmicon);
SetValidTargets(ACTOR_FLOOR);
}
bool CheckPossible(GameObject *Caller)
{
if (Caller->HasCommand("vwbrwn"))
return false;
return true;
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return true;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
Mission::PlayHint("Alarmering voor de vrijwillige brandweer Hoog Soeren.");
Audio::PlaySample(sound);
Person p1;
Person p2;
Person p3;
Person p4;
Person p5;
Person p6;
GameObject *go;
GameObject *go2;
GameObject *go3;
GameObjectList gol;
GameObjectList gol2;
GameObjectList gol3;
ActorList l1;
ActorList l2;
ActorList l3;
p1 = Game::CreatePerson(PROTO_ONE, "VHSP");
p2 = Game::CreatePerson(PROTO_TWO, "VHSP");
p3 = Game::CreatePerson(PROTO_THREE, "VHSP");
p4 = Game::CreatePerson(PROTO_ONE, "VHSP");
p5 = Game::CreatePerson(PROTO_TWO, "VHSP");
p6 = Game::CreatePerson(PROTO_THREE, "VHSP");
l1 = Game::GetActors(MOVECARONE);
Actor plekp = *l1.GetActor(0);
l2 = Game::GetActors(MOVECARTWO);
Actor plekp2 = *l2.GetActor(0);
l3 = Game::GetActors(MOVECARTHREE);
Actor plekp3 = *l3.GetActor(0);
Vector plek = plekp.GetPosition();
Vector plek2 = plekp2.GetPosition();
Vector plek3 = plekp3.GetPosition();
gol = Game::GetGameObjects("VHSA1");
go = *gol.GetObject(0);
Vehicle v(go);
v.SetSpeed(15.0f);
v.SetMaxPassengers(1);
v.SetMaxTransports(0);
v.AddPassenger(&p1);
v.PushActionWait(ACTION_NEWLIST, 9.0f);
v.PushActionMove(ACTION_APPEND, plek);
v.PushActionExecuteCommand(ACTION_APPEND, "ReadyYourself", &p1, 0, false);
gol2 = Game::GetGameObjects("VHSA2");
go2 = *gol2.GetObject(0);
Vehicle v2(go2);
v2.SetSpeed(15.0f);
v2.SetMaxPassengers(1);
v2.SetMaxTransports(0);
v2.AddPassenger(&p2);
v2.PushActionWait(ACTION_NEWLIST, 7.0f);
v2.PushActionMove(ACTION_APPEND, plek2);
v2.PushActionExecuteCommand(ACTION_APPEND, "ReadyYourself", &p2, 1, false);
gol3 = Game::GetGameObjects("VHSA3");
go3 = *gol3.GetObject(0);
Vehicle v3(go3);
v3.SetSpeed(15.0f);
v3.SetMaxPassengers(1);
v3.SetMaxTransports(0);
v3.AddPassenger(&p3);
v3.PushActionWait(ACTION_NEWLIST, 5.0f);
v3.PushActionMove(ACTION_APPEND, plek3);
v3.PushActionExecuteCommand(ACTION_APPEND, "ReadyYourself", &p3, 2, false);
}
};
object ReadyYourself : CommandScript
{
ReadyYourself()
{
SetIcon(alarmicon);
SetCursor(alarmicon);
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
return true;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
GameObject *go;
GameObject *go2;
GameObject *go3;
GameObjectList gol;
GameObjectList gol2;
GameObjectList gol3;
PersonList PL;
Vector EPos;
if (childID == 0)
{
// Car One
Mission::PlayHint("Child 0");
gol = Game::GetGameObjects("VHSA1");
go = *gol.GetObject(0);
Vehicle v(go);
PL = v.GetPassengers();
EPos = v.GetPosition();
Game::FindFreePosition(PL.GetPerson(0),EPos);
PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p1);
}
if (childID == 1)
{
// Car Two
Mission::PlayHint("Child 1");
gol2 = Game::GetGameObjects("VHSA2");
go2 = *gol2.GetObject(0);
Vehicle v2(go2);
PL = v2.GetPassengers();
EPos = v2.GetPosition();
Game::FindFreePosition(PL.GetPerson(0),EPos);
PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p2);
}
if (childID == 2)
{
// Car Three
Mission::PlayHint("Child 2");
gol3 = Game::GetGameObjects("VHSA3");
go3 = *gol3.GetObject(0);
Vehicle v3(go3);
PL = v3.GetPassengers();
EPos = v3.GetPosition();
Game::FindFreePosition(PL.GetPerson(0),EPos);
PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p3);
}
}
};It gives the script error: Something with class illegal pointer, on the following 3 lines: (Depends on which car gets there faster)
PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p1);
PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p2);
PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p3);I don't know how to solve this error, as I have never had it before.
Will make a screenshot if you don't know what I mean
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Yep, so did I.
Have it completely legal.
It was a package which had Emergency 3 and 4 in one.
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Thanks for the reply first of all.
I have reinstalled the game multiple times, and even the normal multiplayer won't work.
I don't use hamachi and don't have it installed either.
I have tried running as an admin but it still doesn't work.
Even turned UAC off.
Manhattan Modification General Topic
in Mods
Posted
Hmmm.
Well.
I also had a lot of features like the ones you were naming ^^
Webs is mostly commercial while you can also find smaller 'companies' which are cheaper and have better customer service.
Well, anyways that's enough from me ^^