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Aether

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Everything posted by Aether

  1. Did you have limited water supply in at one point? If so, check to make sure the commands are not the ones from limited water supply.
  2. There is a countdown timer on their Facebook page. That says 7pm EDT is go time.
  3. Will we be seeing just the default EM4 trains, or are you going to add some Merican trains?
  4. I said a few weeks ago that I was going to show off some EMS units. Well... I ended up scrapping the black and red paint scheme for EMS, and I will be replacing it with a white and blue design. On a different note, I have been working on implementing scripts and recording new sounds over the past week. You may see some gameplay coming up soon UPDATE: I am looking for someone to do lighting, PM me for additional info.
  5. Here is a facebook page that takes pictures of fire apparatus in the Pennsylvania area. https://www.emergency-planet.com/NozzleNutPhotography
  6. Hmmm... central PA is about an hour away. I'll just have to take a day out of my summer and visit Harrisburg, get you some videos of emergency services there. I can also work out a visit to my local PSP troop lol.
  7. Yayyy a Pennsylvania mod. If you base it in Chester County I can get you pictures of emergency services there.
  8. object DummyGoHome : CommandScript{ DummyGoHome() { SetGroupID(20); } bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID) { } void PushActions(GameObject *Caller, Actor *Target, int ChildID) { if(ChildID == 1) { Vehicle v(Target); Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v); } if(ChildID == 2) { Vehicle v(Target); Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);I went into the script for the hospital and added the standby command at the end of the "ToHospital" script. Simple, but it works.
  9. EDIT: Only U.S. units will be in this release.
  10. EDIT: No UK/European units are coming. I'm from the US though, so I started with them. The mod is loosely based off GTA IV.
  11. Good to go with a public release! Sorry for the wait guys. Enjoy a screenshots of the currently skinned police units. Next up I'll be doing some EMS units, which is still Liberty City Fire Rescue paint scheme.
  12. Before an argument starts again, everyone let the mods deal with anything against site rules and don't get involved. Tacticality, your are entitled to your own opinion, but put-downs against the creators isn't going to make a release closer. The mod will be released soon, and it will be awesome! A lack of patience does not mean you can go bashing mods.
  13. I ban you for not living in 'Murica.
  14. I'm working on getting permissions to release it publicly, so stay tuned
  15. Beat Response Charger is complete, working on the Traffic version now. First post updated with information regarding police subdivisions.
  16. The Liberty City Police Modification is a semi-fictional mod based in Liberty City. The final product will have both the Liberty City Police and the Liberty City Fire Rescue integrated into it. The mod is public now. Patrol - General response units that take 911 calls Traffic Enforcement - Units trained in pursuit tactics and advanced driving techniques, similar to highway patrol SWAT - Officers which respond to high priority incidents and have access to tactical weaponry Criminal Investigation Department (CID) - Personnel which perform investigations at crime scenes and do further research to catch criminals. Credits: bama1234 Hoppah CFD goog1967 itchboy rafaelmernendez BMA (If you recognize something that is yours PM me so I can add you) UPDATE 3/10/2015 (Refer to post #42): So even though no posts have been made in a while, work has slowly been going on and will continue. You could be looking at a beta by the end of the month. On another note, the city just broke ground on a third fire station, Station 52. I was planning on having a pumper tanker, rescue pumper, and utility at this three bay station. However, I'm open to suggestions for another apparatus because I can easily have the utility in the back parking lot instead of a bay. Stay tuned!
  17. At first glance it seems like it will be a nice little mod to spend 5 minutes of your time playing. But then you realize how intricate those training structures are, and next thing you know you've spend five hours playing. Great job Raf!
  18. People may want to help you more if you can show them your skills; for example screenshots of already completed units. Also, there is a Chicago mod based off the series Chicago Fire already being made.
  19. My choice is between either doing a US AFB or Philadelphia International Airport, because I do not believe there is a Philadelphia mod being made/already made, it would add uniqueness(Is that a word? lol). The idea sounds awesome!
  20. Seems to be a bug with the patrol command, but I found a temporary fix - Using the return to PD command for police cars, then right after the return to PD button right click where you want to go and they should go full speed.
  21. I see what you did there Gunswat. Is this mod going to focus more on micromanagement? For example sending 2 or 3 pieces of apparatus to a dwelling fire and having your firefighters vent, search and extinguish rather then send every apparatus you have and use the rapid deployment command and shoot deck guns at the fire until it is out. I feel like that would make the mod more unique and interesting.
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