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Maffegozer

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Posts posted by Maffegozer

  1. Webs.com has a lot of features, such as email campaign, statistics, apps etc

    Hmmm.

    Well.

    I also had a lot of features like the ones you were naming ^^

    Webs is mostly commercial while you can also find smaller 'companies' which are cheaper and have better customer service.

    Well, anyways that's enough from me ^^

  2. I don't believe some of you...

    Really...

    I give critics, yes.

    You all call it disrespect?

    How low is that.

    If you don't get critics, you won't make the mod better.

    Some even call me a hater, for giving critics on things I don't like?

    Seriously.

    Think before you post or just shut up.

    I've never ever seen a good mod that didn't get critics.

  3. Ohw wow.

    Well here's a little hint:

    If you create something, you can expect critics.

    The way you're responding just makes clear how childish you really are.

    I'm not a hater, I just say the truth from my point of view.

    @MNbug,

    Fanboy more. It won't get you anywhere.

    You obviously didn't play a good mod.

    Again, if you make a mod or anything else. Expect critics. if you're not up for that, then you have 2 choices:

    -Don't make anything

    -Don't publish it.

  4. Ofcourse it's bug free when you remove like everything.

    The only thing that had to be removed was the huge buildings.

    The scripts were fine, and only needed some tweaking.

    V1 was great, but not playable by many because of the huge amount of big buildings.

    Remove those, tweak scripts and maybe add some more, and the vehicle adjustments and you have a V2.

    This is not a V2. This is a V0.5

    Sorry, Dyson.

    I appreciate your work, but you kind of destroyed it.

  5. Now that sounds more correct :)

    Although I don't intend to buy a new gc for 1 mod, I will wait for the SD version.

    It just looks awesome ^^

    Keep it going, your work is appreciated.

    If you need a tester for a low end system, just shout.

    ATI Radeon HD 4850 is pretty low ^^

  6. Just a little tip:

    It's not about the brand of graphics cards that causes the CTD.

    Intel is an average brand for graphics cards whereas ATI and Nvidia rule that district.

    The best cards of Intel should be able to run the mod.

    I have an ATI card and I get the CTD. Theres goes your narrowing down ;)

    It's because of the VGA memory.

    Gl and thanks for your work.

  7. Ok, So I have tried that and still got the error.

    So now I 've tried an other way to accomplish the same.

    Instead of having the person get out, I just create a person next to the vehicle.

    It doesn't crash or give errors, thats one thing, but it doesnt create a person either.

    Using this:


    Vector EPos;
    GameObjectList gol;
    GameObject *go;
    if (childID == 0)
    {
    gol = Game::GetGameObjects("VHSA1");
    go = *gol.GetObject(0);
    Vehicle v(go);
    EPos = v.GetPosition();
    Person p = Game::CreatePerson(PROTO_ONE, "Unnamed")
    p.PushActionShowHide(ACTION_NEWLIST, true);
    p.SetRole(ROLE_SQUAD);
    Game::FindFreePosition(&p, EPos, 100.f);
    p.SetPosition(EPos);
    p.PushActionShowHide(ACTION_APPEND, false);
    }
    if (childID == 1)
    {
    gol = Game::GetGameObjects("VHSA2");
    go = *gol.GetObject(0);
    Vehicle v(go);
    EPos = v.GetPosition();
    Person p = Game::CreatePerson(PROTO_TWO, "Unnamed")
    p.PushActionShowHide(ACTION_NEWLIST, true);
    p.SetRole(ROLE_SQUAD);
    Game::FindFreePosition(&p, EPos, 100.f);
    p.SetPosition(EPos);
    p.PushActionShowHide(ACTION_APPEND, false);
    }
    if (childID == 2)
    {
    gol = Game::GetGameObjects("VHSA3");
    go = *gol.GetObject(0);
    Vehicle v(go);
    EPos = v.GetPosition();
    Person p = Game::CreatePerson(PROTO_THREE, "Unnamed")
    p.PushActionShowHide(ACTION_NEWLIST, true);
    p.SetRole(ROLE_SQUAD);
    Game::FindFreePosition(&p, EPos, 100.f);
    p.SetPosition(EPos);
    p.PushActionShowHide(ACTION_APPEND, false);
    }

  8. Who cares what people say if your mod is dead or not.

    Just work on it and make it right.

    Take your time for it.

    Don't rush it because people want a release. That is what you did now and you can see the result.

    At the opposite, Berlin mod wasn't rushed and worked perfectly.

    So just take your time with the mod. And yes, I was here a few weeks ago, and I found it real sad that you couldn't cope with the critics and decided to close the topic, if you create a mod, you can expect those critics. Either deal with them like a man or don't make a mod.

  9. Hello,

    (Didn't know what the 'Vrijwillige Brandweer', dutch, or 'Freiwillige Feuerwehr', german, was called in English.)

    I've made a script for a mod which should drive 3 cars that I've placed on the map, to 3 virtual objects.

    After that they should get out of their cars.

    But I get stuck at the part where they need to get out.

    I've tested the script when I added the PushActionMove, and it worked.

    But now I've added the LeaveCar action and then I get an script error.

    The script:


    // 112 Veluwe Hoog Soeren
    // Script by: Niels
    // Alarmering Vrijwillige Post
    const char MOVECARONE[] = "movecar1";
    const char MOVECARTWO[] = "movecar2";
    const char MOVECARTHREE[] = "movecar3";
    const char MOVEPERS[] = "movepers";
    const char PROTO_ONE[] = "mod:/Prototypes/Persons/Civil/civilman02_blue.e4p";
    const char PROTO_TWO[] = "mod:/Prototypes/Persons/Civil/civilman03_red.e4p";
    const char PROTO_THREE[] = "mod:/Prototypes/Persons/Civil/civilman06.e4p";
    const char alarmicon[] = "icon graag";
    const char sound[] = "mod:/ path sound";
    object vwbrwpost : CommandScript
    {
    vwbrwpost()
    {
    SetIcon(alarmicon);
    SetCursor(alarmicon);
    SetValidTargets(ACTOR_FLOOR);
    }

    bool CheckPossible(GameObject *Caller)
    {
    if (Caller->HasCommand("vwbrwn"))
    return false;
    return true;
    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    return true;
    }

    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    Mission::PlayHint("Alarmering voor de vrijwillige brandweer Hoog Soeren.");
    Audio::PlaySample(sound);

    Person p1;
    Person p2;
    Person p3;
    Person p4;
    Person p5;
    Person p6;
    GameObject *go;
    GameObject *go2;
    GameObject *go3;
    GameObjectList gol;
    GameObjectList gol2;
    GameObjectList gol3;
    ActorList l1;
    ActorList l2;
    ActorList l3;

    p1 = Game::CreatePerson(PROTO_ONE, "VHSP");
    p2 = Game::CreatePerson(PROTO_TWO, "VHSP");
    p3 = Game::CreatePerson(PROTO_THREE, "VHSP");
    p4 = Game::CreatePerson(PROTO_ONE, "VHSP");
    p5 = Game::CreatePerson(PROTO_TWO, "VHSP");
    p6 = Game::CreatePerson(PROTO_THREE, "VHSP");

    l1 = Game::GetActors(MOVECARONE);
    Actor plekp = *l1.GetActor(0);
    l2 = Game::GetActors(MOVECARTWO);
    Actor plekp2 = *l2.GetActor(0);
    l3 = Game::GetActors(MOVECARTHREE);
    Actor plekp3 = *l3.GetActor(0);

    Vector plek = plekp.GetPosition();
    Vector plek2 = plekp2.GetPosition();
    Vector plek3 = plekp3.GetPosition();

    gol = Game::GetGameObjects("VHSA1");
    go = *gol.GetObject(0);
    Vehicle v(go);
    v.SetSpeed(15.0f);
    v.SetMaxPassengers(1);
    v.SetMaxTransports(0);
    v.AddPassenger(&p1);
    v.PushActionWait(ACTION_NEWLIST, 9.0f);
    v.PushActionMove(ACTION_APPEND, plek);
    v.PushActionExecuteCommand(ACTION_APPEND, "ReadyYourself", &p1, 0, false);

    gol2 = Game::GetGameObjects("VHSA2");
    go2 = *gol2.GetObject(0);
    Vehicle v2(go2);
    v2.SetSpeed(15.0f);
    v2.SetMaxPassengers(1);
    v2.SetMaxTransports(0);
    v2.AddPassenger(&p2);
    v2.PushActionWait(ACTION_NEWLIST, 7.0f);
    v2.PushActionMove(ACTION_APPEND, plek2);
    v2.PushActionExecuteCommand(ACTION_APPEND, "ReadyYourself", &p2, 1, false);

    gol3 = Game::GetGameObjects("VHSA3");
    go3 = *gol3.GetObject(0);
    Vehicle v3(go3);
    v3.SetSpeed(15.0f);
    v3.SetMaxPassengers(1);
    v3.SetMaxTransports(0);
    v3.AddPassenger(&p3);
    v3.PushActionWait(ACTION_NEWLIST, 5.0f);
    v3.PushActionMove(ACTION_APPEND, plek3);
    v3.PushActionExecuteCommand(ACTION_APPEND, "ReadyYourself", &p3, 2, false);

    }
    };
    object ReadyYourself : CommandScript
    {
    ReadyYourself()
    {
    SetIcon(alarmicon);
    SetCursor(alarmicon);
    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
    {
    return true;
    }

    void PushActions(GameObject *Caller, Actor *Target, int childID)
    {
    GameObject *go;
    GameObject *go2;
    GameObject *go3;
    GameObjectList gol;
    GameObjectList gol2;
    GameObjectList gol3;
    PersonList PL;
    Vector EPos;
    if (childID == 0)
    {
    // Car One
    Mission::PlayHint("Child 0");
    gol = Game::GetGameObjects("VHSA1");
    go = *gol.GetObject(0);
    Vehicle v(go);
    PL = v.GetPassengers();
    EPos = v.GetPosition();
    Game::FindFreePosition(PL.GetPerson(0),EPos);
    PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p1);
    }

    if (childID == 1)
    {
    // Car Two
    Mission::PlayHint("Child 1");
    gol2 = Game::GetGameObjects("VHSA2");
    go2 = *gol2.GetObject(0);
    Vehicle v2(go2);
    PL = v2.GetPassengers();
    EPos = v2.GetPosition();
    Game::FindFreePosition(PL.GetPerson(0),EPos);
    PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p2);
    }

    if (childID == 2)
    {
    // Car Three
    Mission::PlayHint("Child 2");
    gol3 = Game::GetGameObjects("VHSA3");
    go3 = *gol3.GetObject(0);
    Vehicle v3(go3);
    PL = v3.GetPassengers();
    EPos = v3.GetPosition();
    Game::FindFreePosition(PL.GetPerson(0),EPos);
    PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p3);
    }
    }
    };

    It gives the script error: Something with class illegal pointer, on the following 3 lines: (Depends on which car gets there faster)


    PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p1);


    PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p2);


    PL.GetPerson(0)->PushActionLeaveCar(ACTION_NEWLIST, &p3);

    I don't know how to solve this error, as I have never had it before.

    Will make a screenshot if you don't know what I mean ;)

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