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itfosho

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Everything posted by itfosho

  1. Awesome! Have you decided if it will be on map or off?
  2. Looks great! What support services can/will it provide? Will it work like a light rescue/air unit?
  3. Make sure you dont have the mod in another folder. I think the mod shipped with 3 folder levels before the mod files. if you need more help you can pm me.
  4. mods go under sixteentons\em4\mods when you launch the game and go in to the mods tab it will find them
  5. I concur with NFK i had this happen to me when i removed the VO under the hospital, replaced the map file and it worked fine.
  6. are you running intel graphics?
  7. Anyone notice sometimes a volunteer ff becomes a LT?
  8. If you change the endless parameters file you can play just the ems/fire calls and save it
  9. Looks awesome! Looking forward to the next release! Good work!
  10. I have been wondering this myself. I am assuming it is the force or/and force radius? correct?
  11. Make sure you get Hoppas permission before you do anything.
  12. Looks great! I agree not many old school units.
  13. No no you are right on with what i am thinking, however Its the change of quarters that is the issue. There is a virtual box for each engine that parks at each station, so for every truck (if its not a duplicate) a virtual object needs to be created. Example, Engine1 at station 1 has a box called Engine1, well for every unit that isnt Engine1 a virtual box needs to be created. The more i am thinking about this it is something requires extensive editing and coordination with the dev team. Im still thinking this over.
  14. If you edit the fp_params_endless.xml and change the <MaxParkingSpace value="35"/> value to something higher than 75 (75 is the number of starting units). I have mine set to 150, that way i can buy lots of tankers, i also send 1 tanker per engine called to the fire.
  15. I edited the number of units allowed because we were at 75/35 so i couldnt buy any more tankers, once i changed it i bought more tankers, anytime an engine rolls now i call a tanker for it
  16. Yes this is a known issue, you may want to copy the end portion of your log and submit a bug report.
  17. you could just copy out your modded files then replace them after downloading.
  18. if you look in like C:\program files (x86)\sixteentons entertainment\ emergency4 (i think) there is a file named log.txt when your game crashes it will output to the log file, if you scroll all the way to the bottom you will see the crash. This will give you an idea on what is causing the crashing
  19. have you looked at the em log files in the emergency root folder?
  20. id send you one but am currently at work, maybe see if you can revert the file? or do a repair of the game. http://windows.microsoft.com/en-us/windows/previous-versions-files-faq#1TC=windows-7
  21. did you switch the emf.config file back to the original?
  22. Played for 3 hrs tonight. I have had random CTD it seems like a call maybe triggering it? I am going to do some testing tomorrow to see if i can pinpoint the CTD issue. Some minor lagging, but my alienware seems to be handling it ok. Great so far! I like the new volunteer script very realistic when i only get 2 or 3 guys for a structure fire.
  23. CFDDIVE and Quasar, thanks for the support. I think the biggest technical issue is that the script needs to be rewritten for every mod/map. If I build it how i am thinking i want to which is more of a template based system it will be easily added to any mod. I will see if i can play around with the scripting some tonight. its also difficult because i cant really follow any card/box system because they are all highly specific to each department.
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