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Everything posted by Xplorer4x4
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!BUMP! Hmm lets see if I cant update this with some new info. Fire Department changes: Station 1: Nothing has changed in the station, but that may soon change as I am thinking of replacing the USAR truck. I know some love it but Pierce Rescues dont look that great to me. Im more of a Spartan fan. Rear of FS1: BC, EMS CV, Swift Water Rescue Truck(SWR), and Large Rescue Ambulance(LRA) along the rear wall. Heavy Rescue Crane and Hazmat are parked along side of the station near the civilian vehicles. I had a HES in the rear but decided to drop it. Note: The LRA no longer does patient transport. LRA has been converted to a rescue truck carrying many tools like the Jaws of Life, Jump pad, Chainsaw, Axe and Fire Extinguisher. Station 2: Front: BC Parked in front of Control Panel Inside Station 2: Nothing new as I already mentioned replacing hazmat with the tower ladder. Rear: I decided to switch out the EMS SUV for the EMS Charger JoseOu made, other then that, same said up. 1 Brush Truck and 1 EMS Supervisor. Police: Moving on, the ATF NRU doesnt serve much purpose on its own, so I more or less converted it in to a Bomb Squad truck. EMS: Speaking of the NRU Truck, LA County Coroner has a very similar truck with a few small changes, so I reskined it as a heavy duty coroners vehicle holding up to 9 dead. I also am atempting to create an underground parking garage entrance next to the hospital where ambulances will spawn. I think that coves it for now.
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You have some pretty high expectations from the sounds of it, so I really hope this all works out. Ill be glad to help out in anyway, and have some ability to mod. I was browsing over the bugs list: -Police vehicles on patrol, parked at the police station, or on stand-by can also be sended to the requested location This should be an easy fix. It needs 2 things, a if statement to check if the car is on standby, so it knows to ignore units on stand by. Now if you add that check you could also code in a statement with in the LAtopolicestation.script to make cars go on standby if there transporting to the "jail."
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I agree with billy. soulbody said he is trying to make a submod to where the vehicles like BC can be parked with the trailer attached, but it really isnt even needed 99% of the time.
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Yep your right, This is the first thing that came to mind and it fixed the issue. However if you choose the wrong path they will get stuck.
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Which files do I need for the lightbar on the ems charger? I have the skin working on the car, but the lightbar is not skinned. I got it figured out.
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http://pastebin.com/S2vkudbp Pastebin ok? To lazy to zip
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Wll heres a snippet: ActorList l16 = Game::GetActors(VO_ENGINE01); for(int i=0; i < l16.GetNumActors(); i++) { Vector Engine01 = l16.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_ENGINE01, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Engine01); m.SetRotation(gate4); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_NEWLIST, 3.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 1.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); }
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Are you sure its after time and that there not stuck from the start? I just checked up on some of the cars and think I have found the problem, they have no path assigned to them so they have no idea where to go.
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Hey I'm on my phone so I can't check but there's tons of references in lafirestationstart.script. Try replacing the 6 with a 5 for the bc, 1 for ambo bay, 2 for USAR and so on.
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I thought it was clear, but I am not working on this anymore, and the whole reason this is in beta still, is for the very reason you stated. The images are there, but i simply could not get the unit images for the guards themselves to show up.
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http://forum.emergency-planet.com/index.php?/files/ Find LA Mod, download the file, unzip/unrar, then double click the exe file, and if your using vista or win7, make sure to right click the exe and choose Run as Administrator.
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I have the same problem in the same exact places and I am on Patch 1. Any ideas Hoppah?
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A Guide to the LAFD and assisting agencies....
Xplorer4x4 replied to MikesPhotos's topic in Los Angeles Mod
Do the coroners still use yellow lights? I thought I recalled you saying they switched to red but I do not recall that for a fact. So if they still use yellow, how come the Special Operations Truck uses Red? What kind of operations is this used for? -
In the latest patch the line: m.SetRotation(gate6); Was added. I realize the code in question forces a vehicle to park faced as if they were behind that gate number, but how would I reverse it so instead of pointing at gate6a they would face gate6b.
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^You do realize cancer is a deadly disease right? Maybe you should find a different word.. Ok, but technically if Hoppah updates the model, you wouldnt have anything to do because I assume if he updates the model then it would be updated with an LED lightbar as it is in real life. BTW, you should find a name for the project to better describe it. I assume your going to replace all units with LED lightbars of some sort? What about LA LED Conversion Mod or something like that since the projects gone far beyond LAPD. Keep up the great work, may I suggest some more variety in the lightbars? None the less, keep up the good work. Are you planning to do the Large Rescue Ambulance?
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Did you install the mod using the exe file? Just double click on the exe file and it will install. Also search the forums for crash to desktop. Id say the most frequent reason for CTD is you need to update your video card drivers.
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If you mean the equipment trailer, park it back at the fire station where you got it
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It is compatible, just follow the direction in the text file. Its still the same.
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I havent done any work with animations, and Im a little rough around the edges as I havent touched EM4 in over a month, where as I used to play every day and maybe make small changes once a week or so. I can see if I can come up with anything on the matter, but this is probably best left to Hoppah and possibly MikeyPI. Tim from the NY Mod would know to, but he isnt active out side the NY Mod thread usually so if you drop him a PM perhaps he can help as well. Id like to request one small change if possible: RA 88: http://farm4.static.flickr.com/3636/3569744736_ef4ece88f7.jpg RA 104: http://upload.wikimedia.org/wikipedia/commons/9/95/LAFD_ambulance.jpg 104 is the older model while 88 is of course the newer model. Notice the difference in the front end. The large silver grill, the housing for the headlights is more vertical. Nor does it have the push style bumper on the front end. Would it be possible to update the model to reflect these changes?
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Isnt that basically what I said? Anyways, Shane, im a bit curious, I was once told, forget by who, as a rule of thumb leave one parking space between each VO. However your new PD station doesnt follow that rule. Does the lack of spacing cause any issues?
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lol yes since June 18 2009
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In addition to Kyle's 1, Project Hoosier Safe-T is only utilized by Indiana State Police. Kyle, do you know if any local law enforcement agencies in the state can utilize PHST if needed?
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I have no intention of expanding the submod. At one time I was planning to update this to try to be compatible with a few submods, but I cant be asked to combine all the files now. I had also planned to do an installer, but I doubt I will do that either. The instructions are as simple as I can make them while maintaing compatibility with any submods with out going through multiple files from multiple submods to make it compatible with every submod. Now IF some one would like to take on the task, they can PM me and I will most likley grant them permission to release an update.
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^steve this sub-mod has been out for some time now. Its not directly compatible. As you have found out it will do Engine 1, for example, but not 2 or 3. You would have to ask CFD if he would update his project to be compatible.