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groovybluedog

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Posts posted by groovybluedog

  1. I believe a light guide can be written for the patch, IE. not comprehensive, NFK will cover that in the full V2 one, but for the sake of just making it easier on people such as yourself because to be honest even I did not have a clue what did what, I had to research, I can adapt a "functionality" document for the modification for the patch that might help you understand what the vehicles do and what they are intended for in V1 of this mod... NFK will do a more comprehensive documentation of how to do everything as opposed to my UNIT>Usage document I will include in the patch. Hopefully this will be sufficient for the time being..

    Okay, Thank you :]

  2. I don't understand what is confusing about the unit list, NY units are very straightforward, DCU and R1's boat are probrably the only complicated vehicles in the mod, everything else is very similar to things you've all played with before.

    I am british and here we have very simple units. I struggled with LA Mod quite a bit until I read a guide on LA Units and how the system works. Could such a guide be created on New York Mod? Thanks.

  3. So if a mod has been on hold a while and I want to ask if development is ongoing still, I may risk being banned?

    EDIT: I got a warning for asking for release dates before this post was made. I think it's unfair I get that warning as I did not know that sort of sentence structure counted as against the rules :/

    EDIT2: I wish someone would of made that clearer before the warning. Google defines a date as "the specified day of the month", in which a percentage is not a "specified day of the month".

  4. Does that work? That sounds really neat! That would require a bit of scripting though wouldn't it and increase the possibility of mash ups?

    Thanks for your feedback. I think it would be awesome. You could do it in real life. I'm not saying the sirens do it, but a horn mainly means move in real life, and if he/she just wants the traffic to stop so he/she can pass, he/she just goes fast. It's only that idea put into a siren format. Or you can imagine the cop is saying "Move It! Move It!" via the built-in-the-lightbar megaphone. If Dyson cannot do it, I'm gonna' pay someone for a private release. I'm looking forward to the tape too.

  5. Thats the one ;P

    As for the idea, It's a siren module. Basically, all it is, is four siren buttons instead of 1. These siren buttons act just like the standard LA mod one in the sence you press once to turn on and another off. The idea of this is sirens will have individual functions. There are four awesome sirens in real life that can be used for the sounds which I will provide if you go ahead with this idea. This is what they do:

    Siren one would be just default - This saves time editing the auto siren button too.

    Siren two will force cars in the cops radius pull over to the side of the road like in real life, and resume after the cop has passed.

    Siren three will force all cars in the cops radius to stop moving completely.

    Siren four will force all traffic lights ahead of the cop to change green like real life sensors.

  6. There is. I does not work in base game but in "options" of the base game there are levels. Easy, Medium and Hard. Could traffic levels be configured just for that? For example, setting it to easy has low traffic, medium... well medium, and hard... well thats blindin' obvious.

  7. When loading a mission I get these random bugs and crashes. One time it loads, another it does not. I have windows 7 too. I don't know what is the problem. The base game or LA Mod. Remember LA Mod has had no development on it since 2.2 by Hoppah (as far as I am aware) so it may be LA Mod, but I am not going to flame LA Mod without enough proof.

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