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Xplorer4x4

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Posts posted by Xplorer4x4

  1. Civilians have always gotten in the way.

    It was the fact of the kids more so. I mean this is was a safe area. Close but not in the way.

     

     

    I admit to being a rubber necker but I always keep my distance and don;t take pics of victims but just vehichles and emergencey services equipment.

  2. @itchboy @xplorer4x4 I'll send you guys a PDF explaining the differences sometime this week

    Is it external or internal stuff? If it's internals, then not much point in changing. I know I have seen one that has a set up for second floor entry but this is not possible at this time, and probably wont be unless some one makes a ground ladder script or gets the tiller 100% working. If thats the only real visual difference I dont think we will make the change. I doubt the body has changed enough to warrant a change BUT I could be wrong. Either way I am looking forward to seeing the differences to make an informed decision. ;)

  3. i know that your 4x4 mod 2.0.12 is closed but i am curious because for some reason when i play it it crashes back to my desktop with no errors at all will this woods map do that when it is released?

    Its not closed to bug fixes, just suggestions. I may open that back up later and add some new features to it. Post your log file in that thread if you haven't.

     

    Will this one? I have no idea. You have a pretty isolated issue on the old 4x4 Mod. It may happen here, it might not. We can only cross that bridge when it gets here, if it gets here. Majke sure your video card drivers are up to date.

  4. i know that your 4x4 mod 2.0.12 is closed but i am curious because for some reason when i play it it crashes back to my desktop with no errors at all will this woods map do that when it is released?

    Its not closed to bug fixes, just suggestions. I may open that back up later and add some new features to it. Post your log file in that thread if you haven't.

     

    Will this one? I have no idea. You have a pretty isolated issue on the old 4x4 Mod. It may happen here, it might not. We can only cross that bridge when it gets here.

  5. So nice-looking units, thank you itchboy and Xplorer for hard work!

     

    BTW, recently tried Boston mod and found that in freeplay they put some little details, like state police parking lot, engineer vans next to repair sites, all that. Would be something like that present in your mod? :)

    Be sure to thank the other team members as well. ;) CHP is the equivalent to State Police. California does not have SP. This likely will not happen. The reapir sites and such are certainly note worthy ideas that may or may not be included. ;)

     

    @itchboy @xplorer4x4 I mean the Lenco Bearcat and BEAR in the LA mod are ok but they aren't up to date. They have a older generation design already. It doesn't really matter but I wwas wondering.

     

    Like itchboy said, can you show us differences?

     

    I know that I do a lot of work beta testing fire apparatus in another game I play but looking through this topic you have some great ideas, and the mod look slike its coming along well I think that there are a couple other things that should be added such as a more realistic dozer like the one in this link https://www.youtube.com/watch?v=E4TfSUdVt8U and that the dozer transporter should be similar to the one in the link as well for more realism, after all it seems like your trying to make the game americanized instead of European. As well I would also add in more real life like tone outs for the calls in freeplay, captains on the engines, and with those captains and chiefs who give the commands have a command option for calling out units in terms of alarms like a box alarm requesting say a whole task force (2 engines, 1 ladder) then each additional alarm requesting either another task force or a light force (1 engine, 1 ladder), and if its a captain calling it in have the ability for him to call in a battalion chief.

    My mod is more freeplay based and lacks any real use for the dozer, although I might have an idea to change that. So the dozer is not something i will be doing at this time but maybe later. As for the other ideas, be sure to keep them coming. All I can say is maybe, maybe not. ;)

     

    Same to others, v1 is pretty much locked in at the moment, but we will gladly consider any and all ideas!

  6. Out for a walk when I check facebook. A group posts whats happening on the scanner. Car vs motorcycle half a block away. Check it out. Bad but not bad enough for Ambo to leave Code 3. The thing that disturbed me, the rider was a bit bloody. Enough he had a few streaks down his arm and chest but not covered. A family of a man, wife and 3 kids, the oldest maybe 5-6 come by. The man stands not 5 feet from the vic, but out of the way. He then calls his kids over there and tells them to look. Seriously?! You call your kids over to look at a motorcycle vs car mva that damaged the car enough for a flatbed? W...T....F!!!!!!!

  7. How do you believe most sub-mods/mods in general end up becoming public release?  Alot of people posted their WIPs and in turn were able to generate a buzz about them to A.Keep them motivated to keep working at it, which is really hard when you consider the sheer work involved in a mod in this game.  B. Generated enough interest to make it much easier to get the permissions required to use the items included in their mod.

     

    This site is about sharing your work, not all of it has to be available to the masses in order to be allowed here =)

    THIS!

    • Upvote 1
  8. Wow, I'm quite amazed at how this is coming together. I spoke to Loot about the Tow Truck a while back. I wanted to staff my vehicle with and engineer, or maybe the model can be changed to a wrecker? tow truck operator. To me this added more realism. I didn't complete this task I was not able to alter the enter car script. Maybe you can add this, just a thought.

     

    Norm,

    Sounds like a good idea, but at this point the feature set for v1 is pretty much locked in place. The main thing we need right now are a few models to come in, finish up some script work, and squash a few bugs. If all goes to plan, this might be out sooner then you think. ;)

  9. Funding or not, if you make it, and it's good, you will get a die hard following form the EM4 community surely. However I heard nothing about funding this project but if it is crowd funded I assume this may be more of a proof of concept then a finished project which is good. Regardless, in this niche audience there is always room for one more. This isn;t the FPS genre where we have a new game out every month. FPS are fun for multiplayer but I want more dynamics to my games.

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