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Posts posted by Xplorer4x4
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Ok well the titles is the best I could think of. Now I can add a lightbar no problem. The problem is trying to get it on top of the vehicle. I can move it nearer or farther(horizontally), I can even spin the light bar, but I cant move it vertically to get it on top of a vehicle.
http://www.youtube.com/watch?v=U_llQKaj9bI
What am I doing wrong? TIA!
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What sets this supervisor apart from the rest of the police personnel(just curious)?
I dunno if the boxes are the issue or not, but try the clone function from the LAPD officer and see if you can carry them over to your supervisor. I could be wrong, but I think that may only be one of your issues. I am new to modding but just trying to help.

Also, hit F1, go to person tab at the top and 01 LA Police in the list. Then find your supervisor. Then click edit. Copy and paste that screen too as it may be useful.
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This would obviously require some tweaking(this image and the game code) but would it be possible to replace the vehichle control menu at the bottom center of the screen with something similar to this

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Same for bean bag guns. I saw a biog boy, like 350 lbs on cops once get shot like 4 times with bean bags. He barley flinched but when they taxed him he crippled instantly.on 1-10 my friend made it seem like a mabie 9 but mostly it will differ for your size.I have never been mased but it does seem to last about 15-20 minutes for the worst part. I have been tazed with a small weak tazer. It wasnt that bad. Bad enough you dont want to sit there and take it(but you proabably could if you really wanted). As I said though it was a pretty weak tazer.
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Excuse me for bumping an old topic here, but i searched to see if the Carbon E7 had been posted and found this topic.
and if they did you would be completely stupid to put all that money in a car u could just destroy in a chase. And dont say i would just take the items out, cuz odds are it would get destoyed.That depends on where you live. I live in Evansville Indiana. We are the third largest city in Indiana and pretty much the biggest city in the tri state area(about a 2 hour radius). I am 24 years old. You know how many major police vehichle chases there have been that I can recall. About 5 or 6. There have been more I am sure but the point is high speed chases are not common here so when they happen they make the news. In the chases I recal there was never any major damage to any units.
The concept of the vehichle seems good, but as said above parts would be a problem depending on how these cars are produced. Atleast with an ambulance I am guessing it is mostly still an E-350 part wise like the engine, drive train and so forth. I imagine it is modified slightly like the cop cars but not heavy, but hey people proabably thought the same thing when the first modern fire trucks were being developed seeeing how they are a unique vehichle much the same as this cop car.
I have driven a Mercury Grand Marques before as a rental. They dont look the greatest but they do handle quite well for a large car and the standard engine has a nice punch to it as well.
EDIT: Here are the available options.
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^I thought it was supposed to be that way, i did find it quite annoying though.
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Just click on the light and select the properties box on the bottom bar of the editor.
ohhh thanks!
If there is any Traffic Lights in the game by a station. Easiest thing is to program the Traffic Lights to be trigger on when a Fire unit is in the area.I would have to disagree(if i understood correctly). This may work well in real life but with the AI of Emergency I think it would cause even more traffic trouble. I think it would be better, if your going to program all city traffic lights to respond to approaching units, is to turn the lights red in all directions so the emergency units can cut into oncoming lanes to get around traffic in there lanes, otherwise they cut on to the other side of the road and mid intersection collide with on coming traffic then have to deal with the traffic behind the unit blocking it from changing lanes again.
I was wondering, i noticed hoopah included road signs like stop and yield. Do these actually function? Does it require a virtual object in front of it such as traffic lights? I have noticed a few traffic jams on w00ds map which would likely be avoided with a yield or stop sign cosnidering all lanes of traffic have the right of way. I have tried to test the signs but never can monitor the intersections enough to actually see if they work. I have thought about trying to utilize these at on ramps to help traffic flow there as well.
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I noticed that if say USFS personnel equip a gated wye on a hose then leaves the why in place and then say a EMT/FF comes along and uninstalls the gated wye, then they will transform into a full fledged USFS personal.
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Sorry I still dont get this "unlock" stuff, do you mean unpack?
EDIT: I figured it out. If any one is curious unlock means unpack.
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that one is possible for yourself to make, just reskin one of the crown vics.
Far easier said then done. I suck in photoshop but plan on attempting it.
that one has already been made, but in a mod that is not yet released, see it here: http://forum.emergency-planet.com/index.ph...amp;#entry27836http://forum.emergency-planet.com/index.ph...1534&st=420
Its guessed to be dead.
what does it add to the mod?Just something to replace the current SUV or the Hummer.From the pics I have seen its not uncommon for them have more then one type of SUV in there fleet so it adds realisim actually.
the mod is about Los Angeles and LAPD mainly, not LA County, and if you want it you could just copy the current SUV and reskin the copy.reskin the current SUV if you want it
reskin the current vehicles by using the tutorials available in the tutorial section

I notice a trend here...some people simply dont have the skill to do so.
and one last thing, Hoppah does not want suggestions for his mod, there are several suggestion threads but they have been closed as people did not look through them and kept suggesting the same things that Hoppah had already said no to.Well there suggested vehicles people may want to see more so then actual suggestions for the mod.
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If I look in Los Angeles Mod v1.8\Models\Vehicles\01 LA Ambulance. for example there is already a cv_ems2.dds and a cv_ems2.v3o. So would i just need to unlock the v30 in there? How do I unlock it. I read hoopahs tut and it said something about open editor, then go to Modifications Unlock but all i see is unpack. If i got to unpack, and the browse to cv_ems2.v3o but it says the file is already unpacked

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So I have tried infranview with all plugins, tried dds converter posted here some where, tried using the plug in on nvidias site for photoshop. None of them will work. Photoshop says the file-format module can not process it. Infranview says it cant read the header file.
Can any one suggest how to open these dds files? If needed my PC specs are:
Intel Core2Quad Q6660
4 GB Patriot Ram
EVGA Nvidia 9800 GTX+
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I have a single request and several suggested vehicles I think would like to see made. I want to add it as a secondary Fire Battalion chief vehicle.
Fire Captain
http://img257.imageshack.us/img257/107/car1.jpg
The rest are simply thrown out here as vehicles I would like to see and possibly others may like to see added.
ATF - A SWAT/Bomb squad combo.
http://mikesphotos.us/gallery2/v/Action/Ev...A-2005/LAW/ATF/
Search and Rescue PD - Secondary S&R PD vehicle like the Hummer.
http://mikesphotos.us/gallery2/v/Action/Ev...008/SAR/Malibu/
Replacement for the SUV or in addition to.
http://mikesphotos.us/gallery2/v/Action/Ev...008/LEO/LACoPD/
Some one here stated the station a LA world Wide Airport Police unit at the Airport in free play, as well as an LAX Crash Tender, 2 LA Port Police near the port Area and I took this a step further by putting a CHP Crown Vic at 2 of the highway interchanges(on w00d's map of course), and since fires get out of control so easy at the camp ground at the north east corner of the map since response times suck to this area, I keep a US Forest Fire Engine stationed there. However there are alot of crimes in this area some of the time. So I figuered why no take the above aproach a step further and provide a Park Ranger, Conservation Officer or something along that line.
http://mikesphotos.us/gallery2/key/Los+Ang...nty?g2_page=219
http://i226.photobucket.com/albums/dd78/Ea...oParkRanger.jpg
http://www.santabarbaraca.gov/NR/rdonlyres...15/image002.jpg
The following are not LA Parg Ranger Vehichles, but could be used anyways.
http://upload.wikimedia.org/wikipedia/comm...anger_Tahoe.JPG
http://l.yimg.com/g/images/spaceball.gif
http://www.tampabay.com/multimedia/archive...n450_23760c.jpg
http://www.nps.gov/ozar/parkmgmt/images/ranger_w_car.jpg
They mostly stick to SUVs it seems but I did find a few Crown Vi and even Impala Units. In my area game wardens typically drive a black or dark green Chevy Tahoe so it might be easiest to simply modify the fire or ems supervisor suv to a green or black paint job and a police(red and blue) light bar rather then a fire/medical(red) lightbar.
Thanks for reading my suggestions.

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Unfortunately, I have yet to try my hand at lights so I don't expect to be looking into that at this stage (it is a good idea though).
At least the redirection works even if we can't see the lights.
I actually deleted all the lights then copied the set over from the Fire Captain SUV. The only glitch is the directional light is on at all times, but of course it only redirects when the button is pushed. Good enough for now though
I figure sooner or later I will look at the Fire SUV closer and see if i can work out the details to fix the cosmetic flaw.I am not sure if you have noticed, but if you look at the rear window, the BC SUV has command vehicle written, whilst the EMS SUV has Paramedic written.That is generally how I tell them apart. Plus of course the EMS/Battalion written on the side windows.
I know but i figured if there was an EMS symbol on top, it would help in those times when your rushing to move units from one scene to another.
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How do you edit the properties to set the timing of the lights?
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^they use yellow lights here. However some stations dont have the lights and while i havent seen a firefighter stopping traffic on dispatch, i have seen them stop traffic for the trucks to back in because at the time the station did not actually have dual garage doors for each bay. Just the old fashioned single front entrance to the bay. In fact most stations here are like that. I think its the only one with rear entrances in this city, then again its the only one in the city thats been remodeled or built in the past 10 years. There is a rural station that was built not long ago because a tornado wiped out the old station and it was more cost effective to build then repair, but the parking lots big enough for the trucks to do a three point turn around to.
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How do you edit the properties to set the timing of the lights?

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I live in Indiana and play 9111 w/ LA Mod, but I dont really have a problem with either free play map. I had a few bugs on w00ds map but I was able to fix one of the major two, or so it seems so far atleast.
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most fire stations already have alarm systems, light controls and gates for traffic in front of the station.
Gates? Never heard or seen of such a thing. You mean similar to a rail road crossing?
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^would you share a quick rough outline of how I would do such a thing?
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^yeah sorta, but it gives me some where to start. I was thinking of maybe setting it so when you sound the station alarm the light turns red for traffic. Doesnt seem like it would be a hard script to write, just use an if command i would think. I just dont know how to implement the script IF I can even write it. But I am sure i can find a tut on implementing the script. Thanks again jsutton.
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But for accurcey the la center of emergency managment controls lights for emergencys.
I was of course talking about the game, not real life.
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How are the traffic lights managed? Would it be possible to put a light by the fire stations where it will stop traffic when a unit is dispatched? I am just guessing but this would probably require some scripting. Am i correct in assuming that?
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jsutton, you will find an xml file in C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v1.8\Units\Vehicles\Fire Department\105bcv edit the xml and put the above content in there. I missed a " when editing the code originally, but fixed it above. It works on my game when you send in a BCV however it does not work for the SUV that comes standard at the station when you start the game. This will have to be done in another xml file i assume or in the command editor.
Any more help?
Adding a Lightbar
in Modding Related Support
Posted
Thanks, back to work(on modding mods) in a few then