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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Your better off posting here. I know very little about zmodeler but I am trying to help none the less . Tian would be a good person to advice.
  2. The idea itself aint bad, but imo suspects should be able to get off the map. I mean irl people flee the city if there in deep shit. Purple K?
  3. Screen shots might help, but im thinking maybe your to zoomed in?
  4. Again, please read what I said: "Assistance Requests that fail to do the above mentioned tasks will be virtually impossible to diagnose and assist in repairing. As such, they will most likely remain unanswered or be deleted! If you cannot take the time to attempt to retrieve these things for us to help, why should we take the time to try to help you? " I have tried to help but if you wont cooperate then no one can help you.
  5. Its been 8 months since Mike updates the guide. Sadly I dont suspect to see another update soon. Nice find, thanks!
  6. Could have sworn the Cranes been around longer then that.
  7. I usually send two rescue dog teams to missing person. The more teams the quicker/more likley you are to find them in time.
  8. Ok first things first, edit button. Secondly, read. Seriously read that not the link I posted, that the link in my sig. Go back to my first post in this thread.
  9. Quote by MikeyPI from the link I already gave you: "Assistance Requests that fail to do the above mentioned tasks will be virtually impossible to diagnose and assist in repairing. As such, they will most likely remain unanswered or be deleted! If you cannot take the time to attempt to retrieve these things for us to help, why should we take the time to try to help you? "
  10. Xplorer, but Jedis got a great point. Atm, I only have it set for special doors like the rear doors of the ambulance, but I had planned to explore other options.
  11. http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/
  12. Is it just me or does the mini map not tell you where a patient is located?
  13. If you hit ignore, it will pop up a second box telling you what line the error is on.
  14. lol thats what you always say. But yeah in theory, seems easy enough.
  15. They said it would be automatic because I guess with RTS(if thats your basis of thinking) your just responding to medical calls for things like heart attack and such, but not MVAs or things like that. So in RTS where you have say one patient to focus on, sure you can take the time to do compressions and breaths, not to mention use a defib. Here though you could respond to an MVA with say 8 people. If you have an MVA with 8 people and your focused on doing CPR to one, some of those other 8 could die. Speaking of the medical treatment, heres a suggestion. I plan to TRY to attempt this myself for the LA Mod but havent had time to try it. More or less I plan to attempt to expand the coroners department to include an actual medical investigator. The investigator comes to the scene has to check the DB before the coroners with a stretcher can pick up the DB.
  16. At a glance it looks right. You said something about it being to long? Then split it up: else if (StrCompare(v.GetPrototypeFileName(), PROTO_MOTORCYCLE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD3) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_ST) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_K9) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAAP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC_GREEN) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC_BURGUNDY) == 0 { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LASD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CAMARO_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_DODGE_CHARGER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_TAHOE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_CV) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } }
  17. Sounds like you might be running LA Mod 1.9. If so grab 2.0 and patch 2. Also if you run Vista or Win7, make sure you use the Run as Administrator option when installing the game and mod.
  18. Paths dont work that way. No matter what you do, when you lay a patch it creates 3 lines. The right line, is for traffic going, for example, North. The middle is kind of like the white/yellow line in the middle of the street. The left line would be south bound traffic. Now its possible to set spawn points so traffic only follows the line going north, but, by default if you use a redirect command, cars will then follow the south bound line. You can spread these lines wide enough to say have the right line on the north bound traffic one way, and same for the left/south bound lane, but again, redirection is a problem because now cars need to figure out how to get to the left line and will cut through any way possible where an object does not obstruct there path, all though there not on a set path any more.
  19. Those are highway bar. There 2 sticks that raise up and form a U shape(sort of) so they can be seen from a distance. Look around on google and you can see pics of them in action. Very unique.
  20. Try doing it your self, post the script if it causes an error, and I will take a look at it. If memory serves me right theres a tutorial about it. The tutorial itself refers to the sosi.script i think, but just ignore the script name and follow the example set by the tutorial as its the same principal.
  21. How do you know there will be one fire house per map? Who said that the Manhattan map cant have a FS for all the units included from Manhattan? As for random criteria, thats what I thought to but thats not how it was explained to me a few days ago. Central Park doesnt have a lake? Harris Park? Not to mention there are numerous bodies of water bordering the city.
  22. What makes you say only EM4 is loaded and not the LA Mod? You say you tried launching the game/mod both ways but "nothing." What exactly does nothing mean?
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