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Xplorer4x4

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Posts posted by Xplorer4x4

  1. It's a Rosenbauer, not the most popular brand in the US, but pretty big overseas. One of a few in the country in fact.

    Thank you thats the answer i was looking for. Obviously it was a pumper but wanted to know a make and model.

    Would any one share pics of other vehicles with these lightbars built in?

    Now I would hope they have lights embedded in the rear also as it seems like these lights wouldnt be to visible from the rear.

  2. Xplorer4x4, I just opened the editor and edited the spawn point where the traffic comes from. There you can add and subtract vehicles that enter and exit the area. When I get back home I can tell you exactly what to do.

    No worries Tex, I edited the path and moved the path the path points(for lack of a better word) so that its ligns up better with the parking spots. As it was it crossed the hood of another parked car just enough to where it would get stuck in a collision. I also moved the paths around the round a bout. The routing as far as staying in the lines is some what sloppy but at least the Lori doesn't get stuck on the turn any more either. Now i have no problems with this map.

    you meen the delx. or normal? ill re d/l it again.... or is there a d/l for v 1.8?

    Yeah i meant make sure you have the version that applies to the game you have, weather that be 911FR, Em4, or EM4Deluxe. Make sure the files are in the right places to.

    Also check if you downloaded all the files. There are two files to download.

    You need this file no matter what.

    http://rapidshare.com/files/157717483/New_...r_v1.2.zip.html

    Then if you have EM4 Deluxe Download this zip with 2 files inside.

    http://forum.emergency-planet.com/index.ph...ost&id=1228

    If you have regular EM4/911FR

    http://forum.emergency-planet.com/index.ph...ost&id=1229

  3. Not to be a bother but how many patrool paths with there be on this map? I know on 1.8 there was 3 and on w00d's map there was 2. I like the multiple patrool paths, so the more the merrier for me.

    Is there a tutorial for making those?

    - Jon

    Yeah is there a tutorial? I desperately would like to add some patrol routes on woods map.

    Hi.

    Great job Hoppah (and your collaborators), this map look pretty cool.

    I have two question's for you (or another guy if he can respond to my question's)

    For the freeplay map, it's not possible to create new events like gang wars? Because the freeplay map is the only map without script file. (it's hard-coded? script in .exe)

    And it's possible to create a script for added new events in freeplay?

    Sorry for my approximative english.

    I could be wrong but to cut to the chase, no i am pretty sure you cant add whole new events, you can only add the new things like this to the game.

    Now weather the map is hard coded or not, which i dont think it is, doesnt really matter because the files for the game are and this is where the files are for what can be done with in the game. But hoopah has imrpoved the LA Mos miles beyond the game so who knows. :P

  4. ^yes i know all about that but there has to be some code some where that tells the game traffic_1_2_3 means, well in short what you said above.

    So, in theorey would it be possible to say name stop signs traffic_1_2_3 and create a virtual object to make them function the same as a traffic light?

  5. ^well there exactly the same unit. This just over writes the ones currently in the game.

    http://img4.imageshack.us/img4/7370/25139901.jpg

    The onl difference is the number.

    However if you want USAR 1 and USAR 85(the one in this mod) I suggest renaming the files from Shanes mod like so. usar_squad.dds to usar_squad85.dds and usar_squad_2.dds to usar_squad_85_2.dds then copy and paste usar_squad.V3O from the LA Mod folder, and paste it some where else. Rename it to usar_squad_85.V3O. Edit it with Notepad or Notepad 2(i prefer notepad 2) and then point it to the new dds files.

    Then in Units\Vehicles\Fire Department you will find 140usarsquad copy and paste this some where else. Once pasted, rename it to 141usarsquad. Now edit the xml file inside and point it to the e4p file. We covered how to make that the other day in the editor. I suggest naming it usar_squad85.e4p and of course dont forget to make epd files for the doors. We didnt cover that part yet i dont believe so pm me if you need help with that. Also in the XML file, <unit id="USAR_SQUAD"> should be on Line 1. Change this to <unit id="USAR_SQUAD_85">.

    Now we also have to edit things like lasiren.script and the tooltip xml file and so forth. If you need USAR 85 to return to the station you already know the files to edit judging from your script topic else where on the forum. I cant help much with that, but may be able to figure it out based off other parts of shanes scripts.

    Shane: A suggestion if I may. Utilize something like this http://forum.emergency-planet.com/index.php?showtopic=6110 Also another script idea, if I may..how about having AMR use a Return to Base function that makes them return to the Hospital since there not city/county fire EMS.

  6. Cool! I wonder if the Ambulances will continue to be parked at the Fire Station or will it move to the hospital? Probably will stay at the Firestation.

    I dont see them changing since they are fire department ambulances not AMR ambulances. Once the map is released, assuming hoopah doesnt do it himself, then you could add the AMR submod then add AMR ambulances to the hospital. It would take some scripting for them to return to the hospital using the return to base command and things like that.

  7. Ok I was thinking, our police department,much like many others I am sure, use several diffrent colored slick top cars. For example they have a dark blue slick top Imapala, but they also have a Green slick top Imapala, and even a Maroon colored slick top Imapala. Slicktop may not be the proper terms actually as there none marked units, some have the tear drop spot light built in the car, others dont. Same applies for Crown Vics here. They use plain white units and plain gold units, among other colors I am sure I just dont recall them off hand.

    Now anyways my point is rather then adding a icon in the dispath menu for a red imapala, green impala, and a blue impala, would it be possible to write a script that would randomize the selection proccess so that if you dispatch a slick top imapla you may get a red,blue,or green unit instead of clicking red impala, green imapal, blue impala, and so forth in the dispatch menu?

    Would some one be willing to attempt such a script if this is possible?

  8. No I use Adobe Photoshop 7. Its like a 3 or 4 year old version of Photoshop.You can find it buy searching google for Adobe Photoshop 7. It will run like $70 USD or so. The newer versions, Adobe Photoshop CS4, cost like $600 or $700 USD so dont even consider it. You may find it cheaper through online retail stores but your still going to pay an arm and a leg. Gimp, however, is free and pretty powerful. You can get gimp here: http://www.gimp.org/

    As for paint and zooming, there is a magnifying glass. Click it. Then click the are you want to zoom in.

  9. ok I think I converted it to bmp. but I don't want to edit the inside, But I do want to edit the out side, is there any way I can just have One side of the vehicle?

    Just leave the inside alone and edit the ooutside. I dunno if its possible to only do one side, but i doubt it or other would only do one side.

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