-
Posts
4,850 -
Joined
-
Last visited
-
Days Won
17
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by Xplorer4x4
-
Do you? If so wow, all because you didnt get a reply in 1 hour? With that kind of attitude you would probably bug the person for updates 24/7. Its called being patient. As for sketch up, its possible in some cases, but a very very bad idea.
-
Thats not completely true. Just because LA has Jaws on there USAR and Heavy Rescue(Heavy Rescue is the big fire crane) but not on there engines trucks/tillers does not mean it hold true for the rest of the US. NY for example has extrication tools on there ladders if memory serves me right, in addition to Rescue 1. Inside city limits here we have two rescues that carry extrication tools but there both stationed minuets apartment in downtown. So we also have a Quint on the east side of town which carries extrication tools. However, there are 5 different departments that cover the rest of the county outside city limits(more rural areas). 3 of those departments have atleast one set of extrication tools on there engines. So dont judge US trucks based on one department.
-
Thats not my point, Im saying if say you have more then 3 medics in a station(assuming you have a Task Force and 1 ALS RA) then arent the additional Medics only able to perform EMT tasks? As for Rescue 1, I just like the old Mack R1 better then the Pierce. Besides by that theory mods are pointless because every few years the mod would have to gets new trucks.
-
Isnt LA the same way? FF or Tim, is there any chance to see the old Rescue 1 in the mod?
-
Here where? Anyways it doesnt matter. Sketch up works but its not a good idea because in the end your going to have a very high polygon model, and have to take forever to merge the polygons, where as if you take the time to learn zmodeler 2 you can make your model and place it directly in game with no problems.
-
I guess joke should be point? The point would be to run police and ems runs only. To the OP: Check the tutorial section about modifying freeplay.
-
http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=12536&ProdId=1764〈=eng Try this driver.
-
Why would it have to be a private mod? And it wouldnt need that many scripters, Tim alone is responsible for all the scripts in this mod, but it would take alot of time. By the time it would be done who knows how popular EM4 modding will be? It could be dead seeing as EM5 isnt far off. On top of that because of the way EM4 is designed it takes a very powerful pc to run smooth in first person perspective. I have a pretty high end PC by all means and yet it doesnt run first person well in EM4 so the vast majority of the forum couldnt even run it.
-
First this isnt really an EM4 technical issue. Second thing is, installing a real driver. You wont see huge performance gain but it will be better written. Third, with a P4 processor your options are limited. A$100 card like the one billy posted will be about what your limited to before you get the point the CPU will be holding back the video card, and even as it is your held back some what. Fourth it looks like you have an Intel video processor. These are absolute junk. The fifth : http://www.newegg.com/Product/Product.aspx?Item=N82E16814102871 Get this card, its cheaper then the GT 240 with similar performance for over $20 cheaper. Its an ATI card so generally speaking they run cooler, and draw less power. Plus, if you ever update to Windows 7, you can take advantage of DX11 while the 240 is running DX10.1. The 5650 I listed is all around the better buy. Last but not least, get more memory. Your running 500MB out of a possible 2GB. http://www.newegg.com/Product/Product.aspx?Item=N82E16820145505 You could pick up 2 of these sticks.
-
Madden is also updated once a year. This games about 4-5 years old. Even at once incident at a time there still wouldnt be anything else getting done. Is it possible? I suppose, but 1) The games AI is far from Madden, and 2)i imagine it would mean throwing away two years or so of progress and starting fresh to accomplish this.
-
Id go with firefighter111s suggestion because it gets the job done a bit better then the Gerber you posted, and its a gerber. When its a gun, give me a S&W, when its a knife, Gerber has the better rep.
-
As for as ALS/BLS, your right. I was just thinking locally where there just BLS Engines. Your missing the point. Why not just send an engine which would probably get you there sooner as I am sure an engine can get up to speed faster. The engine is likley easier to maneuver. Amen Wow, thank you. Funny how you said he had changed though. Guess not EDIT: Sorry hit reply, walked off and then finished my post when i came back :$
-
The change itself shouldnt result in the error. Your best bet is to use the EM4 Mod installer that comes with the game, and send him an e4mod file created with that. Even if he still gets the error, just ignore it. It shouldnt matter.
-
That goes with out saying. Define uneven.. In this case not sure its important info but as usual: READ BEFORE REQUESTING ASSISTANCE! http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/
-
Conroy's Light Modification - A new beginning
Xplorer4x4 replied to Conroy's topic in Submods [Not released]
Your call but your only doing about 8 or so out of about 60 units so I hope this continues. -
How long have you been doing stuff in photoshop?
-
Yet at the bottom of the guide: So there's no need for a high polly model. Also, taken from the tutorial: Besides technically this isnt related to that tut as it is, but if thats the case shouldnt you be merging the threads? My guess is he just wants models to put them in EM4, not to learn how to model. BTW seems to be a problem with magic quotes in the tutorial section.
-
That would likley be the NY SUBMod
-
Im already aware of all this but thats not the point. Your sending 2 bigs trucks, one of which is about as big and long as a semi for a medical run when a engine would be much easier and can get you 6 personnel on scene easier then something like a tiller. No its not. In most cases the engine will be on scene minuets before the ambulance and can start very basic treatment and gather vitals for the medics. I imagine this means the medics spend less time having to get stats and such before transport so there on the road and rolling to the hospital minuets sooner. When its life and death every minute counts.
-
lol, well keep in mind this is w00ds map, so the fires werent made to spread faster like in 2.0, although i never noticed that myself. Besides like I said there may still be extra units at each station. So even if you do not have a USAR @ FS1 for Jaws the Heavy Rescue Crane will still be there so you you can use that for Jaws. I seem to recall that they usually respond for major TCs anyways but perhaps I remember wrong. So yeah it wouldnt exactly be realistic to send it to a one car MVA, but again its hard to achieve 100% realism anyways. Also the off the map units spawn near FS2 anyways so even if your Assessment Light Force is out of station it wont take long to call an off the map units.
-
Hey Pyro, as far as realism goes, I am sticky referring to units only. I have changed anything in regards to how quick or slow fire spreads.(You mentioned that before you edited ) As for the quint, I cant promise it will function as a quint, however, its nearly done last time I got an update. It will be going in FS2, and thats part of the reason I said semi-realistic rather then as realistic as possible. As for the USAR from the poll, depends on the station. If I use station 3,5 or 88 then the new USAR will be in FS1, if I choose to base FS1 off of 27,85 or 89, then the original USAR would go in with the new USAR possibly being an off the map unit. However, my point in regards to the USAR/BLS thing was, if I can explain it better, say I used LAFD station 28(random example) as my base for FS1 in game. 28 has a Assessment Light Force, BLS RA, and Brush Patrol. So in game you would have a an ALS Engine, Tiller, BLS Ambulance and a Brush Patrol inside the station. Dont worry I wouldnt use 28 in game as there would only be one ALS Rescue ambulance left(RA51). Now if I do it semi-realistic if Truck 28 is an LTI Tiller IRL, I would use an LTI Tiller(the one in the game already), now if I do unrealistic, I would still use the units from station 28 but instead of the LTI Tiller, I might swap it our for a shiny new American La France Tiller and call that Truck 28. Aslo with unrealistic I might throw a USAR in the station with those units listed. Either way there still may be a few units that do not belong at that station. Again why I called it semi-realistic. Hopefully that clears things up a bit more. If your still confused just ask, I just happen to time up the first post late at night, and same with this one. EDIT: Lets just say its pretty much a lock that there will be an Assessment Light Force(Ladder and ALS Engine) at the least, and the BLS is pretty much certain to. And yes that is the type of tiller I was referring to.
-
Maybe, maybe not, but if its not for EM4 its in the wrong section
-
Ok now if I do semi-realistic, which seems to be the popular choice by car, and I keep things as planned, there will be a Division Chief @ FS1 and no Battalion Chief @ FS2. Problem with this is the Division Chief. The DC would only be called to a fire once you have 4 engine companies and 1 BC on scene and would respond in addition to a second BC if my understanding is correct. So obviously in game play that would be almost never as usually 1 or 2 light forces can handle most fires. So heres the problem, should the DC just be a BC reskin or should the DC have some sort of special ability? If he just has special commands what commands could he have?
-
You still havent bothered to read the tutorials or you would know why theres absolutely no point in asking this. High polly models dont work well with EM4. Please read the tutorials like you have been asked before.
-
So the units park in front of the station? So which script works right?