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scrivs

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Everything posted by scrivs

  1. Yes that will be included e34p has recently made this compatible with the game, I don't have that update from him just as yet, which is why it doesnt reflect in the above screens.
  2. Yes mate of course you can. We'd love to see some video's of our mod
  3. Hi all, An update of the progress and some more screens for you from game play testing! The map is nearly done, there is still a bit of work to complete but its well under way. Lighting needs to be completed for some of the vehicles too. Below is some screens from gameplay last night. You may also spot a vehicle we've not showed you all yet too! RRV 921 (Welford) and Ambulance 302 (off map) attending to someone who has become ill at the bus station. Initial attendance of 14P1 (Rambleside) and 10P2 Welford, to a house fire on the new housing estate in Rambleside. Upon arrival an extra 2 pumping appliances were requested for Breathing Apparatus purposes, 14Z1 and 10P1 were mobilised, along with the command support unit 13C1 and a supporting pump from Seahouses 13P2. Ambulance HART deployment to the incident. With an Ambulance Support Officer in his Mondeo RRV. "13C1 is now the command point for this incident" Due to poor water supplies in the area 16W1 (Hunsonby Water Carrier) was requested 16P1 and 14Z1 deal with 2 houses that are well alight in sector 2 Whilst the large fire in Rambleside is ongoing, 12P1 and 12M8 (Welland) who were standing by at Welford were mobilised to a fire on a farm in Welford.
  4. Well GTA5 is a completely different game, so we're not worried about that in the slightest! Some screen shots as promised from game play of a medical emergency at the service station. Rambleside CFR in attendance, with Ambulance 302 (off map). As you can see e34p added the connect fire hose to the fire engine from a hydrant
  5. Cheers for the comment should have some more screen shots for tonight. The vehicles are all in game and working. Just need to get the lighting finished. A few more scripts are being added (connect fire engine to a hydrant being one of them), and the map still needs to be complete, the map is about 50% complete. I hope everyone does spend many hours on our mod when its released! thats just what we have made the mod for! We wanted realistic game play, which we think we have achieved!
  6. We could include one like this. I did do one of these for my own private mod previousley, but the problems is that in em4, you can only use a vehicle as 1 function. So if we put a TL on the roof of a pump, it could be used as a turntable ladder OR as a pump. Not both. You cant connect hoses upto a turntable ladder (DLK as it is in the game).
  7. A long awaited update for the mod. Some game play for you! Grass fire up on the hills in Welford. In attendance is 10P2 Welford's pump. 10M8 Welford's Land Rover and 14M8, Rambleside's 4x4 pump. The hills are only accessible by 4x4 vehicles, which will be 10M8, 14M8 and the mountain rescue land rover. To help with fires on the hills we have the dividing breech skin which enables you to have an endless line of fire hose! and also the monitor script.
  8. Already got a costa in the high street
  9. Hey all. Apologies for lack of updates, we've been busy working in the real world! However work is still ongoing, and we're nearly ready to show a final vehicle line up! Heres something new. Mercedes Vario Light Fire Appliance based at Little Salkeld fire station (off map), parked next to Butterwick 11P1 (off map).
  10. Yes it will. And will also have rear red flashers.
  11. Another update for you. Rambleside Community First Responders. As like the majority of CFR's in the UK, there are no blue lights/sirens on the vehicle. The CFR's will be based at residential houses on the map, and will have the parking script.
  12. More of an update for you, 2 Mercedes Benz Sprinter police vans for Welfordshire Police, and a M.A.N Incident Support Unit of Kesmere Fire Station (off map) call sign FNW 15S4
  13. This was an abandoned project of mine from a while ago, forgot I had it to be honest. Its all downloadable off the German forum. You're welcome to have it and finish it off if you wish. Needs a bit of work. Also the Bremachs have gone from C9 and D9, replaced by the BRV's (i know D9 have theirs not sure about C9 yet)
  14. Not bad. Could do with a turntable ladder, had a fire in an open house block of flats and couldn't put it out as I needed to send FF into the house via the TL.
  15. lukas1 thanks for your reply, there will be 2 persons on the ambulance, 1 person will be able to get the stretcher, the other can be treating the patient. Thanks to everyone else also for your continued support! A new vehicle for you, which we have deided will be an on-map vehicle, based at Rambleside fire station (still need to add some bits to the skin) Hope you like
  16. Well there isnt any 'new' scripts, they are all scripts we've used from the downloads on the german forum. So far we've got alert retained firefighters, special door scripts, special lights, open/close lockers on the fire engines, extensive change clothes script. Each vehicle has multiple siren options. Water monitor for the hoses, divding breeches, automatic fire alarm script, stryker stretcher script to name but a few. The fire stations have removeable roofs, openable doors (individually)
  17. Well guys, bit of news from us. e34p has sent me over everything he's done, i'm in the process of adding my units etc... into the game. I say we're 70% done on the units, cant give a % on the whole mod just yet. The freeplay map is fully playable, e34p has done an astounding job with this, and he takes full credit for designing the map, building the buildings and adding/editing all the scripts! Will have some map screen shots soon!
  18. Work is still going strong. e34p has sent me over all he's done so far, and i'm in the process of adding in everything i've done. Heres our latest addition. Scania P270 Turntable Ladder.
  19. St John Ambulance Peugeot Boxer ambulance.
  20. As promised. BMW Roads Policing Unit. Lightbar is subject to change
  21. Not sure on the percent at the moment. Me and e34p are working on separate parts of the mod. I am skinning models and personnel, lighting, and e34p is working on scripts, map and buildings. There will be a few more updates tonight
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