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Xplorer4x4

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Everything posted by Xplorer4x4

  1. http://www.smugmug.com/gallery/4177140_hPRFD#362794714_qHcSv The cab looks extrmley familar but cant place it. None the less the built in lightbar looks awesome dont ya think?
  2. ^yes i know all about that but there has to be some code some where that tells the game traffic_1_2_3 means, well in short what you said above. So, in theorey would it be possible to say name stop signs traffic_1_2_3 and create a virtual object to make them function the same as a traffic light?
  3. ^that sucks, but thank you for your reply! Where is the code for traffic lights located? I dont see a script for it in the LA Mod so i assume its a core game file?
  4. ^which is reasonable in real life but alot of work in a game like this. So about stop signs, do they require a virtual object in front of them?
  5. That woudl be the Aditional Vehichles Sub Mod. It doesnt do what i asked for at all. For example look at the pics from the thread: http://forum.emergency-planet.com/index.ph...ost&id=1586 You have Port Police car 54 and 55. However both Car 54 and 55 are listed on the dispatch menu.
  6. ^well there exactly the same unit. This just over writes the ones currently in the game. http://img4.imageshack.us/img4/7370/25139901.jpg The onl difference is the number. However if you want USAR 1 and USAR 85(the one in this mod) I suggest renaming the files from Shanes mod like so. usar_squad.dds to usar_squad85.dds and usar_squad_2.dds to usar_squad_85_2.dds then copy and paste usar_squad.V3O from the LA Mod folder, and paste it some where else. Rename it to usar_squad_85.V3O. Edit it with Notepad or Notepad 2(i prefer notepad 2) and then point it to the new dds files. Then in Units\Vehicles\Fire Department you will find 140usarsquad copy and paste this some where else. Once pasted, rename it to 141usarsquad. Now edit the xml file inside and point it to the e4p file. We covered how to make that the other day in the editor. I suggest naming it usar_squad85.e4p and of course dont forget to make epd files for the doors. We didnt cover that part yet i dont believe so pm me if you need help with that. Also in the XML file, <unit id="USAR_SQUAD"> should be on Line 1. Change this to <unit id="USAR_SQUAD_85">. Now we also have to edit things like lasiren.script and the tooltip xml file and so forth. If you need USAR 85 to return to the station you already know the files to edit judging from your script topic else where on the forum. I cant help much with that, but may be able to figure it out based off other parts of shanes scripts. Shane: A suggestion if I may. Utilize something like this http://forum.emergency-planet.com/index.php?showtopic=6110 Also another script idea, if I may..how about having AMR use a Return to Base function that makes them return to the Hospital since there not city/county fire EMS.
  7. I dont see them changing since they are fire department ambulances not AMR ambulances. Once the map is released, assuming hoopah doesnt do it himself, then you could add the AMR submod then add AMR ambulances to the hospital. It would take some scripting for them to return to the hospital using the return to base command and things like that.
  8. Ok I was thinking, our police department,much like many others I am sure, use several diffrent colored slick top cars. For example they have a dark blue slick top Imapala, but they also have a Green slick top Imapala, and even a Maroon colored slick top Imapala. Slicktop may not be the proper terms actually as there none marked units, some have the tear drop spot light built in the car, others dont. Same applies for Crown Vics here. They use plain white units and plain gold units, among other colors I am sure I just dont recall them off hand. Now anyways my point is rather then adding a icon in the dispath menu for a red imapala, green impala, and a blue impala, would it be possible to write a script that would randomize the selection proccess so that if you dispatch a slick top imapla you may get a red,blue,or green unit instead of clicking red impala, green imapal, blue impala, and so forth in the dispatch menu? Would some one be willing to attempt such a script if this is possible?
  9. ^in that case maybe look into 7 zip as well. Then again the more compression the longer it takes to compress, but the shorter the transfer time, so really its a trade off either way.
  10. All that did was make a new folder with the default textures,prototypes and so forth.. EDIT: Sorry i missed the part about Mod Installer got it working! Thanks!
  11. I cant say for sure as I havent used gimp in ages but gimp is more powerful so I would atleast give it a try. I mean it is free after all, so if you dont like it, just remove it. No harm done.
  12. No I use Adobe Photoshop 7. Its like a 3 or 4 year old version of Photoshop.You can find it buy searching google for Adobe Photoshop 7. It will run like $70 USD or so. The newer versions, Adobe Photoshop CS4, cost like $600 or $700 USD so dont even consider it. You may find it cheaper through online retail stores but your still going to pay an arm and a leg. Gimp, however, is free and pretty powerful. You can get gimp here: http://www.gimp.org/ As for paint and zooming, there is a magnifying glass. Click it. Then click the are you want to zoom in.
  13. ^you have to help us to help you. What program are you using?
  14. Just leave the inside alone and edit the ooutside. I dunno if its possible to only do one side, but i doubt it or other would only do one side.
  15. How do i create a mod file like how the LA Mod comes as a .mod file, and msot other major mods do as well?
  16. http://img19.imageshack.us/img19/457/screen04g.jpg I love how the dirt road goes up an over the tunnel. You do some amazing stuff hoopah! Will there be a train wreck by any chance? All the freeplay maps have trains but we never get to actually cut them open. My apoligies for asking about an airport earlier on, I forgot you had mentioned it in the first post.
  17. Green police cars? Where did you see green police cars as they may be helpful for something I am working on.
  18. ^depends. Some people put such things in there dds and others dont.
  19. Not a problem, just fyi, choose rar next time, well depending on what your doing. In this case script files are so small it doesnt matter but rar will compress more then zip if your compressing say a 700mb file. I wish i could be more assistance in the scripting department, but I cant sadly.
  20. Thats really good for paint! I wouldnt dream of accomplishing much in paint.
  21. Click add reply, and just under the text editor, there is a browse button on the left side. click it. Now i dunno if it lets you upload more then one file to a post...so you should get winrar(free at http://www.rarlab.com/download.htm - get the very top link) then you can select multiple files in windows, and right click, and choose "add to" then it will put them all in a single rar file. If you have any problems pm me.
  22. ^I some what agree with newfoundking. However if your interested in a NYC mod, then why not try to lend a hand to the person or persons involved, reducing work load for everyone involved and hopefully speeding up the process. Then perhaps some of the people involved with that will help when its all said and done and hopefully speed things up for your mod as well. Just my 2 cents.
  23. It did seem a bit harsh which is why I sort of fired back. Its all good though. No hard feelings. I think thats kind of a harsh view point because imo if thats the case theres no need for USFS vehicles/USFS Firefighters, CHP vehicles/officers, and alot of other units in the game. CHP is actually state, so there technically 2 levels above city if you get what i mean since the tier goes city->county>state>federal. The HES and Rescue Crane are both county units if memorey serves me right. This isnt a bash on Hoopah and others work its just the logic seems rather flawed seeing how much work Hoopah and others made to put so many county vehichles in the game. To each there own, dont get me wrong on that
  24. For one how many crown vic units do you see that look that good? Secondly, for a touch of home. This is a unit used by one of the county fire stations here. Besides maybe in the future I will reskin the units to match units here, for personal use of course. I know how to use the gradient tool in photoshp to an extent, its just a matter of keeping it proportionate(to an extent) and working around the wheel wells would be a pain. Well if realisim is a factor then you have an LAPD SUV for city calls and a LA County SUV for responing to calls in the outer areas of the map. Now maybe LA is a bit diffrent but thats typically how it work here. The county sheriefs have power in the city(since it is in the county) but typically only run back up calls when there in the city. Sometimes they will also drive by routine traffic stops if there in the area just in case back up is requested. Other wise they mainly respond to call out side of the city limits. Same with State Patrol here. They dont do much in the city. There mainly only found on highways and interstates here. Of course in Cali they refer to State Troopers as Highway Patrol but there function is esentially the same as far as I know. I use photshop 7 but I am just not very tallented in photoshop unlike other here. Where as a crap reskin job done by me would take several hours, some one with real photoshop tallent could get it done in like an hour proabably. Give or take a bit. I am cruious as to how well the rims would actually duplicate into the game? Will i really be able to see any details of them you think? Are the lower profile tires going to be a problem? To be as authentic as possible wouldnt it require editing the model to match the rims and tires? The msot important thing is the pait job but the rims and tires would be nice to..
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